Tech-Priest class?

Hello all, I made this post on the Darktide subreddit, and one of the mods said I should post it here as well, so I’m just going to copy and paste it.

First off, want to say thank you to Fatshark. I loved VT and VT 2, and Darktide has been a joy(if a bit infuriating at times with ranged enemies and people who have never played a co-op horde shooter). Love the game, and I’m so happy to see the improvements. Personally, I chocked the rough launch up to y’all being a relatively new dev team, and just being ambitious, but the corrections made and seeing you communicate with the community has shown that you’re willing to fix things.

Now, on to the topic.

I am BEGGING for a tech-priest class. I was talking with some friends about it, and wanted to gather some thoughts here and see what everyone else thinks. Tech-priest, Skitarii, whichever, but my own thoughts on it were a support/damage class, think of like a Bard in D&D. Being able to buff allies’ damage, cause enemy weapons to malfunction, that sort of thing.

In thinking with the blitz, I thought of something like throwing down oil, making enemies liable to fall, or being able to be ignited for some area denial like the Zealot’s grenade, or having another option be to give him a bottomless clip, or something similar.

As for his combat ability, it seems perfect to give him a servitor he can send out to revive allies, automark enemies(and mark more than one at a time), or buff a specific ally or himself woth better damage and handling.

To keep with lore, it could be done as the priest(or Skitarii, however its implemented) was being transferred to Mars when the ship was attacked, and so was entrusted to Hadron, or was sent their to help her. We’ve already bent lore a bit with the Psyker being imprisoned and not just immediately being executed.

I want to hear some thoughts from the community, but between the aesthetics and build possibilities, I think a tech-priest would be a PHENOMENAL addition and could carve out a new and powerful niche.

Side note, myself and some friends have talked about this as well, does anyone else dislike the Psyker’s lightning appearance? It just seems like simple static rather than warp lightning. The ability is great, I just don’t like the look of it.

4 Likes

Buffing the teams weapons with hymns to the omnissiah (higher rate of fire and dmg?)

Bringing ranged enemy weapons to malfuntion by technotheocratical cant (explode in enemy hands and damaging)

Electro Priest for meelee and blitz could be a electronic AoE shock arround the char

Ranged: Skitarius with galvanic or rad-weaponry perhaps Blitz sth. like vent radiation damaging enemies arround the player and creating space by pushback (edit: but in a way that would be nearly the same as “venting shriek”)

Just brainstorming, definatly some finetuning needed.

From my Point of view the art will be to implement something that is different to existing stuff/not sth “re-coloured” but keeps in line with lore.

Skill-Tree paths could be:
Support (Machineseer)
Ranged (Skitarius)
Meelee (Electropriest - to be different from the Skitarii i know they have meelee-units)

4 Likes

Also would be nice to see some classic engineer with deployable turret.

2 Likes

Inquisitor: Martyr could help with some inspiration for Turrets as they have a turret-priest

2 Likes

There’s so much scope for them to choose from; they could implement a Grot class and people would go for it.

1 Like

Melee with the mechadendrite would be so awesome!

Tech-Priest should have been in the game from the get-go as it’s a huge differentiating factor for WH40K. This is a great idea and well thought out.

3 Likes

Tech Adept would work more easily than Tech Preist or Skitarii (As archetype)

Skitarii: Phosphor Blast Pistol and a ranged stance

Reclaimator Arc Grenades and a melee/close range ability (Archeotech ?)

Manipulus: Serv Skulls and a Servitor summon

Weapon wise.

Melee: Arc (Maul, Spear, with or without spears); Sonic (Sword, Knife, Chordclaw, paired); Some of the shared; Omnisian Axes; Mechadendrite (Acuitor, Dataspike, Servo Claw)

Ranged: Arc (Pistol, Rifle); Phosphor (Pistol, Blast Pistol, Rifle); Flechette (Pistol, Carbine); Plasma

2 Likes

Very well thought out! I’m still new to 40k, but I like what you’re getting at!

Really hoping that the Sienna necromancer class in VT2 will be like a testing ground for some sort of minion controller class in DT. A tech priest class with summonable gun servitors or utility servo skulls would be really cool.

1 Like

Background:

Personalities:

  • Archeotech Fans/Reclaimator
  • Skitarii prospect/Provost
  • Xenotech Fan/Explorator

Special cosmetics:
Instead of getting the regular tattoos that the other Archetypes get Tech Adept instead can chose from minimal augments, Tech themed tattoo, and electoo. Those cybernetics would be part of the skin itself instead of being part of the cosmetics sets.


Melee Weapons:

Arcs: Work similar to Crusher and blunt power weapons, but with electric AoE instead of pure power

  • Maul
  • Spear
  • Maul & Shield
  • Spear & Shield

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Transonic: (Adapted, as usually they are grafted) Work similar to bladed power weapons

  • Blade (Short Sword)
  • Razor (Dagger)
  • Blade & Razor
  • Chordclaw
  • Blade & Chordclaw

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Taser: Maybe stabby weapons with base electric DoT, active for higher damage ?

  • Goad (Short/Sword)
  • Lance (Adapted to a spear instead ?)

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Mechadendrite: Stabby quick weapons, bounds to the back, but the arm still move in the move set,

  • Dataspike
  • Acuitor blades

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Shared weapons (From lore):

  • Power Swords
  • Chain Swords
  • Chain Blade (Knife)
  • Chain Fist
Ranged Weapons:

Arc: Work as slow weapons that deal small AoE Cone damage with Electric DoT

  • Arc Pistol
  • Arc Rifle

Phosphor: Work as light weapons that also create a Phosphor Debuff (Increase incoming damage)

  • Serpenta
  • Blast Pistol → potential for a Blitz
  • Rifle
  • Carbine

Flechette: High RoF weapons that can explode

  • Blaster
  • Carbines

Stubber: Work like Revolvers/heavier Autopistols

  • Macro Stubber
  • Stubcarbine

Shared weapons:

  • Plasma gun
  • Bolter (?)
  • Shotgun (They do use some of those, even have one that is exclusive to the Admech)

Classes:

Arcuitor/Sicarian
Skitarii
Reclaimator (Have to find a better name)


Blitz Ideas:

Arc Grenades: Electric grenades, would be great against group of armoured targets, but less so against other situations
ArcGrenades

  • Trait 1: Increased duration of the electric pulses.
  • Trait 2: Lingering power, enemies with Flack or Carapace can sent pulse of electricity on their death after being shocked.

Phosphor Blast Pistol: Pistol that is used differently than other Phosphor weapons, as it’s used to prepare a volley of Phosphor weaponries, using the Blast Pistol to illuminate the target.and their surrounding (Marking them here would be more about giving them a big debuff)
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  • Trait 1: Increase radious of Phophor debuff.
  • Trait 2: Lower radious, but increase direct damage.

Gun Servo Skull: Call up a Servo Skull equipped with a Laspistol, it will follow you and target pinged enemies before being disabled

  • Trait 1: Change Laspistol to a Heavier Stubber (longer recoil recovery but higher damage).
  • Trait 2: Change the Servo Skull to a Gheistskulls, that will hunt Specials and pinged target and kamikaze on it.

Abilities:

Transonic Shriek: Create an Aura around the which stun and slow close by enemies, being more effective against enemies which armoured heads, while also boosting the melee proficiency of the Adept

  • Trait 1: Increase Aura width
  • Trait 2:

Not found yet

Servitor Protocol: Call on a Heavy Servitor, serving as a bullet sponge and a slow melee striker

  • Traits 1: Replace the Servitor by 2 lighter ones
  • Traits 2: Replace the Servo Claw with a Heavy Stubber
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