Hi there. I like how the Grudge Raker feels but find it very disappointing against Monster enemies. I perfectly understand that the weapon should not be allowed to deal its full damage against bosses: if it did, itn could quickly obliterate them from range as the size of the targets counteracts the scatter of the pellets. L4D2 also did the same by nerfing shotguns vs. Tanks and it worked well. But I feel like this game goes too far and makes the GR near useless vs. bosses. Too low Monster damage also means that Packmasters can survive a well placed shot from up close, which is counterintuitive to me given their size. I really hope to see this addressed in the future
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