Duelling Sword should be nerfed - 1 year anniversary post!

Hello Forum!

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One year ago I’ve made a discussion post that proves why Duelling Swords are op.

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TLDR:

Duelling swords and the Uncanny Strike blessing are still overpowered today!

If you disagree, see points 7-12 below.

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To celebrate this anniversary, I’ve beaten the Dark Rituals map, True Solo on Auric HISTG difficulty. Here’s the gameplay (sorry, the quality is a bit fried):

Additionally, as the DS4 with uncanny is considered OP, I’ve also done the same mission with a gray, profane DS5.

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This clearly overpowered weapon is available to the 3 OG classes since P13, April 19, 2024 and its power has only been modified once in the recent ‘Bound by Duty’ update:

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Duelling Swords detailed changes

Damage Profiles

Heavy Strikedown Stab

Finesse multiplier from (1.5, 3) to (1.2, 2.4).

adm vs Unyielding from 1 to 0.8.

adm vs Flak armour from 0.8 to 0.7.

adm vs Carapace armour from 0.6 to 0.5.

Reduced the active window of the attacks using this profile.

Heavy Strikedown

Finesse multiplier from (1.0, 2.0), to (1.1, 2.1).

Impact from (6,12) to (7,14).

adm vs Unyielding from 1 to 1.25.

Riposte Attack

1st target properties similar to the pre-update Heavy Strikedown Stab.

Other properties similar to the Devil’s Claw Riposte attack, but with reduced strength on secondary targets and lower cleave.

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This change didn’t do much in terms of nerfing the performance, because in the same patch all three classes that can use this weapon received talent tree reworks, and this rework only increased the base damage nullifying the small effect of this nerf.

Additionally, tuning down adm vs Carapace doesn’t achieve anything if the weapon has access to the Uncanny Strike blessing.

I’ve been arguing with randoms online on this topic for a year. During this time I’ve accumulated a lot of common questions and formed a strong opinions about it.

In the Q&A below, I will summarise the arguments and common takes/questions that arise around this topic:

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  1. Why is the Duelling Sword overpowered?

a) Mobility - In Darktide mobility is the most important stat you can have. If you watch my true solo video, you will see how I can completely ignore whole mixed hordes supported by absurd amount of specials thanks to movement speed.

This weapon has the best mobility in the game. The full list of benefits is too long, but I will say that this level of mobility currently doesn’t have any cost to out weight picking this weapon over anything else with less speed.

b) Damage / Attack Speed - This weapon has one of the best DPS numbers in the game AND very high attack speed. You can easily 3-tap crushers and it takes less than 2 seconds.

c) Target selection - This weapon has no weakness when it comes to target selection. It can kill hordes, specials, carapace and unyielding enemies no problem. Uncanny Strike exists.

d) Parry - This weapon has been recently buffed with the strongest special action a melee weapon can have. Now you can ignore overheads and safely tank chaos spawns and demonhosts just by pressing one button.

e) Range - This weapon also has a decent range which further allows you to poke key targets from a safe distance and then dodge backwards.

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2. The only meaningful way to nerf this weapon:

a) My personal opinion is that all high mobility weapons should be weak against carapace/unyielding simply because these weapons can kite all enemies indefinitely. This would also add an incentive to choose low mobility weapons if you want to kill Carapace fast. (This means that daggers should also be adjusted)

b) Carapace damage modifier should be lowered further and Uncanny Strike should be limited to 30% or reworked completely. Why?

Current meta setup allows players to kill crushers in 2 or 4 hits depending on buffs/crits. This takes roughly less than 2 seconds on Auric. The last update increased the Crusher’s health pool because they were no longer a threat. Killing this guy in 2 seconds still invalidates this enemy and only makes DS4 more of a must-pick. Additionally, you can ignore all overheads by using parry.

c) Unyielding modifier should also be lowered. Currently this weapon shreds bosses, even the profane DS5. However, this is lower on the priority list.

d) Nerfing mobility could be fair, but in my opinion, it affects the weapon’s identity more than nerfing the Carapace DPS. According to some people, being able to outrun entire hordes and almost all specials is too strong. However, movement speed is a core fundamental rooted deeper in Darktide’s balance. Changing it has a much greater impact than changing the Carapace adm.

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3. Let’s nerf horde clear speed / cleave!

a) This won’t achieve anything.

As stated above, mobility allows you to kite the horde indefinitely, which means that lowering the horde clear speed isn’t a meaningful nerf, because when wielding this weapon horde is never a threat unless you make a misplay and get surrounded.

Additionally, the attack speed and single target damage are good enough to clear the horde comfortably even if it always hits only one enemy per attack.

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4. Make this weapon Psyker exclusive again!

a) It’s not possible, it will cause a community outrage and Fatshark will never take that risk.

b) Let’s not forget that this weapon is also OP on psykers, especially after the 50th Scrier’s Gaze buff.

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5. Make only mark V available to Vets/Zealots.

a) While DSV without uncanny strike is actually very close to being balanced, I don’t see the point of restricting the other marks. The overperforming damage profiles and blessings should be nerfed.

