Grail Knight feedback

Add on to this how effective range can be in general too. It has way more utility than just killing Specials.

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You are right.
My point is that in VT2 without range you have a lot more problems and you are at 50% efficiency.

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I never feared gas and stormers more than during the games I played GK. They are the bane of my existence. No DR to make them hurt less.

Have you heard of our lord and savior barkskin? He also has access to THP talents that are very easy to satisfy as he has all the tools necessary to cater to either staggering or killing. The cleave ult paired up with THP on kill is very powerful. Same with crit insta kill with THP on kill. With weapons like SnM and all the shields, even mace by itself makes THP very easy to acquire via staggering. So granted you can’t deal with things that are far, it is easily made up via the ability to heal himself up again reliably.

to be perfectly honest, Grail Knight isn’t particularly durable for a 150 base hp career

Merc comes out tankier by virtue of damage reduction alone, Foot Knight too

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This doesn’t work. The rest of your text also reads like something that can only come from someone who either didn’t play GK a lot or at all.
I also seems like you should try playing difficulties where incoming damage is alot higher than what you can just “heal yourself up reliably”.

Yeah it does.

All THP scales with difficulty. More things to hit = more chances for THP.

This doesnt work. You notice that rather quickly when you actually play the career.

Regarding your PoV about THP. How far will you come when a single rat removes 20% of your life bar but grants 0.5 points back on kill? Damage trading will get you into Legend and eat your face in Cata, even as Zealot.

I’m sorry that dude is experiencing bugs. Also the game is more than slave rats and stop hit trading. But even if the game was only slave rats and hit trading then adjust your playstyle accordingly and take the THP on Stagger talent. Cata sends a new horde every time you blink so that’s a whole lot of Thp to grab.

tbh I prefer on kill for cata, there’s more elites to go 'round :yum:

Really though the thp talent you take will generally depend on weapon choice and personal preference

My opinion: With a press F to delete everything ult, he really doesn’t need damage reduction. GK brings way too much raw damage to justify making him unkillable like Zealot. 150 hp plus necklace property is just enough to survive a heavy attack before you kill everything in the room. If he was any tankier then there really wouldn’t be any reason to play Kruber’s other careers.

CW’s be raining down looking like a delicious basket of white health just waiting for you to get them before the Shade does~ :drooling_face:

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yeah I can’t say I disagree :sweat_smile: I think he’s overall in a good spot balance wise. We’ll see where fatshark goes with him (his tooltips could use a bit of cleanup too)

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I was thinking it could have been cool to have one of the level 30 talents modify your ult to be a short dash (like Handmaiden) with a lance through enemies (killing not knocking away), and ending allowing you to throw the lance (once) as a ranged attack. That could help with his complete lack of ranged, it could replace the movement speed talent.

I don’t know anything about Warhammer lore so I don’t know if that would even fly.

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I do think his blessings need a bit of adjustment, so he’s not so heavy on RNG to get value. Most of his talents are in a good spot (with one or two exceptions), but the gap between the weakest and strongest blessings is huge, and the str pot talent doesn’t really work out in games where people want grims.

Not sure how i feel about the crit instakill talent either, seems to have the same RNG issues.

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I mean, if the two people without grims are running proxy I would think you could still get good value, though I appreciate that is extremely unreliable in QP. Seems like it could still be valuable in a coordinated team though.

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Yeah the downside of the crit talent is that he has no bonus crit to work with at all unlike other classes with talents that capitalize on crits

Definitely could be if you were coordinated, but most people as far as I know just play pubs, and coordination there is just hoping someone shoots the disabler that’s on you at some point. Seeing as GK tends to get put on grim duty it’s just kind of a pointless talent a lot of the time, your pubs just hold onto them all run.

Yeah exactly, it’s a cool idea but he doesn’t really seem to have anything enabling it. Super strong if you get lucky, but if you just don’t roll well it’s again kind of a dead talent. Those are really the only ones I dislike, outside the standard “why does he even have healshare” thing that applies to basically every class.

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Yeah I was thinking that if he had even a single weapon with a horizontal cleaving attack with bonus crit he would be bonkers at horde clear with this talent.

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What about Slayer ? I mean, sure, he can have the throwing axe (which I suck at aiming with) ; but most people I see playing him run 2 melee weapons for the level 10 perk bonus.

Slayer can leap to specials or out of corners

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I like it. GK’s ult would still be different from everyone else’s with this talent idea too.