I’ll make decent progress on War’s not over I guess.
I’ll tell you what, push for a cross-play opt-out option then you can play with the consolers while us ToXiC PC-ers can play with only other ToXiC PC-ers.
Both pools are big enough (as if it matters) that groups will fill up, right?
Win-Win.
I think disabling crossplay should be a basic option for at least a by-platform basis, even if I think people worrying about other players being trash is at least a little overblown.
Because basic QoL features are basic for a reason and it should be an option.
As with anything, the issue can not be broken down to a super simple answer like “all console players are bad”. I’ve played with console players that are better than most PC players and, of course, vice versa. The problem is not the console. The problem is people who are not wise to the added challenge of playing on one and that they actually have to have some skill to not be a total detriment to every session they’re in (assuming it’s a higher difficulty one). As I’ve said before, you can not impart self awareness from an external place. People have to learn how to not be stupid. Good luck taking on that task. I say it is what it is.
I do agree that there should be an option to toggle crossplay, but it’s not like that’s going to stop you from having absolute vegetables joining your missions.
PS Plus isn’t a given though just because it’s on Gamepass. Demand for DT on PS seems fairly high and they are way more than Xbox so all in all, more players = good imo.
More players always = more good
There’s also the plain fact that, if you’re playing a Steam player, how do you know know if get aren’t using a controller?
Or if you’re playing a console player, how do you know they didn’t hookup a mouse and keyboard?
You don’t know. But it’s statistically unlikely
A) odds
ii) observations
that’s the case for every game ever made, though lol at the end of the day, games are made to make money and devs/publishers/companies will do whatever they can to make as much money as possible. it’s up to the devs to have enough dignity and pride in what they’re doing and actually want to continue to deliver a quality product, regardless of how much money is put in front of them.
don’t try and shift blame other markets and player bases for drops in quality.
I swear I read in the last few weeks somewhere that 40% of steam players play with a controller. I’ll admit I would guess that is super low compared to the % of console players…but holy crap you can’t deny that % is much higher than what pc players like to admit
Its a Microsoft thing. Steam doesn’t bother with platform limiting, things share access with Gabe and must assimilate. You’re supposed to show them the light of your superior rig and skill.
Depends on how you interpreted that statistic,
so what does that statistic encapsulate
40% Exclusively controller? or
40% occasionally controller?
40% of hours played with controller?
I doubt that many people would exclusively play with controller
but there are many games that don’t give you any reason not to play with controller
souls likes, isomeric action like Hades, jump n run, racing etc
if you add everything up, 40% doesn’t seem unreasonable
that doesn’t mean 40% of people play FPS with an controller that i highly doubt
I can’t succeed.
I don’t know if this will be good or bad, but i do have an experience from other crossplay games that worries me. last year when one of the games i play casually finally added crossplay, the quality of runs dropped like a rock. then, a few months later, the sony network has issues and for a week, the PC, switch, and xbox players all reported a great inprovement in player quality.
maybe it’s nothing, but i remember the day they restored the sony players to the game with a chill…
I’d be shocked if it was even 10%, hel, 5% would leave me slack-jawed.
More players are choosing to use a controller while playing games on Steam, according to Valve. In an update issued by Valve, it found that since 2018 daily average controller use has increased from 5% to 15%, with 42% of these sessions involving Steam Input , which allows players to use different types of controllers.
As usage has grown, our team has continued working to improve and add features to enhance the controller experience for these players. Here are some of the new features we’ve shipped for Steam Input and controller users recently:
- Big Picture update – complete redesign of the controller first experience on Steam, bringing the Steam Deck user experience to the big screen
- New controller configurator – rethought and simplified configurator to set, manage, and edit controller bindings
- Gyro aiming – overhauled and improved experience for controllers with gyro, implemented Flickstick functionality in Steam Input
- Virtual menus – added support to the desktop client
- PlayStation Controller support - We worked with Sony to improve support for PS controllers including DualSense Edge, and can now automatically support future 3rd party licensed PlayStation gamepads
- Xbox Controller support
– We shipped a driver for Windows allowing us to better support Xbox One controllers, including the rear buttons on the Xbox Elite Controllers
One of the benefits of Steam Input is that when it’s implemented in a game, players can use any one of over 300 supported controllers to play. We also recently added support for the new HORIPAD for Steam (available in Japan later this summer), and worked with HORI’s team to make their controller work well with Steam Input.
The team is continuing to work on Steam Input and controller support on Steam, and we are always looking for feedback. Let us know what you think in the forums.
(Steam News - An update on Steam Input and controller support - Steam News)
Judging by this data, the large userbase of Steam (whether it’s 1m or 2m or whatever the total userbase is, in the last six years controller use has gone up by 10%; that’s a big deal. Steam is drawing a direct correlation between working on the ease of use through the PnP interface.
I don’t think 40% of steam uses controllers though.
I found the article! It was daily controller usage but it only was 15%. Still a surprisingly high number but I remembered wrong
Yea I misremembered it. That’s the article I was trying to recite lol
Makes sense, the value proposition of a console vs a PC with a controller is skewing towards PC daily.
I have trouble interpreting 40% of steam users using a controller to anywhere near that of Darktide players though…