Issue Description (Required):
GUID: 8df4a831-c780-4a6a-83f4-6300ed325298
Log File:
Info Type:
[Engine Error]: Not enough memory reserved for heap ‘lua_heap’, reserved: 1073741824, required: 1073807360, size: 65536
Assertion failed size + commited <= heap->_reserved at D:\a\d\rel_engine_darktide\release\2025_04_29_Patch1.8.x\runtime\foundation\memory\heap_allocator.cpp:209 in function stingray::HeapAllocator::add_area_cb
<>
<>startup = false<>
<>shutdown = false<>
<>editor = false<>
<>direct_storage = true<>
<>
{00007ff715a30000, 0247d000, 6863d599, 6e84ae69-8ab6-437d-ab01-ae30081734f5, 00000001, D:\a\w\live_engine_darktide\release\2025_04_29_Patch1.8.x\engine\win64\release\Darktide.pdb}
0x00007ff715a30000:0x000000000066ba60 swprintf
0x00007ff715a30000:0x000000000066ad8c swprintf
0x00007ff715a30000:0x00000000006bbea1 swprintf_s
0x00007ff715a30000:0x00000000006d15b1 _vsnprintf
0x00007ff715a30000:0x00000000006bbc05 swprintf_s
0x00007ff715a30000:0x00000000002e12bb snprintf
0x00007ff715a30000:0x0000000000b20164 _snscanf_s
0x00007ff715a30000:0x0000000000b1fde4 _snscanf_s
0x00007ff715a30000:0x0000000000b20b63 _snscanf_s
0x00007ff715a30000:0x0000000000005c82
0x00007ff715a30000:0x0000000000390b7a snprintf
0x00007ff715a30000:0x00000000000065ae
0x00007ff715a30000:0x0000000000b0eca3 _snscanf_s
0x00007ff715a30000:0x00000000002e57d7 snprintf
0x00007ff715a30000:0x00000000002e6b8c snprintf
0x00007ff715a30000:0x00000000006d3bf1 _vsnprintf
0x00007ff715a30000:0x000000000024dda3 vsnprintf
0x00007ff715a30000:0x000000000024d6c0 vsnprintf
0x00007ff715a30000:0x0000000000239096 printf
0x00007ff715a30000:0x0000000000239a09 printf
<>
<>Mod:CollectibleFinder = true<>
<>project_branch = rel_Patch1.8.x_external<>
<>mission = hub_ship<>
<>GPU Driver = 57640<>
<>steam_id = 1100001156aa30f<>
<>Mod:Decode_Helper = true<>
<>Mod:DogWhistle = true<>
<>instance_id = aws-asg–aws-us-west-2–empty-violet-roadrunner–i-0f82815218ace488f–server-7–1751992925<>
<>engine_revision = de483f3bf6bd902101ea3b14167f9b55b1348afb<>
<>circumstance = default<>
<>realm = modded<>
<>GPU = NVIDIA GeForce RTX 4070<>
<>content_revision = 111563<>
<>platform = win32<>
<>build = release<>
<>mission_id = 8fced534-97e8-4553-9a2d-4bb646a1c97d<>
<>steam_app_id = 1361210<>
<>project = darktide<>
<>is_modded = true<>
<>Mod:Tree_Helper = true<>
<>teamcity_build_id = 558064<>
<>auth_platform = steam<>
<>session_id = aws-asg–aws-us-west-2–empty-violet-roadrunner–i-0f82815218ace488f–server-7–1751992925<>
<>steam_user_name = Austrian Death Machine<>
<>server = false<>
<>Mod:true_level = true<>
<>game_version = 1.8.0-b558064<>
<>num_missions_started = 27<>
<>Mod:dmf = true<>
<>game_resume_count = 0<>
<>game_session_id = 83afb09d-51b6-429d-bf66-3e54d1467013<>
<>rendering_backend = dx12<>
<>Mod:Healthbars = true<>
<>launcher_verification_passed = false<>
<>steam = true<>
<>machine_id = d7a5f0d8-8a40-4ad8-ac86-d851373ee673<>
<>modded = true<>
<>backend_env = prod<>
<>account_id = 609057ac-afb0-47fd-a6b9-1a804f33f70e<>
<>masterdata_version = 111563<>
<>1<</Crash version>>
<>memory<</Crash type>>
<>main<</Thread name>>
<>win32<>
<>de483f3bf6bd902101ea3b14167f9b55b1348afb<</Build identifier>>
<>release<</Build type>>
<>556255<</Engine build id>>
<>Developer Build (1.3.8.31975)<</Product version>>
<>8df4a831-c780-4a6a-83f4-6300ed325298<>