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6. H40 was balanced around the Duelling Sword / Duelling Sword was balanced around the H40.

a) H40 balancing is a deeper topic that needs a separate post, so I’m going to write a short reply here. I’m playing H40 weekly and DS4 is not needed to beat it.

b) Even if this weapon was balanced around H40, it shouldn’t be because it can be used everywhere and it trivializes the game on lower difficulties.

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7. Will you stop whining about nerfs in a PvE game?

a) I make one post a year on this topic. It’s not much and it’s not whining, it’s a discussion.

b) Darktide is not a PvE game, it’s a multiplayer coop game. This means that your performance (which includes overperforming) affects the experience of other players. Darktide is fun, because it’s challenging, if the difficulty disappears, the enjoyment of overcoming the challenge vanishes too.

c) Balance wise, it’s easier to nerf 3 overperforming DS marks than to buff 56 other melee weapons and then buff all enemies in the game. Please google ‘Power creep’.

d) Also, please google ‘iterative game development’.

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8. But this is my only anti-carapace option!

a) False. Here is the list of H40 viable anti crusher options:

Psyker: force swords, force GS, daggers, taxe with crying gaze, if you’re desperate Rashad,

Zealot: TH, Eviscerators, Relic blades, taxe with crit keystone, chainaxes, daggers, Rashad, Crusher,

Vet: power sword, power falchion, dagger, Rashad (not like you need it with a million kraks in your pocket)

Not mentioning Ranged/Blitz/Abilities.

b) This is why this nerf is needed. There shouldn’t be a single weapon that solves all problems. When making new builds, we should consider our current strengths, weakness and make decisions that result in a functional outcome. This part of build making is now obsolete as DS4 is always the correct answer and picking other melee options is simply playing for challenge/fun.

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9. But I like how overpowered it is! / I don’t want my OP option taken away!

a) If you want to experience power fantasy without improving your gameplay, play a lower difficulty.

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10. Without DS4 I can’t win at the Auric difficulty. / How else do you kill 5 crushers and 5 maulers and 5 ragers and …

a) Improve your skills or lower the difficulty.

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11. But I see random Malice players die when using the Duelling Sword.

a) Poor performance is not an argument. Players who are still learning or bad at the game are not an indicator of the weapon’s power.

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12. If they nerf the DS, it will be useless! Fatshark will overnerf it to the ground!

a) The profane DS5 is still a very strong weapon as Carapace is only one part of the game. DS5 allowed me to outmaneuver and deal with 468 specials and 171 disablers in one game.

b) The nerfs I’m proposing here are very slight. I’ve beaten Auric HISTG True Solo with an unupgraded, gray, profane Duelling Sword V. Nefring Carapace damage to this levels of dps is the perfect solution. It forced me to bring an anti-armor secondary (bolter) and this is exactly how Darktide should be! Weapons are supposed to have weaknesses that we should overcome with skill and well rounded builds.

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13. Your true solo run is not indicative of a regular gameplay and this weapon shouldn’t be nerfed just because you won.

a) I recorded the gameplay to demonstrate my knowledge of the topic and prove that I can pose as an expert.

b) While I’m not expecting anyone with this weapon can true solo HISTGs, it clearly shows that DS4 with uncanny allows me to hold W and stab everything in the face, and that this tactic is incredibly effective and has no downsides.

c) Both of these runs also show us the difference between Uncanny DS4 and the profane DS5, DS5 run was harder and took me 20 more minutes, just because I had to play it safe and needed to take my time when facing the armor packs.

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14. If this weapon is so overpowered, why didn’t they nerfed it yet?

This is a great question! I don’t know! But if I were guess, I’d say that:

a) Fatshark wants to avoid the community outrage - Anyone who remembers the early Power Sword nerfs and the reddit vets meltdown and review bombing, knows that the casual audience doesn’t like having their OP option taken away.

b) Devs want us to use our equipment as an additional difficulty modifier. This would mean that using the DS4 is like playing on the easiest mode.

c) I think they know.

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15. It’s the other op stuff that needs nerfs (purgatus / plasma / etc.)

a) While I agree that infinite cleave gets stronger the higher enemy density gets, and becomes op on high havocs, I want to focus on melee weapons in this post.

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16. It’s zealot that’s too strong, not the DS.

a) This weapon is even stronger on Psyker / Vet. I’m mostly playing Zealot for until death, because playing solo is unforgiving.

b) Asian meta chasers say that Zealot is too weak to play H40, they literally won’t any accept any zealots in the party finder xdd

In my opinion that’s far from the truth, I’d say skill issue.

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17. Why do you post this AI slop here?

a) I’ve written this all myself. I’m not a native English speaker, so it might be weird sometimes.

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Please let me know what you think.

I wonder if Fatshark ever reads posts like these xdd

o7

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Details aside of potential new nerfs, I’m not a fan of the recent very shy nerfs of the obviously broken outliers. In fact Fatshark made things even worse by allowing Perilous Combustion kills to feed itself, which just shows a level of disconnect about how that influence the game balance.

At the same time a lot of average and below average weapon choices have suffered due to elite HP changes, and the new absolutely silly Havoc modifiers like stims.

