Now that Fat Shark has launched a new Arbites class, more new classes are possible. I optimized my previous design and once again recommended that Fat Shark launch Tech-Priest

New Archetype: Tech-Priest
Background: Hailing from the forge-worlds of Mars, this Relic-Seeker of the Machine Cult voyaged to Tertium Hive in pursuit of arcane archeotech. There, he beheld Moribian Steel—a miraculous alloy that sang to his blessed sensors. But when heretical scum seized the forges, attempting to corrupt this sacred metallurgy?

[Binary Cant of Absolute Vengeance]
The Tech-Priest ignited his plasma sanctifier. “WITNESS THE OMNISSIAH’S WRATH!”

(Mechanized) Now he purges the filth with scorching holy fire, turning Nurgle’s rot into vaporized heresy. All while chanting the Litany of Reforged Steel—for every drop of Moribian alloy shall be cleansed… or reduced to radioactive slag.

Unique Passive: Steel collector
“From the broken chassis of the impure, the Omnissiah’s bounty flows!”

Upon the Tech-Priest’s deployment, Elite/Specialist kills now spill Moribian Steel shards across the battlefield.The skills of Tech-Priest all require the consumption of Moribian Steel shards,a maximum of 100 can be reserved

Ability 1: Moribian Razorwire Barricade
“Suffer not the unclean to tread upon sacred alloy!”

Effect:

Deploys blessed razorwire forged from Moribian Steel, creating a 5m-wide barrier.

  • Slows enemies by 30% and inflicts lacerating wounds (DoT) for 20 seconds.

Blessings:

  • Martian Stockpile: +1 Razorwire charge (max 2)
  • Canticle of Entrapment: Duration +10s, Slow effect +10%
  • ** Razorwire colddown:35S

+++ COST: 25 Moribian Steel shards per deployment +++
+++ MECHADENDRITE PROTOCOL: Enemies dying within razorwire have 5% chance to refund 1 shards

(Low Gothic Tech-Screech)
“Observe: Heretics shredded into mechanically separated meat for the Corpse-Starch vats!”

Ability 2: Omnissiah’s Sentry Gun
“Let automated righteousness purge the crawling filth!”

Effect:

Deploys a Mars-pattern Blessed Sentry Gun for 30s (Cooldown: 50s)

Unleashes suppressing fire with high rate-of-fire but zero armor penetration

Cost: 35 Moribian Steel shards

Blessings:

Pyromaniac Protocol:
Replaces bullets with promethium hellstorm (ignites AoE ground-fire, melts hordes)

Sacred Accelerator Upgrade:
Swaps barrel for Heavy Stubber (↓50% ammo, ↑100% damage, pierces armor)

Ability 3: Litany of Sacred Augmentations
“The Machine God’s grace flows through my wrench!”

Effect:

Expend 20 Moribian Steel to overhaul an ally’s weapon mid-combat.

Grants target weapon +1 temporary Blessing slot (active until mission end).

Blessings:

Promethian Consecration:
Weapon ignites targets, applying stacking burn DoT (melts horde flesh)

Voltaic Sanctification:
Attacks emit chaining electro-pulses (stuns specialists/elites)

+++ CODA MECHANICUS +++
"Rejoice, mortal! Your pitiful autogun shall now:

Scorch Heretics with holy promethium fury

Or fry Traitor nerves via sacred Tesla currents"*

2 Likes

Grenade:

  1. Gravity-Inverter Mine
    “Reality itself shall kneel before the Omnissiah’s designs!”

Effect:

Consumes 10 Moribian Steel shards to deploy a proto-gravitic anomaly device.

Pulls all enemies within 5m radius into a crushing singularity for 3 seconds, dealing progressive kinetic shear damage.

Colossus-Type Enemies (Bosses/Ogryns): Immune to pull, but suffer heavy stagger and limb fracture debuffs.

Blessing:

Event Horizon Expansion: Singularity radius increases to 8m (sucks in distant Snipers/Ragers)

+++ TECHNICAL LOG +++
"Observed effects:

Poxwalkers compressed into fleshy orbs of heretic pulp

Maulers ragdolled into comically stacked meat-piles"*

Grenade:
2. Grav-Crusher Field

“Heretics shall drown in the weight of their sins!”

Effect:

  • Consumes 10 Moribian Steel shards to deploy a localized gravity distortion.
  • Creates a 6m radius zone where gravity intensifies by 600% for 3 seconds.
  • Crushes enemies with:
    :play_button: 60% movement speed reduction (they crawl through sacred tar)
    :play_button: **Low-tier crush damage
    :play_button: Forced crouch state (even Ragers kneel before the Omnissiah!)

Blessing:

  • Event Horizon Amplifier: Radius expands to 9m (ensnares flanking Trappers/Bombers)

Grenade:
3. Repulsor Shock-Grid
“Let Newton’s sacred wrath sort the chaff!”

