"Hardcore gamers" are killing PVE games

I have no idea who *live is, but I’m gonna guess streamer, by context?
And it’s unfair to lump the boltpaperweight with the boltgun, one got a few extra helpings of jank and crapola.
Regardless of whether or not there’s a soft meta cap and whether a good player can beat the game with a white nerf bat, the boltpistol is objectively bad and janky in its current form, this isn’t a “you just don’t know how to use it” moments like a couple of you think it is. And if you really think that, the onus is on you to demonstrate to the rest of us what the “proper way to use it” is.

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thx mate, appreciate it. meds seem to do their job, so there’s that :+1:

as for the perception of difficulty and reason i mentioned my temporary “out of order”, if i found something that motivates me like currently darktide does, i put in every ounce of effort that i got.

hence why i took vacation to enjoy the game free of capitalistic-vampirism.

it offers the possibility to really enjoy it free of any obligations like back in the golden days when i was skipping school in order to prep for a quake 3 tournament (no worries, still got my diploma and erased that crap the next day :rofl: )

if you sink that time and dedication into anything, what you use in the process, meta or no hardly matters past a certain point because you strive for perfection.

can i strafe around that corner half a second faster, make that jump a tad further, in general make the game your second skin.

in that endeavor i’m bound to time and personal skill limits, the first directly interferring with the second, for if i had the luxury of paid unemployment
my playtime would have increased tenfold.

so as with everything one sets his mind to “completion” you’ll get less and less in return for equal or increased input, so it doesnt come at a surprise people at the summit are desperately looking at a new “high”

anyways, time for a load of painkillers for my next one :rofl:

Not really. But this is clearly a will to “sell” more warbounds.

i dont think having 1-2 weapons that can solve everything and 1 ability that is used all the time no matter what for everything is good balance

A touch melodramatic, perhaps? There are plenty of weapons and abilities and builds that are fun and a joy to use in Darktide right now; Shock Maul, Boltgun, Power Sword, Plasma Gun, the Psyker Staves, Ogryn’s melee weapons, etc: All these and more, they work great. Darktide is a fantasy about fighting in the 40K universe in a difficult war as a former prisoner with a group of other former prisoners. It’s not explicitly a power fantasy the way that W40K: Boltgun was where we got to play as an Ultramarine. If you are playing Darktide feeling like you don’t feel powerful enough then might I suggest playing a game that caters to a stronger power fantasy instead? GTA, PoE, Warframe and many others would likely make you happier.

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Kinda had the opposite effect on me

They made fire awful and look significantly worse claiming it to be realistic while making it look significantly less realistic by making shoot generic fire blobs rather than the ignited liquid it previously was before releasing a fire warbond so I didn’t buy it

They managed to take something I was literally exited to buy and completely and utterly ruin it in their quest for killing player enjoyment and reelism

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4m extra radius more then doubles the area of the effect, and more than triples the volume (if you’re on different heights). Definitely allows for a more forgiving capture.

I dunno if the aura radius also affects coherency radius, but … :person_shrugging:

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Well, I will maybe disappoint you but…
Companies are taking choices to earn more money.

By example I could point my own example. Total war games. Played them since shogun total war (the first in 2D). I played all their games (Creative Assembly): MTW, RTW, MTW2, RTW2, STW2, etc.
When Sega took over Creative assembly, I continued buying their games, but found changes that I disliked. Game by game, the Total war spirit evolved… and I stopped buying their game.
Did they make an error? no… cause the copies sold have increased. This is just that their games are no more for me. But they decided that not against players like me, they made these choices to get more players.
But until someone returns to something more strategic and tactically interesting like STW2 was… I won’t take games like this. I prefer playing STW2 even 13 years after its release.

What I point here is that the companies don’t want to please everybody, and they should not. They want to get more customers (or just get money).
And that’s why I always say that when one game annoys you, stop playing it. You could always come back later… but there is no point in playing something you dislike.

This is, I believe, what the post of Raspy points:

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Yeah but everything arrowhead is doing is making them lose money they’re driving away all their paying customers the community it’s in open revolt because the devs keep making stuff feel awful to use. Hell if the fire warbond was good arrowhead would have both happy players and would make money from it.

This isn’t clash Royale where if you spend 80 dollars and get a new evolution of a card or new card that’s better than everything else for a week in a purely pvp game.
You get warbonds you can get for free with awful weapons in a pve game most people ignore because they bring absolute nothing to the table and it’s just a worthless update other than having some cool armour drip.

Tbh, I don’t care if Helldivers fails. I prefer Darktide, and I am sure that I won’t like Space Marines 2.
I played it enough to consider that my money was well spent. I bought games that I have played less (Vermintide 2 is one of them - played 20 hours).

