Both Merc and FK are way more durable, selfreliant and partyenabling than GK. As long as some of the talents aren’t reworked (e.g. tHP regain after hit) or completely changed, GK is only the third best pick for high difficulty content.
Both Merc and FK are way more durable, selfreliant and partyenabling than GK. As long as some of the talents aren’t reworked (e.g. tHP regain after hit) or completely changed, GK is only the third best pick for high difficulty content.