Which does, without doubt , limit the strategic part, since you cant create specialist builds, its all about an all rounder approeach.
One thing i will agree with you, the ops proposal , i wouldnt back it, seeing a candidate build to reject him, i dont think it would work well. But for example even a single text window that you can easily edit on the fly, where you write whoe you are looking for would be cool. Another thing, before accepting a guy if you could chat with him “We need something against blight, can you take hive scumw ith stim pack? “ “ no , i dont play hive scum, but i can take zealot with purity beacon” “fine”.
i don’t have to show anything cause i don’t care, just saying doing a h40 duo with off meta builds is possible and doable, so what people run shouldn’t matter
h22 it’s like heresy level also… and peoples rank doesnt mean anything also
pretending pubs to run specific builds is crazy work, you either play with pubs to what they want play or play with friends like you want, declining people cause of their builds is just cringe, especially with havoc being half dead, people still being pretentious in what people using but not checking the mirror when they are the first doing mistakes or playing bad
lol saying havoc 22 is heresy level shows that you are trolling or you simply dont know what you are talking about aka you never did havoc. I do Auric shock troop gauntlet constantly and havoc 22 is far moire difficult. Its not so rare to get twin captains and monstrosity and wave at the same time.
the lesson from so many games is that one can rarely trust randoms not to run off and do whatever, so a generalist build allows me to do things myself.
Listen, would you mind showing us at least a couple of your runs where we can actually see you carrying an H40 mission with a non-meta build in a duo? Because, you know, these days not every claim on the internet is worth believing. And the more often someone repeats the same claim, the less believable it becomes.
I’ve probably read for the tenth time already how you easily carry H40 in a duo with non-meta builds. But that’s exactly where the doubt starts creeping in: “You said it and I believed you, you repeated it and I started to doubt, you insisted and I realized you were lying.”
For example, Reginald is definitely someone who has completed H40 in a duo, but he doesn’t bring it up in literally every single one of his posts, unlike you
This is such complete nonsense that it’s starting to feel like someone hasn’t actually played Havoc at all, but just read that the most skilled players can clear H40 in a duo and is now trying to pass themselves off as one of them. Dispel our doubts by demonstrating your skill
I know I’ve said this like a million times because this post gets brought up a lot. Yeah, it’s not a surprise playing in PUG’s is much harder than with a pre-made, right. People are all over the place with their skill-level, players running off for no reason, unorganized, etc. Just yesterday, I played in a Havoc-40 with randoms because my pre-made wasn’t available at the time & all three weren’t very strong players to be honest. There was some hard carrying & we eventually lost still. This goes to show you that anybody can really make it to the top difficulties even with this system in place regardless. Because those players in my eyes weren’t worthy to be in that game, no doubt in my mind. My view is that if you really want to win Havoc’s you’re going to have to make friends & form a pre-made from the Forums, Discord servers, Reddit, etc. That way you can communicate & organize for easy wins. I can understand that some might be anti-social & hesitant, but I mean, that’s really the price you have to pay & the only way unless you want to struggle with PUG’s. You can still win with randoms it’s just much rarer is all. If you got at least two skilled players in 40’s you can most likely carry two other people that are lacking, but besides that, it’s hard af when all three are not very good. I’ve encountered this multiple times too. Either that or don’t play Havoc? It’s not too complicated & straight forward, right. They’re obviously not going to change the entire system & I still myself coop with this. You just have to come to the realization they’re not & don’t give a fk. So, you might as well try & explore other avenues instead of complaining about it. Even though I agree it’s a shtty system.
Yes, that’s exactly what I want. Excuses for what? For my own inability to do it. Oh, I’m nowhere near capable of pulling that off, and I don’t even hope to ever come close to such mastery. I just want to be sure that you are at least that kind of master yourself, and not just boasting about nonexistent skill
Could it possibly be the four thousand hours of playtime? No, that’s ridiculous. Surely the game is just as easy for someone with a mere four hundred hours. Yeah?
In terms of base difficulty, this is Heresy. Just regular Heresy, except the players have reduced Toughness, Health, Stamina, and ammo, plus the Emperor’s Fading Light modifier is on, along with two other standard modifiers and a visibility-reducing one. Oh, and it’s also the kind of Heresy where 12 or more enemies can spawn on top of you mid-game, including Twins and, simultaneously, a Captain or Chaos Spawn. Just your absolute most basic, average Heresy run.
And the hidden ‘Teammates’ modifier is especially delightful. It’s particularly great when Psykers go down from a stiff breeze, and suddenly it’s not four players anymore, it’s three. Three players against Twins and a Captain. What could possibly go wrong?
Because most PUG’s suck & cannot handle lower Havoc’s, let alone even normal games alike. That’s why I always recommend a pre-made for this exact reason. I’ve always said; if you get downed a lot in certain difficulties, you shouldn’t be there in the first place, period. They need to practice first then we can talk about you joining later. But he’s right… 4 people not handling Hersey+ is embarrassing in my view, lol. Dude, even in my pre-made when somebody goes down in a 40, we mock them playfully of course. But all-in-all, scrubs shouldn’t even be playing Havoc’s yet there’s plenty of those, which is why this system is poorly designed allowing just about anyone to enter. It’s more for sweats anyways. I get it, we all cannot be John Darktide at this game, but I have enough common sense & decency enough to not play difficulties beyond my comprehension. Also, not to waste people’s precious time as well if I’m not at least prepared for what to expect. It’s garbage wasting my time with scrubs, so I don’t have to carry your @ss. Next.
But this isn’t Heresy+, H20 is straight-up Heresy++++.
H20 > default Auric.
And why shouldn’t players who have honestly climbed rank by rank be allowed to play on H20 once they’ve already reached H19? The very design of the rank-down system — dropping you after three losses — is literally built around the idea that a player will naturally settle somewhere between two ranks. On the higher rank he fails all three attempts and drops back down. On the lower one he at least completes one mission out of three and climbs back up again. In the ideal worst-case scenario he only successfully finishes one mission successful of every six, yet he’s still playing exactly at the rank the system’s design intends for him.
And that’s not even the true worst case — let’s look at something even worse:
Suppose he finished last week with two failed H21 attempts. This week he fails three H21 runs, then two H20 runs, then finally completes one H20 mission (maybe dying three times in the process and contributing only 15 % of the team’s total damage while playing a completely selfish build). After that he fails two more H21 attempts this week, then another three H21 and two H20 next week. In the end he can easily end up with seven failed missions between every single successful one. Yet throughout all of that he still holds an honest host rank of H21 for five of those attempts and H20 for three of them. So even seven straight failed missions in a row — while at least one of his teammates somehow drags the team across the finish line despite this player’s “efforts” — is completely normal. And such a player has every moral right to host missions at his actual host rank.
And if we really think about it, an even worse scenario is possible: Last week he loses two H21 missions. This week he loses three H21 and two H20. Then he simply stops playing for the rest of the week so he doesn’t lose his H20 host rank. Next week he loses two more H20 attempts, wins one, and loses two H21. The cycle repeats. That means just one successfully completed mission out of ten attempts — and even that is still not a reason for him to drop to lower ranks, at least not according to the intended design of the ranking system