Make some effort to understand what builds and weapons have been trivialising the difficulty , Fatshark. Then NERF outliers and after that adjust the aberration the higher difficulties are becoming. I should not need a colour table to play Darktide. The current state of affairs restricts your playstyle in Havoc, especially in pub games. Auric and below mainly feel like tutorial difficulties.

Stuff like DS, inferno staff, Smite, Uncanny, the level of SoulBlaze is allowed to stack to, golden toughness, general levels of dps and survivability classes can put out are the reasons why everything has to be turned up to 11 to kills players.

Maybe if those are sufficiently adjusted, then Havoc modifiers won’t need to getting more ridiculous with every rebalance attempt, and normal difficulties can actually pose more of a challenge. At the same time I would like players NOT to be pushed towards very narrow class builds and weapon choices, to counter the silliness of Emperor’s Dying Light, Encroaching Garden, Stims, Rotten clown cars etc. etc.

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They did nerf it, only they failed to account for the fact that the talent trees, that they reworked, will make the DS even more powerful than it used to.

I am hoping that the CM, that is supposed to collect feedback from the playerbase, sees people like you, like Tanner and like many, many other people who point out how much they failed at nerfing this God-killing weapon. The next update needs to balance the DS’s power once and for all.

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The next update needs to balance the DS’s power once and for all.

This is a 1 year anniversary post and nothing has changed. I’d say that’s an optimistic point of view.

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The newest update saw nerfs to the DS. Sure, it failed but FS did try to do something. And if they have started to do something, then there’s finally a chance for change. The devs just need to recieve the proper feedback from the CM and it should be good.

That’s why a lot of things go unchanged in DT: Bad/lack of communication between the devs and the playerbase.

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it was

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This is why a nerf isn’t really needed, you go use something else for challenge/fun.
Unless you’re the one crutching on the DS/Plasma?

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:backhand_index_pointing_down:

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Because quantity is quality of its own and Darktide excel at providing quantity, it is in fact one of the selling points of the Tide games…

Why not?

Also you do realize that this board take on difficulty isn’t the only take, there are people that like turned it up to 11, right?

See this is where all the talk about nerfs part ways with me, because you guys essentially argue for less for the sake of less, hoping that nerfing weapons and tunning down the difficulty will somehow make the game better.

Yaaay i now move slower, dodge less, do less damage, there’s less enemies that take more time to kill, what an amazing change that was really overdue 0mg nice

Not so sure it will be as popular as the local orthodoxy think it would :grinning_face:

Sure but we arent talking about 100 ways to cook a potato when it comes to builds anyway, the path is inherently narrow and dictated by the quality of nodes and the desire to make a good build!

The Havoc induced narrowness is partly a fiction, because without the Havoc variable even a modest attempt at min maxing would still put you down a path of narrowness

Yaaay i now move slower, dodge less, do less damage, there’s less enemies that take more time to kill, what an amazing change that was really overdue 0mg nice

You tell it like we want darktide to be barren as it was in dec 2022, but in reality H40 throws 40 crusher waves at you with rotten armour / stims / healing / etc., because Crusher’s life expectancy on atoma is 10 seconds.

If there only was a way to make Crushers less of a joke.

Who is these “YOU GUYS”, huh? I speak for myself. I want to join Havoc 40 lobbies which aren’t comprised of the same combo all over again: a duelling sword plasma vet, bubble / occasionally vent shriek inferno staff psyker, a bully club, Rumbler Ogryn and a Chorus zealot, mostly running a duelling sword / relic blade and way too often a flamer.

Unaddressed weapon and build balancing issues are behind the changes we see in Havoc. Just an example increasing HP pool of Crushers, because certain setups were killing them far too quickly, instead of addressing the balance issues with “meta” picks, push other weapons more into obscurity. The same logic applies to build and weapon variety you are likely to see in “pub” Havoc lobbies.

Next time you “quote” me, make sure it matches my actual opinions instead of a strawman you made up to fuel your argument. Killing an elite should take longer time, and should pose more of a challenge for sure, but the current trend makes them harder to kill for outliers, and makes non optimal picks even worse, so logically people will gravitate to the meta picks even more. Genius move, Fatshark.

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which is already wrong, because darktide is a “PvE multiplayer coop game”.

duelling sword and inferno staff will stay as is until morale improves

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Doesn’t change this part

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The only way you’ll ever convince me is if DS is a 100% winrate 24/76.
SoloQ bla bla bla not running premade comms

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So basically if it isn’t literal god mode it’s fine? Ok…

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i wouldnt know, i flop around with power falchion : )

I prefer the shovel or rashad myself

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And maybe if the same energy that is invested in all the effort to nerf things and change the game fundamentals was applied to lets say asking to buff the underwhelming weapons…

Nevermind

Maybe maybe not, lets wait and see whats what. Its kinda possible we’ll get there down the road as the thread progresses

Killing an elite should take longer time, and should pose more of a challenge for sure

step by step

good choices, do u use the sapper shovel? i kinda went back to the 1st one with the lulz poke special

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