Why are you the only company that ignores customer requests? How many more players have to tell you that your Havoc system is complete garbage?
I’m a level 40 Havoc player and have to play with randoms.
Why can’t I see other players’ builds in the select menu BEFORE inviting them? Don’t you get it, Fatshark? You’re creating a strategic game, but if I want a Zealot with Chorus on my team, am I supposed to just pick one at random without knowing their spec?! How can you not implement such simple features?
Why do players get demoted? That’s just nonsense, Fatshark! You’re sabotaging the entire game. I have to go back to level 40 Havoc and play with randoms every single time. Frustration is inevitable.
And let’s not even get started on all your bugs and disconnects. This Rotten Armor nonsense… 80% of the community tells you they hate Rotten Armor. You’re still letting them in the game. Are you intentionally trying to get rid of players?
You’re a business, you’re losing paying customers. Stop this nonsense and listen to the community.
Ah yes. A paid game that famously released without 70% of the features it advertised and still hasn’t fixed game breaking bugs that have been in since release.
nah, that “strategy” is only a manifestation of fear about losing in a video game
get rid of that damn party finder/demotion, you roll with what you get, win or loss, and try better next time.
how mind numbingly boring must it be to always opt for the “safest” way.
and people whining about not enough playtime, the fact you got a shitty job doesn’t come with a free ticket for pass time recreation on demand
I’d play havoc way more often if it was 10 fails a day but noone could push the reject button in the process.
usually an ill-suited team fails in under 5 minutes, the horror of having those “wasted”…..
besides, stroking that epeen, no one watches the progress to havoc 40, if people wanna show off its the very match that proves skill, how long he took to get there isn’t of any interest.
with the exception for esl clan wars in the age of return to castle wolfenstein and battlefield 1942 (all dudes I knew personally btw and were living less than 10km away each)
the most “disgusting” and immersion breaking thing in a video game is hearing some unqualified and not voice acting trained dude rambling about useless
when dealing with randos, they aint “people”, they be bot replacing ingame characters and thats that.
Yeah, I’d rather not listen to randoms talk or talk to them, lmao, that stays muted on this. The only reason I talk in Darktide is because I actually know the people I play with in real life from my job, but besides that, hell no. Plus, randoms are annoying as fk. Especially, the ones who talk on console for some odd reason. If I have to communicate in Darktide with PUG’s, I ping, but even sometimes that flies past them.
and also tbh, what people builds use, shouldnt be any of your business
if you want play with 4 chorus you can play with your own friends like that, let people play whatever they want, it isn’t hard havoc anyway (i do often h40 duo with off meta builds)
Eh i think its a bit of a selfish point of view. For you its mroe about the journey , fine. For other poeple me included, its about try harding and doing the best we can do, and better coordinating loadouts would be a godsend. None of these approaches is good or bad.
Nah what you write is just showing off, very elitist attitude. You prolly have 2000/+ hours int he game, so its very hard in fact. I play around Havoc 22 and these days often have 2+ players of rank havoc 30+ and 75% of those games fail.
Well i think there is 2 part to this : planing, strategizing and execution. For you planing strategizing part is not important, you want only execution with hodge pog builds. I think both parts are important and contribute to fun.
the build works very well for me, as proven time and again.
it’s just
a) I don’t factor any external source into my playstyle and
b) never rely on the performance of others. always expect them to drop the ball at the most inconvenient of times and be in a good position to salvage if possible.