Hilarious to see veteran going from elf class to worst one

But the best part is saving the run by getting up your teammates in instant

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Which is just one weapon type

Lasguns and Headhunter Autoguns work really well for the Veteran right now IMO (I haven’t played with other weapons yet), but can the same be said for the rest of their ranged weapon options, as others have pointed out?

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Thanks for naming one of the 3 setups that are actually competitive. The other two are Autogun with Deadly Accurate (basically the same but more ethical and no infinite ammo) and Helbore with Surgical.

Now only having 3 setups that are competitive with other classes (Any weapon and any setup of other classes) won’t stop me from playing Laspistol+Cathacan Voice of Command Vet on STG and Maelstrom, but let’s not kid ourselves that veteran is okay, and balanced.


Edit: By competitive I don’t mean competitive with gunlugger Ogryn or any Ogryn with a shovel and a rumbler that’s like bolter but AoE with a melee weapon that 2 or 1 shots everything, or Shard+Voidstrike Psyker. I mean competitive with the regular stuff not absolutely broken stuff.

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Totally stacked bonuses with optimal setup in a sterile environment. Meanwhile, I get at least one Hammer Zealot in any monstrous special map that one taps every boss, be it Weakened or full health. Do you want me to look up a scoreboard?

I also managed to rip apart a Deamon host with one ult in an actual game with Gunlugger Ogryn. That was fun.

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That’s not even remotely close to infinite ammo. It’s a great boon to be sure, but you will still run out.

On a Helbore, it can literally be infinite ammo.

That build is also not that strong. Heavy Braced Autogun is better against the majority of targets. Ammo is a huge issue on it though. Shock Trooper needs to be changed to affect all ranged weapons. Something like weakspot hits have a 50% chance of not consuming ammo would be a lot better.

Iron Will is garbage. It should be a 25% global toughness damage reduction that doubles to 50% while using Ult, and is extended along with Executioners Stance if that is the Ult chosen. The Final nodes also need to extend along with Executioner’s Stance if that is the chosen ult as well.

I’m fine with the refresh of Executioner’s Stance being nerfed, but it was nerfed too hard. The way it should work is that every highlighted kill should refresh 0.5 seconds of the next Ult. This should be a feature of the node that regens 6(?) seconds of Ult on Elite kills. It definitely should not be a new node at any rate.

No it isn’t. The 75% toughness gate requirement makes this useless. Yes, in a vacuum you could say it’s a 25% reduction, but it’s just not reflective of actual gameplay. It’s more like a 15% toughness damage reduction at best because it’s so conditional. One should also not have to run voice of command to buff it. It should get a buff from all Ults.

Iron will is +25% toughness and an extra +50 if you are running Voice of Command with the overcap node.

Oh, and if the Ogryn/Monstrosity damage talent is taken, those enemies should also be highlighted and contribute to Ult extension in Executioner’s Stance.

Like, this is very basic crap Fatshark didn’t think about.

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I did specifically acknowledge Headhunter Autoguns as being very good on Veteran rn. Along with Lasguns, they’re working pretty damn well. They don’t suffer as much in terms of ammo economy, and they hit hard especially for crit builds.

I think Vet’s toughness management needed to be looked at (high base toughness, high DR with huge uptime potential, stacking toughness regen), although in terms of an accessibility vs potency tradeoff, sacrificing accessibility is probably way more annoying. That, and the extra competition for elite kills doesn’t help - between cooldown reduction and various other buffs (Empowered Psionics with the upgrade, 30% Rending on the Ogryn), everyone’s got something to gain but only one can benefit.

EDIT: I’m not sure if this is the first bug report on the issue, but it’s acknowledged

Sounds like unlimited Volley Fire may be back on the table. Heaven forbid that an ability would have downtime :person_facepalming:

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Yeah but that ability was nerfed into the ground. And Zealot basically has unlimited dash ult with crit builds.

Heaven forbid the game reward accuracy and aggression in ranged combat.

