Havoc first impression

I think you’re right, but they did change it to “interact with the Havoc system” (rough paraphrase) and then this was in the patch notes:

I just finished my first Havoc mission. Here are my first impressions:

Getting into a group took maybe 3-4 minutes. I blasted off like 8 invites before getting accepted. Seemed like most of them timed out. I’m not really sure if the UI for accepting invites has changed at all, but once I was in a group we were getting constant join requests. I wasn’t on the Party Finder screen so I didn’t review any of them. Had a few people pop in then out, one dude somehow didn’t have clearance to play, and after a couple of minutes we were good to go.

We were getting the 9999 error for some reason, when two different group members tried to start rank 1 missions. But my rank 16 was able to start first try, no problem. @FatsharkStrawHat not sure if that’s helpful information at all.

Mission was definitely on the easier side, but it had a somewhat different feel. The randomly buffed enemies really keep you on your toes. It’s weird to brain burst a hound and have it keep charging right at you. I’m definitely looking forward to more.

I like that you stay in your party after your missions. 2/4 of our team immediately dropped out, I assume because of old habits or because they were just dipping their toes in. But I hope more people will stay grouped in the future. It’s a different experience from quick play (where I don’t really want to auto-join groups by default), and I like that there’s room for more of a sense of community/camaraderie in Havoc. Everyone is working towards a similar goal (penance chasing and material collecting and contracts can all stay in adventure QP), and I sense that more coordination will probably be necessary down the line (so staying grouped makes sense).

Overall, so far, my only critique is the host-only-immediate progression/lagged team progression.

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