In the original Vermintide each orange and red weapon got a total of 3 traits so I understand why there were so many traits that did not transfer over to V2 as each weapon can only have 1 trait. There would be traits that no one would use in a normal run as there would always be a better choice.
I recently got back into playing V1 and saw a lot of the different trait choices that would be beneficial in V2 in certain situations while other traits would probably never be used.
Of course, these traits that I would like to see make a return to V2 would be completely situational but it would benefit party members as they would be able to play any career they wish during Heroic Deeds and not be forced to bring careers that would offset the modifiers.
No ammunition/no pickups
-Ammunition Holder: increase amount of maximum ammunition
-Haste: chance to increase attack speed; no ammunition spent
-Scavenger (make melee only trait): chance to replenish ammunition when killing an enemy
^^Above traits will help out all range careers that do not have an ammo regeneration talent and for those people who do not want to have to depend on using Ranger Veteran for ammunition for the no pickup deeds. A person could put the Scavenger trait on their melee weapon and one of the other two on their ranged weapon so they do not have to rely on someone having to play Ranger Veteran for ammunition. If this player does run out of ammunition, they can be self-sustaining and regenerate their own ammunition by attacking enemies with their melee weapon.
Vanguard/Harder, Better, Faster, Stronger/Send in the next wave!
-Hail of Doom: chance to split shot into 2 projectiles
-Killing Blow: chance to instantly slay man-sized enemies
-Rupture: projectiles have a chance to penetrate 2 additional targets
-Skull Cracker: chance when hitting an enemy it will count as an automatic headshot
^^Just a few traits that would be beneficial for those tougher deeds with tougher enemies. Not all weapons have armor penetration and not all careers are great at taking down elites. This would open up the chance to choose any career and be able to not struggle with elites as much. Rupture would help out so much for those times where those pesky silent hook-rats grab you in the middle of a horde. Not everyone can be a Kruber with a Blunderbuss!
Random traits that could benefit certain careers or just messing around for fun
-Backstabbery: deal double damage when attacking from behind (Shade)
-Berserking: chance to increase attack speed; damage taken reduced (for squishy ranged careers to not die during hordes like Keri and Sienna)
-Earthing Rune: chance to reduce overheat when hitting enemies (Ironbreaker/Sienna)
-Extra Capacity: increases ammunition this weapon can hold in the clip (for blunderbuss and grudge-raker users)
^^Above traits are just to try to open up a different play style or increase the benefit of a particular career but mostly just for fun experimentation. We need random traits to just play around with.
I know most of the above traits will not be utilized during normal runs but it would help for some deed modifiers (and maybe FoW) without having to be forced to bring along particular careers. I left my normal deed group because of being forced to play certain careers for particular deed modifiers and it got boring fast. I want to be able to play any career when doing deeds even if that means that I run of ammunition.
I just feel like these traits would open up different play styles when attacking heroic deeds. No more silly groups of Ranger Veteran, Waystalker, Huntsman, and Pyromancer for the no ammunition/pickup deeds. We would actually have choices to play with other careers.
The devs could decrease the values of the above traits since they will most likely be situational traits and only used during deeds. I would be fine with that.
We just need more options and a way to open up the opportunity to use ANY career on ANY heroic deed without feeling forced to bring along certain careers that offset the modifiers.
We just don’t have a whole lot of choices when it comes to weapon traits since the vast majority of people just use Barrage and Swift Slaying.