Krak granades main role is killing enemies Ogryns and Monstrosities
After patch 15, Monstrosities take much less damage from explosion, Krak granades included
Krak lost a big chunk of potential and now it’s hard choose them over Frag granades… wich, in a situation where a bunch of Crushers spawn during an horde, can kill the horde, stagger and damage multiple Crushers
My idea to balance Krak granades is giving them a magnetic effect so that they can track a little the target, making easier to effectively hit it
Aim the correct terget is currently a lil clunky, plus enemies can do sudden movenents you can’t predict and so the granade gets wasted
They literally already do this though??? Unless you mean specifically for bosses, but that’d be annoying if you’re trying to deal with a crusher pack during a boss fight.
Anyway yeah a bunch of things got needlessly hurt because FS decided to nerf Rumbler by making all explosive weapons bear the weight of its sins. Did Trauma staff really need to lose its barely ok Beast of Nurgle DPS? Did krak deserve to have its boss damage reduced? Box? Frag nade?
The real solution is for FS to revert the explosion damage change and balance things sensibly rather than blanket stomping an entire damage type.
Uhm, but do you mean the sticky effect when you hit a flak/carapace/monstro enemy?
Because I swear more times I missed a Crusher for few centimeters and the granade didn’t change its trajectory… I meant I’d like the Krak was able to “follow” the target a bit