Havoc first impression

Havoc + the partyfinder so far seems to pan out exactly how a matchmaking system would. You just have to manually filter the lobbies and join them. I don’t hate that though I just wish if we were gonna get a lobby browser that it was an actual lobby browser and not just a bad little UI.

But they could’ve absolutely just put in rank based matchmaking for this and it would’ve been the literal same experience so I don’t really understand why they bothered with all these systems honestly.

I was worried initially about how my own assignment rank isn’t going up, but apparently that part doesn’t matter at all. Which gets me thinking… Why are the two even different? What actually is the purpose and reason behind that?

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An update to Havoc has been made:

We are continuing to review feedback and see what we can do.

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Sure… I have forgotten one word… look at other players weapons.
this is really surprising to see that a lot of players don’t empower their weapons to 500 and that they don’t put T4 blessings

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Ah, gotcha. Thanks for clarifying.

But yea, I’d feel pretty confident saying that using a sub-500 weapon is not an indicator of a bad/unskilled player though. Filtering out anyone not using fully- (or even highly-) optimized weapons would just be annoying.

Who would have guessed that this mode would have been DOA

Literally unimaginable

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This isn’t Weaves 2.0. This is considerably worse!

Who asked for any of this crap?
Two years have passed and this neglected thing continues to be mismanaged.

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I tried the rank 16 or whatever map that it pushes you to now.

3 player speedrun ~15 minutes archivum, boss spawn was cool

but i just cant be bothered. it doesnt matter how awesome your modifiers are if the base difficulty is so trivial im bored out of my mind speedrunning it. Like theres nothing you can put into those maps that will make me want to play 10 more of these.

The fact remains, some eejit will level this garbage and then you just join him for your 1 time reward and call it a day.

and yea only host progress is the biggest L you couldve possibly put into weaves 2.o

dead on arrival mode

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I agree… even level 30 is not… even level 200…
all this means nothing.

Fatshark taking feedback exclusively from the reddit “dun nurf muh fun, only buffs” crowd and hand picking testers responsible for atrocities like the Plasma Gun, Smite, the first version of Assail, VoC, and so on and so forth

That’s how we got there

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I don’t think that really reflects reality. Here’s a j_sat (a tester) video where he spends a lot of time (esp. around 1:45 on) talking about some of the issues with the current state of Havoc: Twitch

Sequenss (another tester) is streaming right now and it sure sounds like he also feels that Havoc isn’t difficult enough atm.

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Did I get wrong about how we are supposed to climb only one level each week?

Looks like we can climb as many as we want to.

Yes, you can go from 1-40 in a week. And it sounds like as long as you start any Havoc mission once a week, you’ll never drop rank.

It did originally read that you had to win one to maintain your rank, I’m sure (ish), but you’re probably correct now.

Main question I have. Have I time for another playthrough of Veilguard? I’m thinking I’ll let others level up to 30, then tag in. Not sure why I would want to play levels 1 - 30?

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“New endgame activity” Starts easier than the previous endgame activity.

I knew they were gonna weaves it a bit, i love not being able to do my mission because everyone else also wants to do theirs and then isn’t incentivized to do another one of the same tier…

At least instead of never being able to progress like in weaves i just have to wait a week and join the hardest lobbies, guess i’ll wait for a lv 40 join that do it and stop doing havoc entirely >.>

waste of dev time.

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Yeah the part where your own progression is weekly but the hosts progression is instant is annoying and makes absolutely no sense

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I think you’re right, but they did change it to “interact with the Havoc system” (rough paraphrase) and then this was in the patch notes:

I just finished my first Havoc mission. Here are my first impressions:

Getting into a group took maybe 3-4 minutes. I blasted off like 8 invites before getting accepted. Seemed like most of them timed out. I’m not really sure if the UI for accepting invites has changed at all, but once I was in a group we were getting constant join requests. I wasn’t on the Party Finder screen so I didn’t review any of them. Had a few people pop in then out, one dude somehow didn’t have clearance to play, and after a couple of minutes we were good to go.

We were getting the 9999 error for some reason, when two different group members tried to start rank 1 missions. But my rank 16 was able to start first try, no problem. @FatsharkStrawHat not sure if that’s helpful information at all.

Mission was definitely on the easier side, but it had a somewhat different feel. The randomly buffed enemies really keep you on your toes. It’s weird to brain burst a hound and have it keep charging right at you. I’m definitely looking forward to more.

I like that you stay in your party after your missions. 2/4 of our team immediately dropped out, I assume because of old habits or because they were just dipping their toes in. But I hope more people will stay grouped in the future. It’s a different experience from quick play (where I don’t really want to auto-join groups by default), and I like that there’s room for more of a sense of community/camaraderie in Havoc. Everyone is working towards a similar goal (penance chasing and material collecting and contracts can all stay in adventure QP), and I sense that more coordination will probably be necessary down the line (so staying grouped makes sense).

Overall, so far, my only critique is the host-only-immediate progression/lagged team progression.

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So that just brings us back to the questions I and others have asked before.

Does Fatshark not care about feedback, are the testers just not giving it to them properly, or is there just no actual time between when stuff is shown off internally and when it is released rendering feedback worthless?

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Or, they incorporate some feedback and not other feedback? Many of the playtesters, like j_sat, are god tier players. They have intimate knowledge of the game, but may not agree with FS about what is important or a good direction.

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bummer, here was me hoping to jump into auric maelstrom on steroids and get some variation along the line.

yeah, i play auric maelstrom almost exclusively.
so that means a jump to havoc 10 and a screetching halt in difficulty until havoc 30 where the actual stuff starts to happen?

don’t think i put time into that grind and i got 1300 hours so far.

if i invest 30 minutes a match i wanna push myself, not stroll around.
:man_shrugging:

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I haven’t played it yet, but I’m in the negative camp mostly due to the decay mechanic and the lack of quickplay. I don’t know why Fatshark is so stubborn over basic quality of life aspects, and I don’t know who in their right mind thought decay would be a good mechanic.

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