It’s not really invulnerability, more like you are untargetable by ranged attacks during slide. Removing it would mostly just hard punish Ogryn, for everyone else mostly just ghost and stripped down stonks would go way up (Psyker has a talent for it on crit so would have more anti shooter options), or without those aids the gameplay would be slowed tremendously and cover given more priority.
Not a direction I’d personally be a fan of them going towards. Having sprint slide consume effective dodges would probably be a gentler approach if you wanted to nerf slide.
I think perhaps the point would be to compensate for its removal by tweaking other stuff, not just slides gone but everything stays.
It is a rather silly mechanic, especially in the hands of a zealot, maybe in large part because it’s spammable and disparities.
Kinda reminds me of the BF2 dolphin diving or BF1 slide spam in the early days before nerfs and fixes.
And you do have a massive point. Only because there might be a huge portion of players who rely on it. It could also just mean a big learning curve for them. Imo, I only dodge slide to dodge snipers and conserve stamina while running. Call my movement primative but I let the killing to the work.
Sliding is kind of fine anyway, conceptually. I think to begin with the way bigger issue with the game is that you’re spamming ults like it’s a WoW skill rotation. It’s a weird game design path to take the tide genre into, and I’ve been disliking it ever since they added it with the skill tree update. Part of why I especially dislike Havoc is because it doubles down on this design. Class skills are fine of course, but you didn’t see a merc in VT2 yelling every two seconds.
Havoc’s problem is that the FS they wanted to do some tactical interaction in a shooter on a level more than just being around other teammates. And they just beefed up the shooters - is that a problem? No, it’s just that the players made the only right decision: you’re stressed by shooters, take absolutely anything that completely anihilises them (bubble, golden stamina, smite).
It was enough to make more elite enemies, more often and more horde, add some mechanics with carrying/escorting, or guarding the zone in the centre of the room for X amount of time under enemy attack.
Who hasn’t played VT2 doesn’t know what chaos wastelands are, but probably heard about them from others - they should have been added, not this. In that mode you could get absolutely randomly either a very fun fun imba build, or suffer the whole game, and it was fun.
Another one of the problems is the lack of a public test server, instead we get a patch like this and Sharks get a tonne of negativity in their direction. A public test server will cause negativity, but with it in place for the release of the update, the patch can be redone and reworked in advance into something interesting that the players will enjoy more.
Have no skill issue. Closing everything in solo qp, True Survivor indeed. Havoc is a artificial difficulty.
Fatsharks trying to use a wheels from VT2 (This is another round of waves 2.0 darktide edition). Theyve did a 3 good challenge additions in 2024 but…by accident.
Tox bomber as enemy. Insane gas duration and range put him on top of target priority, also he boost maniac enemies.
Flamer’s backups are now can be exploded. And thats make to think where you want to aim and shoot. Thats just a new source of damage the rejects can get.
In current patch - gunners are moveble and this changes game too. Gunners not a meatgrinder static version anymore and I missed a lot of planned melee because - theyre moving.
Havoc did nothing to the challenge because the main challenge in Havoc is - boredom. From lvl 28 game’s balance have a noticeble spike and since that time and to the 40 - are you welcome to the 2 weapons 1 build routine. Havoc did not encourage you to switch loadouts from one modifier to another. Relic -cdr-relic-cdr thats all to win. If you dont use crowd control or gold tough - you dont live. Also, ticks from burns and bleed deals not reduced dmg which kills 99% of blessings. Bleed/burn/rend is everything you need.
I have more fun speedruning lvl 10-15 (if there is hosting lmao) for armor than 46m of brainded actions. But that is miserable too. I need over 35 games without any reward just to count my progress towards armor, is it a good mode?
Havoc is good just if you want to see a teamplay I give to Havoc that. Was a pleasure to get a few different teams and everybody understand pings and use them too. I played 25-31 33-35 40. Died 2 times. From gunners above my view in 0.000001s. If this is a challenge - how I can improve that issue? Lol! Making “challenge” by killing 99% of the builds by killing ammo, hp and tough is just lame. The didnt even bring the modifiers from maelstorm like only ranged or only melee. Just killed all numbers from players and increased them from enemies. So yes, Havoc is a artificial difficulty.
Yeah to be fair that stuff did exist but got eradicated. I remember sienna pyro being able to spam her fireballs. I don’t remember how long that was in the game, but I don’t think it was as lasting of a meta as psykinetics aura is so far, for example.
Actually, I think he is right. And to say the least, it would impact my gameplay a lot.
To be honest, I let to others their elitism.
Everybody has the right to play any difficulty, even sedition. Everybody should play the difficulty that they enjoy and not have to chase or try to prove something. And everybody has the right to voice his opinion, even if he plays on malice difficulty.
I am glad you think havoc is easy. Now, I would like that you play the level 40 with a veteran that will use the autopistol and catachan sword and without VOC and CDR talent. Here, if you succeed to do it, and that you can carry others, I will be impressed. But I guess you have just used the OP weapons / talents that offer the game.
But this elitism we can see a lot of times, on these forums and elsewhere, is just toxicity.
#1 criticism of every “havoc too hard” thread here. Havoc is bad because its modifiers are boring and there’s no reason to keep playing it because everyone else is going to stop playing it, not because it’s too hard.
The game mode was literally advertised as being made for highly skilled players. Why are you complaining that you, a player who the game mode is not for, aren’t having fun with it?
Wait, that’s a stupid question. You’re complaining because you want the bling associated with Havoc 40 and True Survivor but don’t want to put in effort to get it. It was a mistake to tie achievements to Havoc.
Totally agree about this.
If they want to make a Hard difficulty mode, they should have not put any penances.
And they should have taken into consideration a system with a possible evolution. Cause if you want to renew the difficulty, you have to periodically change conditions etc.
This. Slide + sprint is a fun tech I’d love to have in Vermintide 2 (along with higher density) but the true issue is CDR and spamming of abilities, like you said.
The biggest cause for this is stackable global CDRs. The fact that Psykinetic’s Aura can stack is insane to me. I shouldn’t be able to have 3-4 bubbles up at the same time in havoc, simply because of elite density.
FS should give cooldown reduction a global and most importantly: cross class balance pass. Making sure that some broken interactions get looked at and can’t be abused.
Havoc isn’t impossible, but is certainly restrictive in terms of playstyle and builds. Also RIP poor Ogryn players. The most difficult aspect of Havoc is actually getting to the point you can play the damn game.
heu… aura doesn’t stack, however the cdr talent does… I am not at home, and I may be wrong, but I really think that aura does not stack.
It depends of the class.
For psyker, I think that the aura is good and doesn’t need a nerf (if it doesn’t stack)
However, the talent Psykenetic’s aura should not impact cooldown of teammates.
And the CDR node of veteran (on special kill by you), like the one on Ogryn (on elite kill by you or an ally), should be changed. Considering the histg and what the game launch on you, these talents give too much CDR.
About zealot, Invocation of death is CLEARLY too strong. They should cut it by half (100% cooldown regeneration is enough). But Martyr’s purpose has to be changed (useless). Pious cut-throat seems balanced (I may be wrong, but I feel it like that).