I will say I think my idea on how executioner stance should refresh into the next ult is a bit more balanced and requires a little more skill.

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Heaven forbid that the Veteran has a role to play in a team. Veteran whole original identity is being the best with guns and taking down ranged threats with superior firepower, why aren’t they allowed to have at least have something over other classes ? A Vet with 100% uptime on Executioner Stance would still be less effective at killing the hordes of ranged targets you will find in Damnation than Ogryns and Psykers, they would just have a slightly better ammo economy because they wouldn’t need 2-3 shots to kill the targets they are supposed to take down.

Every other class have multiple easy ways to reduce the cooldowns of their abilities to the point that even the longest cooldowns can be reliably reduced down to less than 20 seconds and most of their cooldowns start on use. It’s easy as an Ogryn to chunk more than half of your cooldown while your ability is active and you don’t need to hit elites, everything that can be hit is enough to potentially reduce your cooldown, why is Vet, the anti-specialist/gunner class not allowed to do the same thing while requiring more specific targets and more precision and Vet ability being far less effective than Ogryn massive dps boost ?

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Trivial ult replenishment is a bit dumb IMO, regardless of who gets it. 1.5sec (5%) on crit for Zealot (compared to 5% on elite for other classes) being one such example. 20% on backstab kill being the other :joy:

The reward is there in the duration refresh. Hit heads, keep the ult going.

Would that not potentially be an issue of Psykers/Ogryns overperforming to a degree? Voidstrike being made into what is easily one of the strongest single target weapons in the game that also performs well against groups, Point Blank Barrage lighting a screen full of enemies on fire (or annihilating a pack of tough targets)

Either way, I don’t agree with reducing cooldown during the ability’s active effect (for any ability, not just Veteran), and I feel so-so about actively reducing their cooldown in general. Why bother with ability cooldowns to begin with, if they are trivial to overcome?

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Not veteran, but sharpshooter. Some kind of officer build dual wielding bolt pistol+chaisword providing buffs for attack and defence isn’t realy about guns, but more about managing enemy encounters, or some kind of grenadier specialization.

I’m sure as hell not, anything that’s dependent on a single blessing is vulnerable to a nerf, and it did get nerfed in favor of the weapons I actually like being buffed.

It feels like Iron Will + VoC work ok only with extra +33% from Close Order Drill.

Like scab bruiser deals 144 toughness damage.

So with iron will it’s 72 (obviously). The thing is you probably will not have such ammount of toughness on vet, cause i was aiming for toughness nodes during test on purpose. On most builds it’s 100-130 i suppose. Well until you are stacking toughness on curios, but everyone knows it’s a waste.

Confirmed Kill + VoC is a true pog, since overcharged yellow toughness can be replenished too.

So basically if you have a few stacks of Confirmed Kill +allies staying in coherency + cast VoC + Iron Will = Unwavering Focus

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Basically yes. It makes you a very good budget Zealot if teammates let you take the elite kills. Always use VoC offensively.

I have a bit above 150 toughness on my build with around 200 health and a +3 stam curio. My full melee build can get up to 190 but that’s a trade-off.

Anything below I wouldn’t feel comfortable with going into melee with Vet.

Hard disagree.
The shout revive talents, as in VT2, are never a good pick; an ounce of prevention and all that.
It forces you to save your ults when using it on a much lower CD when needed would be of a greater benefit.

P.S. The notion of the Recon 6d and “unlimited” ammo is greatly exaggerated, especially if you don’t take the 25% ammo node as it is rather deep on the bottom-left and vet tree is all over the place.

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Psyker: is not absolutely terrible for 5 mins
The Community:

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Testing is not allowed, the locks must remain.

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I will attempt to hold my tongue on what an incredibly bad take I think that is :stuck_out_tongue_winking_eye:

Psyker has basically never been terrible, people just hate putting in effort. Heck I genuinely think they were overtuned before this patch. Like the “Psyker is bad” hurr durr takes have always been brain-dead.

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