Gunner Ogryn, how not to be a greedy ammo guzzler?

I’ve only ever played bleed/melee builds on Ogryn. Those still seem really good, and I’m happy they did away with only heavy attacks being viable, and gave the Ogryn proper durability talents. I’ve always avoided the ranged builds on Ogryn, because players always seemed to use all the ammo and go down a lot. Back when I tried it, I think the burning stacks were brokenly OP.

Now I really want to try it, because the big guns seem awesome, however, with ranged builds, I’m at a loss. I could use some advice for the Twin-linked Heavy Stubber. I either feel absolutely mediocre in melee, or I’m shooting stuff and doing “meh, not bad” damage while suppressing shooters.

I think I don’t understand how the heavy machine gun Ogryn build works, but I love the idea of a heavy weapons support build that can do large bursts of damage.

Here’s my full build I’m using as of right now:

Charmed Reload + Blaze Away + the Bullet Storm talent with decent crit chance seems to help quite a bit with damage on the Mk VII, because it enables me to reach and stay at +35% ranged strength very easily. On the flipside, I can’t seem to find a way to deal with Crushers, so I simply have a stagger shield that can kinda stun them. I’m somewhat useless at killing them on my own though. Pretty much anytime I’m not firing the gun, I feel weak, and as a result, I have low overall damage output and I’m struggling to not run out of ammo. The frag bomb is a nice “get out of jail free” card against a crowd of armor, but it’s just one.

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You conserve ammo by hitting hordes with your melee weapon instead of dumping ranged into them. If there’s anything that’s more dangerous than just poxwalkers or lone elites, blast with your ranged. Also run around and open all boxes.

With the shield, if you H1 block cancel, H1 block cancel repeat you can kill crushers steadily. I also recommend picking the fire with the fast gun, it’s just so strong on everything below crushers and it’s not really worth dumping into crushers even with the rending on.
The explosion fire stacks are not really worth it unless you run more explosions than just the 1 big grenade. Kind of useless to apply a dot for like 120 damage on that. Rest of the build seems excellent

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I try never to waste ammo on trash enemies. I’ll give the fire talent a try. Good catch with the fire grenade talent, that’s leftover from when I was using the other grenades, where should I put that talent?

Your call entirely on where to put that talent, my own gunlugger build ended up with batter which you could also get if you drop something like the other explosion radius talent and 75% crit damage (which is deceptively small on Ogryn, since his finesse multis are ass)

As @eatingsand said, prioritise Melee whilst engaging Enemies who can’t shoot you back.

When using TLHSs specifically, you should brace, crouch and fire in bursts wherever possible. This reduces your Spread to surprisingly low levels, especially if you’re not moving.

TLHSs aren’t explicitly meant for sniping by any means, but doing these things can help you get some surprisingly good long-range accuracy with them and the reduced Spread benefits your Ammo efficiency overall.

If something’s too far away and you can’t find some breathing room to do that? Rocks or Grenade Boxes are your good friends.

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Concentrate any good? Reduces recoil, sway, while bracing but drains stamina.

I didn’t know crouching did anything useful, I’ll give that a try.

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It does! Well, usually…

Crouching, especially while not moving, massively reduces Spread on a number of Weapons.

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I found concentrate perfectly worthless myself but maybe I missed some interaction that would make it good

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I’m doing better now. I’m just used to Veteran with autoguns never running out of ammo. Last two matches, was a bit too conservative, and had ammo to spare at the end, but there weren’t any crazy modifiers.

I think it’d be nice if Lucky-Bullet’s chances of triggering went up to 50% for 10s on using your ability. Maybe if they replaced the effect of Maximum Firepower Keystone Modifier with that.

Really does feel like there should be another talent or something to help sustain ammunition for a gunner ogryn. Also, maybe the rending stacks up to 16 when hitting something multiple times like Veteran, or something similar.

There are also a lot of talents still that seem kinda stupid. Spray and Pray? 6s of just 15% melee damage after emptying your clip? I mean it shows a twin-stubber on the icon but the talent would be much better on the kickback or grenade launcher.

A lot of mediocre reload speed talents, another one that requires you empty your weapon for just 15% faster reload; one that requires hitting 3 enemies in melee for 15% faster reload speed. A measly 5s of just 10% damage resistance on elite kill. I guess you have to keep killing elites constantly to get 10% damage reduction. 3s of 20% movement speed on Ranged Kill.

I don’t know, but it seems there’s a lot of synergy for the kickback/rumbler + melee, but not for being a gunner.

The Ogryn constantly has to have an enemy nearby to club or he goes from being an awesome tank to being an oversized meat puppet. Steady Grip for toughness regen while bracing is great, but I don’t like the feel of twin-stubber Ogryn as much as any of the autogun spam builds for veteran. Veteran can supress, deal damage, and sustain ammo better. I would imagine the trade-off for Ogryn is being a big tank, but it doesn’t feel like that.

Updated the build, I sacrificed hitting multiple enemies generate toughness, 20% ranged resist and 15% damage after dodge/taking to get 12.5% damage resist above 75% stamina, the melee damage resist stacks, and the 5% toughness resistance tax, and in practice, it seems to make the gunner much more durable.

For Auric I wouldn’t bother with reload talents because PBB acts and counts as a reload, just take crits (mandatory for TLHB and Rippergun) and the rest in utility/melee damage. For Crushers in particlular you either quickly stack max DoT stacks (fire from PBB barrage and bleed from Flechette), or use Gorg TLHB with the rending talent, but IMO it’s not good right now. If not – you may try using a club with britleness blessing or even take the push talents (the one with britleness and one with extra force every couple of seconds).

For Havoc I wouldn’t bother with the Gunlugger at all, unless you’re in pre-made that is built around the Ogryn. I have a theory that Rippergun crit Gunlugger would actually be sick for high level Havoc if you bring crit zealot, bubble Psyker and ammo aura vet, but I haven’t tried that.

The build I linked is updated, and it works well. Mediocre against crushers, but the shield block-cancel works.

Biggest issue is that the low dodge count on the gun and shield makes it very difficult not to get caught by disablers. I feel like Bully Club would give more mobility, because taking a shield and a big gun makes it very difficult on special spam modifiers.

On regular Aurics I’m getting 450k to 650k damage; nothing crazy, but it works. Very similar damage output as autoguns on Vet, but it’s more large bursts of damage with Ogryn, whereas the Veteran can use something like the auto-lasgun almost non-stop.

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