There is several issues i want to discuss or see the answer why is it build this way.
This post probably will come off like it full of resentment and frustration and i will say completly honestly - it is. Still, im here to say it out loud, i did buy the game, i should have some decency delegated to me to see the response and just maybe have a chance to see that all of it will be gone. Or maybe not, some of the stuff i have problem with is so confusing that im not sure its a mistake.
English is not my first, so im sorry for anything that can be frustrating with this message.
Why is there is possibility to connect to in-game store to buy micro, when connection to Mourningstar is coinflip? Why is the core part of the game and means to to play the game is overlooked while transaction store is always aviliable.
I like many others have expirienced problems with connections, and as you can see (Reddit - Dive into anything) people found some very funny solutions to mitigate connection issues. Solution that depends on external source of income for the company, not the core expirience that player is buying, its to say the least very ironic.
Why we dont have the ability to kick players on Mourningstar?
With addition of Havoc and you very well aware of this issue, but still, after a month we dont see any solutions. If studio for any reason dont want to add ability for players to get rid of those they dont want to play with, explain to me why.
I did this several times already. But what do you think feels worse to just get kicked after the game because you were not good, or outright asked by people to leave. For me even typing âCan you please leaveâ is already kinda gross, its even more gross when people refuse and you need to just bite the bullet and restart the party all together.
Cosmetics in the game is just not good, we all know it.
Personally im kind of glad that studio seems to overlook it, but i have friends who love to buy and support the company, to see what they are paying for sometimes is just painful.
Havoc reset system, one week wait, all of it just very very bad.
My question is why it designed this way? Is there some sort of genius we all missing? Why is this so complex and frustrating when it should be straight forward? Its 40 ranks and you update the state of it as soon as everybody finishes the game. Host updates this way, systems knows that the highest completed this week was this rank, people can see it on the Havoc party screen, but its not updated for anybody else exept for host. Just why?
I explaind this system to other people who i know who work in game dev on different projects, first of all nobody believed me that it works this way and than, lets say criticism was very inpolite.
What up with net on the Trapper? Why it goes trough the enemies?
There is very well designed system to use horde as sort of meat shield. You can clutch by using horde to your advantage, snipers can kill other enemies, and so on. How exactly this counter intuitive stuff that trapper is doing land itself in the system. Im getting that it is a design decision and not a bug, so question is why?
P.S.
Why cant i name my character Rasputin in game?