"Get Back in the Fight!" - plea to FS from veteran's community

I’ll be short. If your assessment was correct, and it was a talent that was both picked rarely AND not very impactful, then surely simply including it into veteran class’s set of base properties won’t create any balance issues? Quite a few people liked it, after all.

I mean, it’s already in the game (so no extra work required on your side), and veteran isn’t exactly overtuned class (quite the opposite, tbh). So, let’s slightly buff it this way, may be?

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What’s wrong here? Unless you are spamming golden toughness, you are quite fragile and your toughness may evaporate in a couple seconds when facing a regular chaff.

It took one nerf and the vet community returns to 2 years ago

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Stealth buff to Exec Stance as that has stun and slowdown immunity built in. Just have to be proactive instead of reactive.

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I’m so sorry for being a Vet main!!! Please don’t lump me in with these people!!!

Executioner’s Stance enjoyers stay winning. :flexed_biceps:

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I am not a vet main and I also think vet laggs behind. Although in my opinion the presented buff is not the way to fix it.

Edit: to clarify I am talking about vet without shout and iron will

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but slow and stun immunity are huge advantages of executioner stance right now. giving that to veteran not using executioner would just be more nerfs to the advantages of that ult. sort of like when they made it so you’re suppression immune as vet instead of when using executioner. definitely a buff for vet, but also a nerf for why you’d even pick exe to begin with. and balance wise having thy wrath be swift (stun immunity + speed boost) is one of the few things zealot has over veteran right now as well. I often am just running shovels, axes and power swords with executioner stance so I can just melee for free with their insane levels of melee damage and no danger…you don’t even lose power cycler for getting melee’d. I’m pretty sure the check for dropping it is on stun, so it doesn’t occur.

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That and grenade spam, he is also capable of really damn high melee damage that being said though I’m not particularly bothered by vet personally.

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It’s nowhere near what Zealot can do - while being rather resilient (what is required for a melee fighter), not to mention psyker (VoC-less vet is about as fragile as psyker, while not having damage output of the psyker, so it’s not clear why he is so fragile then, to balance for what?). You are currently pigeonholed into using VoC off CD and kraks - or you won’t have good times. Due to how mobs’ damage is geared around everybody spamming golden toughness, if you don’t use it, you are literally obliterated sometimes by a bunch of trash mobs. So anything that would help builds that don’t use the “meta” Abilities and Blitzes is welcome.

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Literal skill issue

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It’s literal game balance issue, when a crowd of trash mobs hits you simultaneously with a power of a train, because that power is geared to be able to penetrate golden toughness FS assume is always on - but you don’t use it in your build. If you are fine with being an one-trick pony playing the same 3 builds for years doesn’t mean everybody else is.

Couldn’t agree more. Vet is the only class I currently dislike playing.

Psyker is actually very sturdy on a proper melee spec: just a dream and quietitude let you regen toughness by getting hit while giving constant 25% damage mitigation. Cannot go much more tanky than this.

In comparison when you play vet you have to constantly work for your toughness and damage mitigation by generating kills. Which is fine as long as you have enemies Infront of you which you can kill in 10s otherwise you gotta tug your tail and run or hope you have your shout ready…

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LIteral skill issue as trash mob damage has never been touched since the launch of the game and golden toughness didn’t exist back then. And trash mobs were more numerous back then.

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There is a literal max cap (slots) of enemies that can hit you simultaneously (you’re technically never fighting more than like…is it 8?… enemies at a time), a mechanic that reduces incoming melee damage taken by number of targets near you, and the ability to shove in 360 degrees at the cost of 1 stamina which resets every enemy. You can close slots by standing near a wall. Due to high TDR vet can sustain several hits sequentially without breaking DR. A dodge or shove should solve most of your issues.

Vet is not as tough without Shout as zealot, for sure. But he’s hardly a total squish ball.

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What? Tell me more of this magic. I see no high TDR vet can use to negate multiple melee hits

If you’re in coherency (for Close Order Drill) you can take two melee hits from any enemy but a crusher, mauler, or bulwark without breaking Iron Will. You can take additional hits if you’re in Gold Toughness or using Exec Stance or have 50% TDR from the Infiltrate subnode or if you’re killing things or if you’re using Exhilarating Takedown.

And as you probably have noticed while writing; each and everyone has a very strong condition resulting in you not having access to those the second you need them

Exe-Stance requires good game sense and situational awareness. Not to mention the fact you’re supposed to play around your team mates.

ES is a literal trade off: Lower melee survivability for a flat range damage boost and highlight.

Game is not balanced around Quick Play. If it was, classes would have no identity.
Every class has a build to queue in by yourself. Exe-Stance is not one of these builds.

My advice, get a big man to play with you or couple friends.

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But it is, that’s why there is no class lock.

Plus there is no pre-mission team up in the hub and permissions screen timer is only 1min long, wich implies you don’t need to plan and discuss anything.

Wich in the context of quick play button exists and provides higher rewards means that the game was balanced around quick play.

On top of that there is barely any identity, everyone has access to both anti armor, aoe clear and high mobility.

The difference between iron breaker and battle mage or between kruber GK and Saltz BH is severe.

In DT I don’t feel that. Like ogryn and psyker sure. But overall your are playing with a generalist all-rounder good-at-everything build. Any vet build has access to spam nades. Grenadier isn’t a dedicated build.