Happy with the patch, Fatshark is listening

February 24, 2023 - State of the Game
Reflections (v1.0.3 / Patch 4 Blessings on the Omnissiah)

The reflections below build on the Wishlist of Minimum Desired Improvements to Make Darktide Rock thread. Check out that thread for the full list.

  • (-) The crafting system was implemented as planned, but the item/blessing perks remain locked. That stinks. Hopefully they will address this in the future.
  • (++) The rewards and level of involvement needed to meet the weekly challenges feels much better. Ironically, given how quickly you can burn through them now, it may achieve the goal of getting people to do the challenges on multiple characters, which is great.
  • (-) The improvements to the item shop feel like a bust. Variance on grey items you purchase is way too high (280? to 380?) so it’s only worth throwing money at it if you’re swimming in $$$.
  • (+) Melks shop items seems better and more accessible given increase in Melk money.
  • (-) I don’t like that the Exchange’s green/blue items have much lower tier level blessings on average :frowning:
  • (-) The interfaces for tracking blessings are a mess. You can only see what you already have at the time you to go re-bless an item, so it’s a ton of menus to jump through. Instead of having a separate tab for each tier of blessings, would’ve been better to just have one that just shows the highest level you’ve achieved.
  • (-) Menu sorting is also obnoxious because it resets all the time.
  • (+) Supply of crafting materials feels better balanced and paced as well.
  • (-) Previewing cosmetics implemented for many things, and views enhanced in the premium shop, but you still can’t preview premium cosmetics on your actual character.
  • (++) Great to see the build slot system added! Makes it really easy and fun to track multiple builds! Great job there.
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