What makes me driving crazy is the ability of Fatshark at:

  • taking 6 month to nerf a weapon that is killing the fun of so many players (yes I disagree totally with OP)
  • at contrary, they need 1 year to buff one absolutely useless weapon (yes it takes more time for them to buff a garbage weapon)
  • their desire to keep absolutely RNG in parts of their game even if 100% of their player base ask them to drop that
  • the lack of QoL enhancements (inventory is ugly, UI is terrible, mass click is a pity (example buying 2 millions ordos weapons to sell 99% of them) etc.)
  • the time they need to release content… too long between 2 content releases
  • their communication… my god, we are far from what I consider an efficient communication. What does Creative assembly do is 100 times better (and remember that I don’t buy them games now…)
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CA is more rotten though

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If you’re not sure, kuli put up some excellent guides for many things including mentioning the internal LUA stat buff name see Steam Community :: Guide :: [1.4.x] Veteran Talents & Mechanics

Charismatic

+50% Aura radius.

stat buff: coherency_radius_modifier

Increases Veteran’s base coherency radius of 8m by 50% to 12m.

AFAIK most things were double checked with the LUA, incl. a deeper dive into some obscure things which are mentioned in the guide descriptions but not base, kudos to kuli.

P.S. The other guys are worth consulting, on Steam but also linked from the new section here.

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As I said, I don’t buy their game… I guess that Sega took over the strategy and they create games for average players (so players that prefer great graphisms over the game mechanics and prefer nice effects on their screen rather than battles that need tactic to win).

But still… they communicate on their future patch and you clearly see what will come.
Fatshark made efforts this time. But still, we have lot of questions unanswered.

EDIT: yes, I consider that the TW battles lack of tactical part. And by a lot. I remember that in the first TW games, you could win with right tactics. Now, numbers / troop quality is more important. Yes you can correct this by modding the game, but I use to mod my games to improve the gameplay… not to correct it.

Totally agree

The worst ones are those who say: “Don’t want the difficulty? Don’t play Damnation”

The truth is that Damnation is already absolutely hard. The proof is that only a very small % of players can handle it (to not talk about Maelstrom)

A group of 4 people with headphones and 9999 hours each, the classic tryharders with an ego as big as a house, should not be used as a yardstick

Damnation and above should be hard, and they are, but the game should not become “hitting a wall with a teaspoon”. Our characters should be strong and have impactful and fun abilities

That said, for me, there is nothing too strong (the new mode is blaming Smite, really? One of the few support tools? I’m speechless)…

Instead we need to move on to buffs. There are too many boring/flat things

And if it were up to me, they should also undo the Veteran aura nerf (or at least make it only work on him)

p.s I can perfectly handle Maelstrom and I completated all the hardest penances

Nothing against you, I don’t even know your pov, but suggesting to play gray weapons is idiotic exactly as suggesting to lower the difficulty

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And this is problem because?

What is stoping you from playing on Heresy or Malice? Why do you want to take away fun from other players?

Bruh
> hey, there is a mechanic especially made for those who don’t want to have hard game
> let’s not use it, and whine instead

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yep, and its why this game is still fun. Story development and narrative on the other hand…

What forbids you to play heresy if you think it is too hard at damnation after OP weapons would be nerfed?
Absolutely nothing.

But, for people that play this game every days, give money to fatshark and support the darktide servers, if FS follow you, it means that nothing could satisfy their need of a true difficult game.
I will say it, I don’t go maelstrom except melee only. When I play Auric, I feel that it is intense but easier than damnation. The difference? players (we find more guys that love to die in regular damnation).
And Auric is about more specials, that means more talents that proc with the veteran, making easier lot of builds.
But, what I would like is a modifier that would be infinite hordes. Cause I like when there are groaners and poxwalkers everywhere…

If FS would listen to you, they would condemn this game in a short time…

Auric Damnation can be soloed, lol

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Nothing against you, I don’t even know your pov, but suggesting to play gray weapons is idiotic exactly as suggesting to lower the difficulty

how is it idiotic when one is an actual difficulty and other is artificial?

That said, for me, there is nothing too strong (the new mode is blaming Smite, really? One of the few support tools? I’m speechless)…

YES, TURNING OFF AI OF ENEMIES IS NOT ENGAGING NOR FUN.

And if it were up to me, they should also undo the Veteran aura nerf (or at least make it only work on him)

literally remove this aura already

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I don’t want to sound rude, but did you even read and understand what I wrote? Aside from the banality of those who have no arguments and write “play at a lower difficulty” (the elegant version of GitGud)…I wrote it clearly:

I can perfectly handle Maelstrom and I completated all the hardest penances

Unlike you, I do not try to make the game about me, I remain impartial (at least I try) and think about what is best for the game itself

For me, the current level of challenge in T5 HiSt is perfect and, anything that increases that difficulty (even indirectly, such as by nerfing the good options), would push the game toward an unfair and artificial difficulty… so I don’t think it’s healthy for developers to waste time and money on this

And in any case, the game’s difficulty and buff/nerf meta discussion are not alwyas linked… because, regardless of the game’s current level of challenge (that I find perfect), I don’t think there are any tools/weapons that are too strong… so any nerf would only make the game flatter and less fun

Then, of course, developers can have fun adding new modifiers in Maelstorm… that, to me, is the only sane way to add difficulty for those very few super-tryharders

And I’m done with that, last message. You are free to think that all the weapons are too strong and the game is a piece of cake. You have your opinion, I have mine. I wrote this message simply because you brutally misunderstood/ignored what I wrote

Because there are people who, regardless of their abilities, know how to remain impartial and objectively evaluate difficulty. And they can say that, even if they are a god and play blindfold, an increase in difficulty would result in something artificial

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