Long time ago, there was a livestream and a question was asked to game designers about weapon combos.
They were basically asked: why many weapons have fixed chains with different attacks in them? You have less control over your moves, if you want to do Light 3 right from beginning - well you can’t. Why not add more attack buttons for different attacks?
To which they basically answered: Weapon attack combos are a defining feature of each weapon, if we spread different attacks into more attack buttons (input keys), it will be more difficult to make all weapons feel unique. Therefore weapon combos are important to us and gonna stay. We want you to go through attack combos while you fight.
Back to the present, when there’s a ton more weapons added to the game, there’s an even greater incentive for complex weapon combos.
But what the mod did to halberd is a regression in that regard. Yeah it had some problems about its style before (Light 1 block cancel spam), but the 3.1 patch killed its identity.
Remember the dev’s idea about combos? Well now halberd completely bypasses it:
You have every effective move on your beck and call right from the start.
You wanna kill one target?
Heavy 1 stab -> Light 2 stab -> Heavy 1 stab -> Light 2 stab -> … and keep going until the mob dies.
You wanna kill one target with a quicker first attack, or breaking a shield?
Pushstab -> Light 3 overhead -> Pushstab -> Light 3 overhead
You wanna kill horde?
Light 1 -> block cancel -> Light 1 -> block cancel -> …
Full light combo is pointless, Full heavy combo is pointless - who even does them?
The constant chaining of same attacks looks boring as hell, the stab chaining into one another is a ripoff from Elven spear, and considering its one of the most effective moves of both halberd and Elven spear - this is bad for variety and distinction.
Not only the identity of the weapon is reduced, the animations look more unnatural. Like the Light 1 -> Heavy 2 sweep, especially when chained back and forth… these are the sweeps from the same direction one after another. Or the Light 2 stab after a Heavy 1 stab - it can go too fast and be unnoticeable and unimpactful.
TL;DR of my thoughts:
The previous halberd combos were fine, they were not supposed to be simple and accessible. The combos are a defining feature of each weapon and should be diversified, not simplified.
I just had to get it off my chest, sorry if it sounds unpleasant Incandescent, i heard you spent a lot of time working on halberd in the mod. Nevertheless it just goes against what i valued in halberd, or my approach to Vermintide in general. The “art” of weapons has top place for me, if its not looking good to fight with, if its not varied and creative, then its not worth any advantage you get instead.
Do you like new halberd attack patterns over the old ones?
- No, i would prefer stat changes instead to make halberd more viable and interesting*
*the stat changes could buff overall attack speed to make complex combos more viable, buff damage of both heavy attacks to make them worth, reduce the significance of Light 1 block cancel spam, increase penetration of stabs to make them semi-viable for hordes.
Do you use Heavy 2 sweep with the new halberd?
- Yes, often
- Yes, but rarely
- No, or practically not at all
Should “Light 1 sweep block cancel” be reduced in effectiveness?
- Yes (assuming there’s a buffed alternative for horde killing)