Posted this to reddit and was advised to post it here as well.
Here’s the situation: I’m playing Ironbreaker and I’m running the Gromril Curse talent. Two of my teammates are either down or out of action and my other teammate and I get hooked by packmasters. My passive is still on cooldown but the packmaster is dragging me away from the fight and I still have green HP. Realistically I could still survive this engagement if I stay in the green until my passive procs and Curse frees me from the disabler. Unfortunately we get the “defeated” screen before that can happen.
Fatshark, can you make it so we don’t lose until there is legitimately zero chance of us surviving? It’s not just Gromril Curse that can free you either; friendly fire from monsters and other specials can either knockback or kill disablers thus freeing you from their grasp. In cases where you’re disabled, but not technically down (by which I mean you’re not into red HP yet), I’d suggest a 20 second timer from the time you get disabled before you actually lose the mission and if you go into the red before then, the mission should just end as normal. Either that or just wait until all players are officially in the red before giving us the “defeated” screen.