Just had one of THE best Havoc runs after a series of crummy luck/parties.
Some feedback from all over the place:
First, a major major issue right now is the weirdness with starting a mission. This has to be fixed. If someone hasn’t claimed their cache for the last week – which takes significantly more effort than just popping open the party finder to join a game – then there’s a very vague error that’s thrown saying someone in the party isn’t eligible. It’s very frustrating and very confusing. Players can’t be expected to know how to work around this themselves…after quite a few Havoc matches, I was only just clued into this mitigation (i.e. everyone getting their cache) tonight. People will just bail instead of sticking around for whichever rando didn’t do XYZ to get the party to work. This, and any other bugs related to starting a mission, really needs to be fixed.
Secondly, I haven’t had any issues with players leaving mid-mission. And I think the lack of drop-in is totally appropriate. I feel the no-commitment-drop-in-and-go style works quite well for the main game with people being able to come or quit as they please without (probably) ruining a match. But I do not think it would work for Havoc. It would be an absolutely miserable experience to drop into basically any second of any Havoc 20+ match, where you really need a high-level view of what has happened, where it’s moving, what threats are live right now, how close you are to a likely monster spawn, how your team is setup, etc. And you get none of that with drop-in like in normal matches.
And that’s fine imo. Havoc is a very different thing, made for a specific group of people imo, and it’s really quite an intense challenge. It does not seem to be intended to be PUG’d(although I’ve been having a ton of fun exclusively PUG’ing).
Third: I personally haven’t had any major issues with the party finder, but it does suck when a party disintegrates (especially one you’re vibing with). But people are going to quit (often) after a team fails. I’m a problem solver by nature, but I really believe there’s just no way to mitigate this. There are simply so many reasons to drop (it’s exhausting, for one) that I really believe there’s nothing much that can be done there.
Forth: I feel the need for communication everywhere when things are going wrong (and when things are going right). It’s so obvious that Havoc is meant for pre-mades or players with a willingness to use VC. Unfortunately, that’s not really my bag. But I love the challenge, so maybe I’ll venture into the Discord (none of my friends have the skillz). At any rate, I really appreciate this aspect of the difficulty. It’s something that is noticeably missing from Auric down, and I think there’s some real value there (even if it’s not my cup of tea).
Finally, some thoughts on derank: I really don’t feel much, if any, pressure from derank. The absolute CRUSH of 20+ is frankly enough of a rush and a carrot and a stick for me. I can’t play Havoc every night (because I’m tired or don’t have much time or don’t want to really push it), but when I do I’m not at all thinking about my rank. The 3 tries before a demotion are often plenty to progress. But even if I was slipping down the ranks, I don’t think it’d matter much. At a certain point, it’s all quite hard with PUGs.
I haven’t really thought through the implications of removing derank, and I do think it serves a purpose to funnel players into the skill brackets where they belong (hello, I’m a mid-20s-at-best atm), but it feels lukewarm. Not enough of a drive (for me at least), even though I see the grind to 40 and understand that it’s meant to be a hard, long-term goal for most players. But that goal requires 3 other humans of considerable skill, and I think that’s where the issue lies. Not sure what improvements could be made there, and I’m not sure removing derank altogether is a solution, but at best it doesn’t feel great to “lose” something.
Anyway, loving Havoc. Took out twins + a captain + a plague ogryn, which all spawned together right before the stairs to the Bridge of Many Martyrs in Enclavum Baros (which I used to call “Enclavum Bore-oss” but t’wern’t nothing boring about this). It freaking ruled. Nothing like it in Auric, which I know is still tops difficult for a wide wide range of players.