Remember how in VT1, you got crafting materials when you failed runs but made some progress? I didn’t longer than I’d like to admit.
Given how there is a severe green dust shortage at high-level play, I propose the following: if you fail a run, you recieve dust, but with a caveat - the higher the difficulty, the higher quality dust you get, but with the possibility to choose between the highest quality for that level or higher quantities of lower-quality dust if applicable.
I envisage the system like this:
Recruit: You get nothing (or maybe just a bit of Green, or even extra XP)
Veteran: Green Dust
Champion: Green (more) or Blue (less) Dust
Legend: Green (considerable), Blue (some) or Orange (a little) Dust
What do you think?