I’ve only ever played bleed/melee builds on Ogryn. Those still seem really good, and I’m happy they did away with only heavy attacks being viable, and gave the Ogryn proper durability talents. I’ve always avoided the ranged builds on Ogryn, because players always seemed to use all the ammo and go down a lot. Back when I tried it, I think the burning stacks were brokenly OP.
Now I really want to try it, because the big guns seem awesome, however, with ranged builds, I’m at a loss. I could use some advice for the Twin-linked Heavy Stubber. I either feel absolutely mediocre in melee, or I’m shooting stuff and doing “meh, not bad” damage while suppressing shooters.
I think I don’t understand how the heavy machine gun Ogryn build works, but I love the idea of a heavy weapons support build that can do large bursts of damage.
Here’s my full build I’m using as of right now:
Charmed Reload + Blaze Away + the Bullet Storm talent with decent crit chance seems to help quite a bit with damage on the Mk VII, because it enables me to reach and stay at +35% ranged strength very easily. On the flipside, I can’t seem to find a way to deal with Crushers, so I simply have a stagger shield that can kinda stun them. I’m somewhat useless at killing them on my own though. Pretty much anytime I’m not firing the gun, I feel weak, and as a result, I have low overall damage output and I’m struggling to not run out of ammo. The frag bomb is a nice “get out of jail free” card against a crowd of armor, but it’s just one.