Would make the mode more interesting if we could light up the place when needed.
Make the flares pick ups that go into its own special item slot. You can carry like 5 of them at once and they burn for about 2 minutes and light up roughly a 10 meter area.
I do like the idea of packs that can be picked up like the ammo and medi packs and deployed as a light source. Kinda neat. Adds a dynamic of choice. Do I grab the light pack, the book, the medi or the ammo? What is my most effective pick up?
Only issue with flares is that you run out of commands to use them. Pretty much all my buttons on my controller are assigned and I cannot even remap them currently.
I can walk pretty much blind through the levels. It´s just mapknowledge after a couple of runs.
And even without the lights-out modifier is fine like it is. Either poeple prepare for it or not. Flashlights aren´t highly needed. The enemies have a shortened sight aswell, Vet can highlight a lot of enemies and what poeple should actually use is the âping an eliteâ-button.
More light would just break the immersion and the whole modifier would need to get rebalanced. And at some point they could even get ride of it thenâŚ
Thanks to map RNG Iâve been able to play a lights out mission maybe two times total since beta, so maybe theyâve changed things, but I disagree that itâs fine as it is.
Memorizing the maps and navigating via tagged enemies isnât good for immersion either. Maybe donât do floodlights then, maybe give us consumable flares, add some more ambient lighting from torches and candles, give enemies light sources too â point is any one of these things would help players get around better and would maintain or even improve the atmosphere, which I agree is important for lights out missions.
Or just leave on lames out, game has enough bad mechanics without shooters in the dark. Even these ânewâ modifiers are dragging hard on me because of how often x/lights out is up.
The issue with lights-out maps, for me at least, is joining a run in-progress and not having an opportunity to equip a weapon with a light on it.
Itâs fine when you get the pre-mission lobby and can equip your lasgun or whatever, but dropping into a run thatâs already started and not having a weapon with a light on it really sucks.
I can agree, but an argument can be made for looking at the available missions. If I see Lights Out with Books, I am going to prepare for that scenario. Even if I just random. Or, just pick the mission without it. I have never picked a 3+ without it filling. Having to wait a minute or two to be lobbyâd is not the end of the world.
Thatâs an option, sure. In my case I almost exclusively use QP and donât even bother looking at what missions are available, so your solution would basically mean that I just never use a weapon that doesnât have a light on it.
I personally want more variety in my kit choices, not less.
Lights Out seems significantly more difficult and time consuming than other modifiers. I think the rewards should be significantly better⌠like double the dockets at least.
Nah doing the lighting properly is atmosphere, lazily disabling it and having nothing shining from above is lazy and I donât care for it. Its a hive city, not an underground cavern. Light is gone even on the upper hive levels if they remember it on others. Its lazy and its bad, and now weâll have like a month of bad modifiers fused with it and the other no visuals mods as if could be legitimately liked for any other reason than potato rig performance increase cope.
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight! @FS !
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight!
Ogryn NEEDS a dam Flashlight!