it had a pretty bad ammo economy before, but was 10x more fun than the pos we have now
Yeah I wouldnāt be upset if it kept some or maybe all of the damage increase it got when it was buffed to make it more competitive, especially in the current spawn environment. But I stand by it not being abysmal before the buffs.
Although maybe itās because I didnāt have my ranged weapon out 90% of the game as well.
to be fair you dont need a third party tool to see who is the worst player in the team / not pulling their own weight.
yes i agree, i did play it even more than now, iāve only played it once after patch 14 cleave buff just to see the changes
To my mind, itās always been one of the most build-agnostic weapons in the game, so Iām not sure how one builds around the weapon. Talents generally impact the PG far less than other weapons as itās largely all about base damage, getting far less value out of critical hits, weak spot damage, and stuff like Rending than most other weapons, so any ābuilding intoā is largely just investing in survivability and utility stuff instead.
Case in point. The same old āthey are nerfing the crutches GIT GUTā elitist argument that we hear here all the time and its burning down Helldivers in real time. Heres hoping Fatshark will learn their lesson with Vermintide 3 at least.
Yet again we are comparing 2 different games with totally different balancing.
Like sure i would maybe level with this more if darktide had weapons that were utterly useless against certain enemy types like helldivers (heavy swords are probably the closest thing) but we donāt have the issue where you are forced to bring anti carapace weaponry to even play the game.
unfortunately, after patch 13, this is the case
Exactly how is that the case? Do you need to bring plasma to clear the game with veteran or something?
At worst case you are playing melee only mod where you might not want to bring that heavy sword into and iāve seen enough zealots to clear that crap even with that weapon in hand.
In helldivers you literally CANNOT kill bile titants in the current state without dedicated AT options. Its totally different to being bit inefficient at killing crushers.
iām not wise about how helldivers works, i only know i bought a very different game from now, speaking about darktide, and i call it a scam
iād give them 60 more coins only for me to be able to play the close beta again, no mazozi, no story, no nonsense, no crafting
even if i would be playing alone with bots, even if i couldnāt even finish damantion missions, donāt care, it was a better product, and no amount of copium can change my mind
Everyone over here talking about helldivers ruining the game with their nerfs and here I am only 30 hours in that game and I was done with it the second I realized the starter shotgun was better than the 1000 medal weapon lmao
I mean, ideally the starter shotgun should be just as viable as anything else and the other weapons should just be different, other weapons arenāt supposed to be straight up better just because they took investment to obtain. Youāre expanding your toolset as you progress, not raw power level. If youāre talking about the Breaker S&P (IIRC the one at about 1000 medals in the basic Warbond) thatās a weapon dedicated to muppet mowing with more than twice as much ammo capacity (2x magazine size+extra mag) over the basic but punchier Breaker, itās not something youād bring all the time but is attractive if youāre otherwise heavily kitted for bigger stuff and donāt want to worry about running down ammo dealing with weeny enemies.
Personally Iāve gotten to the point where thereās legit more weapons than Iām interested in playing with and have had fun just being a laserpunk (donāt need no stinking re-suppliesā¦) for months at this point, though like with Darktide I only ever play with friends and never solo with randos.
Iām quite curious what you mean by ābuild around itā. Patch 13 Plasma was basically the worst ranged weapon in the game.
Horrible ammo eco, low damage, incredibly low DPS, stupidly low cleave, with all the other hardships of the weapon.
Maybe there was something like 1 variation of some of the weapons that come close in power, and Bolter was also close, but I donāt think there was any one weapon group as bad as patch 13 plasma.
Lasguns, helbore, Autoguns (inf, headhunter, and Braced), Recon, Autopistol, laspistol, revolver all did far better than plasma just a name a few I tried at the time.
This was the only main issue with it.
Knowing your opinion on the current plasma gun Iāll leave it at that.
Well, if you want to drop your incredibly bad takes without 0 reasoning behind it fine you do you.
Sounds like a better solution for you would simply be a more selective lobby.
I see you your tabletop, and raise you the Movie Space Marines List.
Saying that thereās no basis for a ābolt of superheated matter akin to a solar flare in appearance and temperatureā to wreck multiple unarmoured human-size bodies strikes me as rather implausible.
Doesnāt matter what builds they use, I ārarelyā see a really good player who can āhardā carry in Auric Mael . And I play 3-5 games everyday.
With that said, ppl who ask for nerf are either:
- Playing in an easy difficulty while using strong builds.
- Hating that some builds outshine them.
Its not even close.
In Helldivers issue is that game doesnāt give you enough tools to deal with the stuff it throws at you. Most non-strategem weapons are bad or difficult to use. So players gravitate to those that work. And Arrowhead nerfs them without really buffing other guns. Plus HD2 has big problem with armoured enemies and devs seem not interested in fixing it.
DT has way better balancing. Most weapons are usable, some may need specific blessings or build. There are few outliers that are too strong or too niche to use reliably. In the past some obvious examples were Power Sword and Flamer. They were absurd. Flamer, even without zealotās ult was melting everything.
All games need balancing. Even PvE only ones. If you only buff weapons, you will need to buff enemies next time to keep some challange.
Highest difficulty should be hard. Instead, any Working Joe can come in with plasma shout vet and steamroll trough it. Itās not hardcore gamer demand, itās poor balancing and catering to casuals.
To me, the non-Stratagem weapons work fine against targets theyāre intended for. Against anything roughly human sized, they work great, I get tremendous use out of my Sickle nearly every game mowing down Troopers, Pouncers, Scavengers, Warriors, etc. They stop being useful however once targets get larger, stuff like Stalkers and Hive Guard and Devastators often show up in numbers and most of the typical rifles/SMGs/shotguns are really poor against these targets.
For me the big issues with large armored enemies is the inconsistency with which they appear. Sometimes they donāt seem to show up at all and you end up having an easier time than you thought, or they drop in all at once and overwhelm your anti-armor assets.