<>0<>
<>— CPU
CPU: AMD Ryzen 9 3950X 16-Core Processor
Vendor: AuthenticAMD
Logical processors: 32
Family: 8:15, Model: 7:1
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00010110 00100000 00001000 00000000
ECX: 01111110 11111000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 65453MB
Available: 49560MB
— OS
Windows version 10.0 build 26100, 64 bit
Windows 11
Machine ID d7a5f0d8-8a40-4ad8-ac86-d851373ee673
— Graphics
Graphics card: NVIDIA GeForce RTX 4070 (DirectX 12.1, 12011MB) Driver version: 57640 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Driver version: 10.0.26100.1150 Hardware Accelerated GPU scheduler: false
— Desktops
Monitor 0 (3440x1440): left=0 top=0 right=3440 bottom=1440
— Network
Network interface: Killer E3000 2.5 Gigabit Ethernet Controller #2 (IPv4, IPv6)
Network interface: Killer E2600 Gigabit Ethernet Controller #2 (IPv4, IPv6)
Network interface: Killer(R) Wi-Fi 6 AX1650x 160MHz Wireless Network Adapter (200NGW) (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) #2 (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘../bundle’ is on SSD
full volume information
name: C:\
filesystem: NTFS
drives: 1
1. drive type: SSD, bus type: NVME
<</System Information>>
<>SSD<</Volume Information>>
<>enabled<</Direct Storage>>
<>C:\Users\mehoy\AppData\Roaming\Fatshark\Darktide\console_logs\console-2025-07-08-16.41.56-8df4a831-c780-4a6a-83f4-6300ed325298.log<</Console Log>>
<>C:\Users\mehoy\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2025-07-08-16.41.56-8df4a831-c780-4a6a-83f4-6300ed325298.dmp<</Crash Dump>>
<>
Memory
Total: 65453 MB
Available: 57682 MB
Used: 7771 MB
Peak Used: 8790 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 69549 MB
Used: 16487 MB
Peak: 16926 MB
Tools Memory
Total: 0 MB
Used: 0 MB
<</Memory Status>>
<>
Allocator Name: Total size: Used size: Percentage: Peak size
D3D12Memory 7 170 758 K 4 652 850 K 64.9 % 7 417 626 K
texture_streamer_slot_heap 1 835 008 K 968 128 K 52.8 % 1 835 008 K
#ID[8b36aa40] 44 416 K 48 448 K
#ID[e4378318] 42 304 K 46 272 K
#ID[e5a8544a] 31 936 K 36 480 K
#ID[85882a0e] 28 160 K 31 104 K
#ID[acfe5d43] 23 680 K 32 704 K
#ID[447f3add] 23 360 K 32 128 K
#ID[b4ff3edf] 23 040 K 31 872 K
#ID[0f1a29a5] 20 544 K 29 952 K
#ID[eb3c3470] 15 296 K 17 856 K
#ID[25b4c643] 13 568 K 19 008 K
#ID[6e5a3f56] 12 736 K 13 120 K
#ID[7e8b080f] 12 480 K 13 440 K
#ID[e514d1dc] 10 624 K 16 064 K
#ID[3390aba5] 10 240 K 15 488 K
vertex_buffer 1 671 168 K 755 607 K 45.2 % 1 671 168 K
comitted_render_targets 1 497 856 K 2 104 576 K
NO_CATEGORY 1 497 856 K 2 104 576 K
comitted_textures 1 274 336 K 1 470 728 K
#ID[becf238c] 882 760 K 649 144 K 73.5 % 1 024 608 K
#ID[78610b01] 70 128 K 69 987 K 99.8 % 70 304 K
#ID[6e5a3f56] 50 352 K 49 721 K 98.7 % 72 264 K
#ID[3a0be8e8] 49 280 K 49 151 K 99.7 % 49 280 K
#ID[b032bb5c] 43 712 K 43 690 K 100.0 % 87 424 K
#ID[05d802ac] 29 312 K 29 013 K 99.0 % 29 312 K
#ID[8b36aa40] 24 052 K 23 786 K 98.9 % 24 768 K
#ID[9e302b8b] 22 336 K 22 015 K 98.6 % 50 564 K
#ID[9864667b] 18 048 K 17 403 K 96.4 % 119 360 K
#ID[a27b4d04] 13 120 K 9 284 K 70.8 % 13 120 K
#ID[95a12b1d] 11 692 K 1 082 K 9.3 % 11 692 K
#ID[6dfa0258] 10 944 K 10 922 K 99.8 % 10 944 K
index_buffer 348 160 K 121 345 K 34.9 % 348 160 K
gpu_particles 324 096 K 2 614 K 0.8 % 324 096 K
