Yeah sadly…
Classes are bit more rounded, but they were not build with quickplay at its core. All classes feed of each other in same way.
Yes you can run 4 vets, but it wont be pretty.
Which part of quickplay is confusing? Also a minute is enough to change a build or so.
Classes have more little of general purpose yes, to make it easier for new people.
Use coms? Type in chat?
Again, it’s quickplay. The main idea it to find games quickly and put people into empty slots. Highier rewards are just for that:
You get what you get, you don’t get to pick a map = But we’ll reward you with bonus xp.
I understand what you’re saying but I think you’re bit too dramatic.
They all have their playstyles and identity. Difference now is that multiples characters can fill that slot now. And it’s a good thing.
Cool, but you can build the same roles in Darktide and I don’t think it’s a problem. Just gives you bit more flexibility
You can get most of VT playstyles in DT on multiple characters and it’s a GOOD thing.
Because let’s not act like FK and IB were so different in the way they are played.
Well, it’s just you man I don’t know what to tell you.
Each class have 3 auras, Abilities and branches pretty diverse I think.
It is now
That’s kinda stupid way to balance the game, if so - as the game is almost exclusively played via Quickplay, or in random groups in general (yes, even Havoc).
I’m confused.
Should be the game be balanced around quickplay?
I think it does not make a difference as it should be balanced around the health pools of damnation. How and where you encounter said enemies should not matter.