Class Lore:
Unlike the prisoners coerced into the Inquisition’s strike teams, the Adeptus Mechanicus Sage came to the hive city of Tertium to study the secrets of Morbian Steel. When the Sage discovered that heretics had defiled this sacred alloy and turned it against the God-Emperor, their wrath ignited. Now, they vow to unleash the Omnissiah’s fury upon all who desecrate the Machine God’s holy metallurgy.
Passive Ability — Parts Scavenger
The Sage scavenges Morbian Steel components from fallen Heretics and Traitor Guardsmen. These components can be used to either fabricate combat augments for allies or craft temporary weapons mid-battle.
Unique Mechanic — Machine Spirit’s Reblessing
The Sage can expend 1 stack of Morbian Steel Components to restore 1 Medicae charge to a depleted station. Reactivated stations emit holy incense (visual: blue Mechanicus glyphs) and cannot be reused . “The Omnissiah’s grace flows anew… once.”
The Sage channels sacred Mechanicus rituals, consuming 2 Morbian Steel Components to heal allies. Targets regain 35% Health over 4 seconds.
Upgrade Paths:
Blessed Anointment: Heal +15% additional HealthOR
Purity Protocol: Remove 25% Corruption
“Flesh is weakness, but the Omnissiah permits temporary repairs.”
2. (Control) Fortified Emplacement
Deploy a Morbian-pattern Heavy Sentry with 100 rounds. The turret unleashes suppressive fire (150% stagger intensity) but cannot damage Armored enemies.
Upgrade Paths:
Promethium Baptism: Bullets inflict Soulblaze (3% HP burn/sec for 5s) OR
Penetrant Doctrine: Switch to armor-piercing mode (damages Crushers but reduces ammo to 30 rounds and fire rate by 40%)
“Witness the Deus Ex Ballistica!”
3. (Enhancement) Omnissiah’s Reconfiguration
Consume 3 Components to permanently enhance an ally’s weapon with one of the following effects (lasts until mission end):
Pyretic Conduit: 15% chance to apply Burning on hit (stacks with Zealot’s Purge effects)
Voltaic Overdrive: Strikes chain lightning to 2 enemies within 3m, dealing Voltaic Damage (0.5s stun)
“Honestly, I just think the Adeptus Mechanicus Sage is such a badass concept – and I actually designed a full skill tree that does justice to their machine-saint vibes!”
Admech just has the most potential, even the one I’d want has much less than it.
Exclusive weapons
Exclusive cosmetics (Tech Priests and Skitarii stuff could happen, as we got Scion stuff without being one)
Easy to find abilities for it
Easy to create personalities that aren’t close to any of the current ones
On the other hand, most of the other candidates that are mentioned, Sister, Enforcer/Arbites, Ratling… lack one or more sides that really would let them play around with said origin.
Ratling having no exclusive weapon in lore, having very few known cosmetics (Most being IG regimental uniforms)
While I think that they would use the True Moebian steel toward the Admech archetype, I don’t think it would be for the character themselves, where to note are still called the Reject Squads by Morrow and co, but to trade for Admech weaponry (Goold ol’ Plasma Vox interception), where upon we would get Admech minded civilians, like Technica Cultists and such.
In all, the idea of having the archetype be set around Moebian Steel and having it be a global resource is nice, but the abilities and such don’t really interest me
The design is nice, instead of soulblaze on bullets id think it would just be default fire burn damage
In Darktide I feel like a Tech-Priest would implement some talents seen in Rogue Trader (cRPG) by Pasqual such as
Machine Spirit Communion: In Darktide, it can buff and stack recoil reduction for allies in coherency, debuffs enemies damage reduction
Scanner Mechadendrite - highlights highest threat nearest to the Tech-Priest. Offers buff to Tech-Priest and teammates especially for Veterans Focus Target or Executioner Stance
Utility Mechadendrite - helps with Auspex “minigames” with the pictoglyphs reduced to 3 or 2 instead of 4, 2 grey dots on Phage Tree to make quicker resolve, and less drift on Rolling Steel Auspex Dot. Also helps in mele to fight and increase stagger,
Medicae Mechadendrite - offers a free Med Stimm heal aside from pickups
Melee Weapon exlusive is the Omnissian Wrench-Axe, can otherwise have a Power Axe (which would also have to be introduced into DT)
As for ranged weapons Meltagun (which we still need added to DT), Plasma gun, Plasma Pistol, Arc Rifle (which would be class exclusive), in general the discussion been going on for quite some time in its own discussion tab