Having a host with lots of lag is a big problem, especially if the game insists on restarting the mission on host migration. Is that an engine limitation or just some stupid design? We just killed the vermin boss in the dwarf mines just to get the mission reset on the f*cking return point
To prevent this, either:
- Fix that idiotic feature: When migrating hosts, just put the players where they were and let them continue
- If that cant be done, do not let people with a lot of lag (I’m sure you can detect their ping) host with other players. Let them be client instead.
Unless, of course, the promised dedicated servers will solve this issue… Any news on that?