When you let major balance disasters fester for absurd lengths of time. When you eventually do come to fix them all these never before seen half wits come out of the woodwork to start screaming about how we NEED Dueling Sword. How it is apparently one of few “viable” (lmao) weapons.
You let a large group of people sit in the delusion that they are up to top difficulty long enough to get downright entitled about the crutches that have been holding them up.
Next time the forums are repeatedly screaming at you that a weapon over performs way beyond reasonable levels, maybe at least try pumping out some quick number tuning in a timely manner.
The forum is a battlefield right now.
To make sure something like this never happens again, regular balance updates are absolutely essential.
Please, just give us balance patches at least once every six months.
Truth, and nothing but the truth.
Though from my point of view, these battlefield-style discussions are great. There’s no way to reach an actual solution if people don’t fight it out first.
Delusional take. there’s gonna be new meta and i am gonna see you " screaming’’ that it over perfoms on this forum , because for people like you, there should be no good stuff in game.
You’re the only one talking about “meta”. Nobody cares about pickrate, it’s just that DS IV has been operating at unreasonable power levels.
It’s also just good weapon design to have a balance of strengths and weakness rather than 95% strengths. It leaves a deeper skill curve available and forces you to think more about your loadout as a whole.
I’m not sorry your crutch is being brought down to a normal power level. If you try more things you might also realise it’s a good thing.
But seriously though if the past is a predictor of future behavior then we’ve seen how fat fingers and omissions can cause havoc (no pun), not to mention FS’s patent-pending overnerf and overbuff.
But yeah I’m with you and everyone else, I’d go further and say more frequent and maybe even more moderate adjustments would eliminate the festering.
Really more testing and QA, a measure twice cut once approach would yield better results in the long run, I’m not saying anything revolutionary here but there appears to be other FS specific factors at play over the last year.
6 months+ to fix new bugs or festering imbalances is way, WAY too long, and we’ve had a metric crapton of little updates, “hotfixes” over the last year or so to tweak those Lua values and add missing 1 liners.
TDLR: festering issues == bad.
Absolutely, a spirited debate is productive even if feathers gets ruffled, though the forums have become snowflake-weaponized to some extent somewhat recently.
Brother, you’re overhyping our dislike for the good stuff. We (I assume the pro-nerf part of this community agrees) don’t want to nerf everything to the ground and make, for example, Relic Blades hit like a wet noodle or the Bolter become a toy gun. We want the outliers brought closer to the great weapons with more drawbacks, and the underperforming ones pulled up to the same great weapons with drawbacks.
And we want it done regularly, as long as this game is supported by the ObeseWaterLurker.
Yeah why they can’t simply tweak a few sliders by a tiny amount each patch is beyond me. They let things get to boiling point then make a huge risky game-altering change.
This knowledge took fatshark 2 and a half years to comprehend
That balance changes that are nothing more than value changes can actually be released separate from major updates at a much faster rate.
We are delusional?
You cosntantly yap about that we want to nerf everything what is fat lie from you.
We all only want to bring obviosly to strong weapons in line with rest and buff underperforming/weak weapons, but to have exuse to argue with us you simply ignore this.
So yeah keep showing how tunnel vision you are.