Gear stats don't matter - I've tested it

Gear stats either (i) don’t matter; (ii) are bugged; or (iii) there are other factors not shown that are more impactful.

I tested these two cleavers in the meat grinder on difficulty 3. The one with power level 297 has higher stats in every category and has more than 100 power level more than the level 192 cleaver. Despite these facts, the knife with 192 power level actually does more damage per attack. I’ve tried this vs armored and unarmed enemies. I’ve gone into and out of the meat grinder multiple times starting with either weapon as the first “test”. Same results every time.

I’m still having fun with the game, but it feels really bad when I drop 20k gold on gear that SHOULD be better than what I’m using (I bought this cleaver and have a similar story with the gun I bought), but nevertheless I’m stuck using the old gear because it is functionally better.

We need more clarity on how gear works.

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I’ve found similar findings. I’ve taken two axes and the worse one with worse stats performed better. There’s seemingly no rhyme or reason to what stats do or what stats are worth looking at or whether stats matter at all. Lower rating weapons shouldn’t feel outright bad, but the quality should be reflected in the rating number, otherwise the numbers don’t matter.

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Meat Grinder may not be an accurate representation of the actual damage weapons do in-mission.
I’ve played with high level players and going into Malice with different levels is a night and day difference.
With a party including level 20s or 30s, they’d kill unarmored Ragers in one hit from their chainswords, something that would take me 8 hits from the Catachan pattern sword. One hit would delete half the health bar off the end level boss and Plague Ogryns melted in 3 seconds flat.

Supposedly we’re getting a full rework of the weapon stat displays so a lot of these problems should be addressed soon.
For what it’s worth, I don’t think numbers should matter much at all. It’s a co-op action game after all, not an MMO.

I suppose Meat Grinder being broken could be a thing. That said, my point is that it is not just the “display” of the stats. There is something functionally off from what is displayed to what is happening in game. Even if the displayed stats were SUPER clear, the higher tier cleaver should have outperformed the lower tier because it is higher in every category, but it didn’t.

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I understand completely. It really shouldn’t be like that.
Apparently the bars have a meaning of some sort but what that is is a complete mystery. What the stats actually do is esoteric information only understood by the arcane code monkeys at Fatshark HQ.

You missed my point. You state that "apparently the bars have a meaning of some sort . . . ", but that is clearly not true from my test. The weapon that had higher stats in every single bar / category, and a higher power level, did less damage than the lower level weapon. This proves that either the Meat Grinder is broken, or the stats don’t, in fact, have any “meaning of some sort”.

Uhh…awkward moment but i think you were testing it on elites for their hp bar right…so the 4% melee damage is actually 40% because of a bug so thats why it was doing so much.

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There’s something ducky in Kentucky. Devs better get on that asap. Whether it’s the meat grinder, the weapon or the stats, something’s off by quite the margin here xD

Nah its fine, he just didnt realize there about the bugged trait. The gear score is accurate and still makes sense, its just a poor design because there are no numbers since its a bar.

I definitely noticed a difference in T3 when I got a master crafted Ogryn dagger 100+ pts better than my previous dagger.

I meant apparently as in Hedge says they do. I honestly have no clue myself.

I’d still like some proper explanations.
What’s Rending? What does Cleave Damage do? What does Crowd Control actually mean?
It’s all a mystery.

You’re not wrong its rather useless to not state it, but if you really want know. Here you go.

But the guy who posted this thread should really delete it because his test are just flat out inaccurate.
Not his fault, he didn’t know about the bugged affect making 4% damgage into 40% elite damage. However, its giving people some inaccurate beliefs because he “tested it”

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Oh thanks for this, I’ll watch it.
30 minutes long but it’s better than fumbling about waiting for Fatshark to put this info in the actual game.

The big thing to take out beside the stat is how weapons # actually work. I’ll type it out so people that pop on here can actually get the TLDR understanding of it. Note that below is SUPER min maxy stuff so its not super important, but if have the “best” weapon" read below I guess.

Basically Rating # is based on the stats, which is the 5 bars. The higher the bar the higher the number, makes sense. However, there are also stats for the traits and passives, like 4% melee damage(elites) and devasting strike. These also add to the Rating. The difference from a gray to a orange(yellow) is 160. This is the “optimal number” meaning you perfect upgrade rolled from gray to orange thus giving you the “highest” rating. The important thing here is that gray’s rating are from PURE stat, as green and higher have passive/traits meaning that they add to the Rating. This means it is optimal to upgrade gray to yellow actually because high Rating gray = high base stat weapon. The reason why you don’t want upgrade starting at blue or green is because when you upgrade a weapon from gray to green and eventually higher it can go up by either +10, +25, and anything inbetween meaning that 395 green might be a 370 white or a 385 white meaning you can’t accurate tell the stat since we dont have numbers only bars. This doesn’t mean you can’t upgrade starting at green or higher, but its more reliable and min maxy to start at gray. Its believed that the highest # gray is 400 because 400+160 = 560 then add red in future and that makes it 600. There have been claims of having 390ish grays and someone said for certain they had a 353 gray. So there are definately high # grays out there.

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Why couldn’t it be a simple Power rating like in the other -Tide games ?.. We’re reaching astronomical levels of unnecessary complexity.

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Yes

Thank you for sharing. Does not look like I can edit my post, but I think I’d rather leave it here so people can read the chain / watch the video you posted. I certainly was not aware of the random bug that just happened to make my “test” invalid… I do wonder how many such bugs are in the game because I don’t think this is the first time I’ve encountered a similar problem (although, obviously part of that must be from me simply not knowing all the stat calculations).

This still doesn’t mean that a non-upgraded (natural) Orange cannot have a higher rating than what you would get by maximally upgrading a Gray with maximum (starting) rating.
Not saying it’s not how it works. Just saying that no one knows except for FS (AFAIK)

Sorry this is untrue, a max gray would be estimated to be 400ish, we already have people claiming they’ve seen 395 grays. Gray to Yellow rating difference is that you add +160 to them, as thats the rating you get with optimal perfect upgrades. That means the max would be 400+160=560 orange/yellow, which is just a perfectly maxed out gray so their stats are just the same. If we were to assume your statement is true than there must exist an orange that has a higher rating than a perfect max starting rating gray +160. However, that would mean it has somehow past the threshold of 160, which is impossible since upgrading perfect is 160 rating more. There can only be 160 point difference because the difference of a yellow to gray is the 2 traits and 2 perks on the guy which at max is 160, thus there can never exist an orange that has a rating not unobtainable by a gray. But that isn’t the point.

The bigger point to take from this is that I could have a white weapon that is better stat wise than an orange weapon. This sounds weird because logically Rare weapon = better weapon.