As much as I want to love them, they’re just not good. Reason being: too many shots to kill a standard target (even with old “Kantrael” version). Not enough rounds, and not enough rounds in total. Special modes are lacklustre.
And not enough damage proportional to engagement range.
Sad these are still rubbish. And yes; please - I’ve done all the builds with crowd control, but it’s just not what I want in a shotgun. I don’t need lots and lots of low damage, I need something that will blow a mutie off its feet. Knock a crusher on its backside. Will headshot a trapper at 30 metres.
Jerry is an unfair comparison, they have to machine weapons to survive the vigors of how fast his hands move. The actual mechanical calculations of the discharging weapon are seperate.
each pellet acted like a hit ray. If one or more of these would hit an enemy the weapon’s damage is applied. This means that if multiple rays hit an enemy it still applies the same amount of damage as if only one ray would hit the enemy
Nerf the total damage as it’d always apply along with some blessings and u have a great gun
Eh, shotgun is probably one of the more balanced weapon so far. Trying to make it as strong as Zarona Revolver is the wrong way to go, it should be the other way around.
The only lack luster thing about it is the special shell imo, probably could up their load speed so it’s more applicable in hectic situation or let us load in multiple shell at once.
The only shotgun that doesn’t suck is doublebarrel on vet weapon specialist free reload + 3 kills for guaranteed crit.
Even then it’s still not a great build when you can do way more with other guns.
Face it, shotguns are in an awkward place even in real life militaries.
Just for clarity; I wasn’t asking for the shotguns to be the zarona. I was just making the point that the zarona is effectively a shotgun in its impact and damage space.
I’m not entirely clear in my own mind how I would re-balance them. The issue I suppose is that non-sawn off variants are supposed to shred flesh on a single target (with high margin of error), but then we have enemies with these different damage types on different parts of their body…
IDK - but I’m expecting it to do devastating damage to anything that isn’t “armoured” - i.e. unarmoured, infected, maniac.
Flak - actually should probably take it. But not if I aim at your head. I’m not sure the full face flak helmet is a thing?
Carapace - it should do nothing really apart from a mild stagger.
Then special modes can play with that. So the agrii slug can pierce carapace. The Kant fire round should set non-nurgle enemies in to a suppression panic (like our new flamer friends). And the lawbringer … should cease to exist. No, joking, erm … I’m not sure. Maybe a taser dart than immobilises an enemy for 5 seconds? That way you could tie up a crusher.
I would also say that I think a “toggle” mode for special rounds would be more appropriate. It might not be lore/realistic, but having to spend 2-3seconds loading a special round? They aren’t special enough right now to make it really worth while. How about dual clips?
just to be clear…
I think that the shotguns are the best balanced weapons of this game.
However, if we consider a zarona revolver, they are weaker. And as they don’t want to nerf zarona revolver, then all weapons should be balanced toward the revolver.
Mark IX ?
You mean the Kantrael. Let’s give it it’s proper name! None of this renamed nonsense.
Anyway. That’s grand. I’ve genuinely no idea how good you are with it. I’ve heard that some people are amazing; but I reckon that said players would be like that or more with any gun.
I’m still sticking to my opinion that there are more than 50% of weapons that are better options than the shotgun. I know for SURE that the shotguns are relatively rare in pug lobbies. Well, I take that back; rare on players who finish a map.
I love it and do very well. Every other match teammates are asking “whats that shotgun”
But they do need buffing. sometimes it take 2 shots to kill a gunner other times it takes 6, it very inconsistent and the fire shot is ONLY worth using on bulwarks. It is TERRIBLE for anything else.
I only use mk9 coz of the highest base damage. And i like the hit detection given that it is a spread shot you dont have to be crazy accurate making quick shots easier.
The biggest problem with the shotguns is how the magic pellets work (it’s nonsense) and how the damage is calculated on depending on the distance.
With zarona you get the same performance on headshots at point blank and long distance, it makes no sense. In both cases you’ll need 2 shots to the head to kill a flamer. It can be reduced to 1 shot depending on the blessings you have, but blessings are an extra and should not be counted as part of the weapons’s normal functioning.
Shotguns need a buff on their close range dmg and stagger, and a debuff for long distances.