So, the current Heroic Deeds are rather fun, but drop rarely and the rewards can be lackluster. What I want to discuss is the fun aspect.
I propose a new type of heroic deeds: ones that dictate career choices and weapon choices.
It would be a great way to incentivize players to try out weapons and subclasses they have been avoiding and make them go out of their comfort zone whilst teaching them to use their full arsenal instead of a few choice weapons.
They would require a ton of fine-tuning. We have five characters and four players. They would have to specify at least four different careers, from four different characters. If chosen randomly, it might end up having some strange compositions, and (if limited to four careers) take away the original primary reason for including five characters: Choice. For weapons, there are similar considerations. While most stuff is at least usable, I’d still hate having to play Ironbreaker with 1-H Axe and Handgun. Not to speak about when you’re missing a particular weapon (except the Blacksmith version) and crafting mats to make it. So either every combination would have to be hand-crafted, or there would have to be a lot of conditions set for the possible outcomes. Maube both. Either one is a huge amount of work.
Also, the people who are set upon their favourite setups and/or the metagame won’t leave them for a Deed.
Don’t take me wrong, I do think that more needs to be done with Deeds (starting with giving them out a bit more), and things that give incentive for experimentation and breaking the metagame are certainly good. This one just might be too much work (for the devs) to be worth it.
That’s the thing, though. The current system is completely randomized but works. Code-wise, implementing my proposition (at least at the level of career restrictions) would be very easy. These are deeds, after all, they’re supposed to be more challenging than anything else. Even if they end up creating them manually and not procedurally, it would still take a non-unreasonable amount of time to create.
I really don’t see how that’s a problem. If they want the challenge, they accept it. If not, of well. Honestly, I don’t think my propositions are as much work as you make them out to be.