Effect:

Expend 10 Moribian Steel shards to deploy a directional kinetic field (player selects launch vector).

For 5 seconds, the grid:
:play_button: Yeets humanoid enemies (Cultists, Shooters) 20m in chosen direction(Accompanied by William’s scream)
:play_button: Knocks down Heavy units (Maulers, Crushers) attempting to cross the field
:play_button: Bosses/Terrors: Unaffected (but visibly sneer at inferior physics)

Blessing:

Perpetual Momentum Conduit: Field duration extends to 8s (allows strategic environmental kills)

I have always been in favour of a Tech-Priest in DT. Given our location in game I do feel that a Techsorcist of the Adeptus_Mechanicus who specialises in analysing and expunging corrupted Machine_Spirits from Chaos-infected technology maybe better suited.

Honestly other imperial factions showing up on atoma works story wise especially the mechanicum because now true mobian steel is now being produced with the technology and practices to truely refine it being rediscovered

This is something that could definitely draw their attention

I’d like to see atoma become another siege of vraks
Now that’d be a true 40k live service

I’ve said it before and Ill say it again, The Admech already have the role of support in Hadron and Kayex, but I would love to see the faction playable as a character.

That being said we could think out of the box and have a Sevitor.. or Sicarian Infiltrator


Why would admech risk their knowledge for something a fleshbag can accmplish? Lets introduce Admech with units that are expendable.

Sicarian Infiltrator with dual power swords pls

First, I apologize if I’m being negative, but while Admech isn’t an unreasonable request, I believe it’s a little unrealistic because Fatshark needs to be able to sell MTX cosmetics, and those cosmetics need to work together.

It is significantly easier to get different pants/trousers and a shirt to work together (outside clipping) than to create an Admech who has a variety of appendages and servo-arms.

Like for example; how would faces work? Would you be able to see the face of the character or would the class be stuck with one single face option?

I can see Fatshark pulling off Admech if cosmetic options were extremely limited, like you being forced to wear a robe at all tines and unable to customize the upper body significantly, but then it becomes an issue of selling cosmetics.

You always have to consider “how much cosmetics can we sell,” and from where I stand, the options to sell body cosmetics for an Admech Tech-Priest are really limited because it would be too much work to make the cosmetics and also make them work together.

They will release whatever class GW wants them to promote, check what imperial figures sell bad and that’s your next class.

2 Likes

I would argue it’s really, really easy, since there relatively few cosmetic slots: a head, torso, leg and back slot for cosmetics. For 80% of the cosmetics the seam lines, so to say, would be covered by robes, and AdMechs are so mechanised that you’ll usually have machine part up against machine part anyway.

Following Fatshark’s cosmetic MO with, for example a head cosmetic, would consist of up to 2 eye doodads and a mouth doodad, that’s a whole 6 ‘different’ cosmetics right there. They’d just be moving and reusing doodads all over the place to make ‘new’ cosmetics and Admech units have a lot of doodads.

Even with the robes, most Admech models with robes have the robes mostly open at the front, there can be an engineer’s or skitarii’s armour, a datasmith slot, a manipulus’s stomach thing, different mantles, etc.

Mechanicus did very well with a whole plethora of techpriest designs, especially the class specific upgrades.

Unique Downed State: Sacred Systems Failure
“Initiate Noosphere Resuscitation Rites! This unit shall not become scrap today!”

Mechanicus Collapse Protocol:

Upon “death”, enters 20-second Cyber-Fugue State:

Body encased in blessed stasis-field (invulnerable but immobile)

Visor flashes binary distress hymns (⮟⮟⮝⮝:reverse_button::play_button::reverse_button::play_button:Θ)

After countdown: Auto-preservation Engages

Tech-Priest teleports to nearest Resurrection Altar

Enters Deep Machine Slumber (awaiting sacred reboot)

Player Revival Ritual:

Allies must complete Circuit Reforging Mini-Game:
:play_button: Connect sanctified data-tubes (HD2-style pipe puzzle)

Designer’s Note: This references Helldivers 2’s iconic “pipe connecting” minigame – now repurposed as a sacred Mechanicus reactivation ritual!

Enhanced Downed State: Sacred Systems Failure
“ERROR: Omnissiah’s Grace requires SACRED SCRAP and FAITHFUL SERVANTS!”

Critical Upgrades:

Resurrection Tax Protocol:

To self-revive, 50+ Moribian Steel shards must be pre-loaded during stasis:
:play_button: Base cost: 50 shards → 5% HP, 0% Corruption
:play_button: Each additional shard: +1% HP (max 100%)

Visual: Shards swirl into broken chassis like blessed nano-mendrites

Noospheric Suspension Field:

20s countdown FREEZES when ally interacts with body

Timer resumes only when all helpers disengage

Tactical Insight: Allows coordinated defense during complex repairs