#ID[ac23744d] 260 992 K 1 999 K 0.8 % 260 992 K
#ID[75314ba6] * 2 26 496 K 279 K 1.1 % 26 496 K
#ID[75314ba6] * 2 18 048 K 145 K 0.8 % 18 048 K
#ID[492e409b] 17 984 K 144 K 0.8 % 17 984 K
D3D12FrameAllocator * 2 139 264 K 0 K 0.0 % 139 264 K
D3D12UploadAllocator 32 768 K 0 K 0.0 % 32 768 K
buffer_heap 20 480 K 19 904 K 97.2 % 38 912 K
D3D12Descriptors 11 174 K 4 861 K 43.5 % 11 174 K
page_allocator 3 849 600 K 4 011 136 K
generic_allocator 2 635 968 K 2 321 008 K 88.1 % 2 588 544 K
resource_manager 1 828 436 K 1 982 220 K
wwise_event 716 960 K 810 228 K
animation 578 216 K 631 510 K
material 282 939 K 318 913 K
state_machine 63 733 K 67 913 K
lua 60 937 K 61 010 K
shader_library_group 29 317 K 29 317 K
slug 18 171 K 18 171 K
oodle_net 16 512 K 16 512 K
package 11 752 K 11 752 K
unit resources 217 477 K 691 919 K
MeshGeometry * 2854 132 606 K 466 636 K
RpsDataPool 78 070 K 237 942 K
lan_transport 35 843 K 35 844 K
WwisePlugin 29 868 K 60 690 K
Application 24 531 K 24 560 K
SceneGraph * 11773 23 956 K 23 956 K
script 19 350 K 31 203 K
ResourcePackage * 4390 17 666 K 21 093 K
MaskedOcclusionCuller 13 711 K 13 711 K
animation_blenders * 14 11 306 K 12 865 K
heap_allocator 1 356 032 K 1 049 026 K 77.4 % 1 356 032 K
(generic_allocator)
lua_heap 1 048 576 K 1 048 575 K 100.0 % 1 048 576 K
slot_allocator 227 264 K 219 310 K 96.5 %
(generic_allocator)
units_heap * 14 69 376 K 64 653 K 93.2 % 69 376 K
large_page_allocator 61 440 K
render_page_allocator 1 203 648 K 2 144 128 K
render_generic_allocator 1 077 248 K 894 549 K 83.0 % 972 608 K
RenderInterface 353 741 K 1 068 527 K
RenderWorld 334 932 K 1 040 473 K
level_world 287 442 K 290 045 K
ObjectAllocator 193 000 K 196 275 K
RenderMaterial 123 145 K 125 084 K
RenderMeshObject 42 466 K 42 989 K
RenderSceneGraph * 8415 17 548 K
state_reflection 56 802 K 78 042 K
update * 23 56 402 K 159 457 K
CullableObjects * 7 35 458 K 54 876 K
portrait_world 21 836 K 23 827 K
state_reflection 20 958 K 21 843 K
update * 67 16 661 K 74 103 K
D3D12RenderDevice 332 391 K 393 405 K
D3D12ResourceContext 244 760 K 308 735 K
D3D12Memory 66 285 K 66 406 K
D3D12FrameAllocator 65 536 K 65 536 K
RenderContextAllocator 189 744 K 189 754 K
D3D12TextureStreamer 12 110 K 20 471 K
render_heap_allocator 546 752 K 372 584 K 68.1 % 561 088 K
(render_generic_allocator)
render_slot_allocator 271 168 K 262 637 K 96.9 %
(render_generic_allocator)
ShaderPoolGenericAllocator 126 272 K 118 863 K 94.1 % 90 496 K
ShaderPoolSlotAllocator 102 016 K 99 429 K 97.5 %
(ShaderPoolGenericAllocator)
ShaderPoolHeapAllocator 24 256 K 19 434 K 80.1 % 90 496 K
(ShaderPoolGenericAllocator)
D3D12StreamLine 503 951 K
physx_page_allocator 111 680 K 139 392 K
physx_generic_allocator 111 680 K 68 528 K 61.4 % 137 408 K
physics_sdk 68 435 K 134 379 K
physx_heap_allocator 97 856 K 55 614 K 56.8 % 99 904 K
(physx_generic_allocator)
resource_loader_page_allocator 45 952 K 1 154 496 K
resource_loader_generic_allocator 45 952 K 44 690 K 97.3 % 1 155 712 K
resource_loader 44 680 K 1 154 005 K
crash_allocator 20 480 K 361 K 1.8 %
Temp Pool: 5 312 K 0 K 0.0 %
Summary:
Tracked Memory: 12 907 734 K
Named Allocators: 12 907 734 K
Page Allocated: 5 212 544 K
Spare memory in named allocators: 6 177 769 K
System Info:
Total Memory: 67 024 336 K
Used Memory: 7 957 800 K
Peak Used Memory: 9 001 836 K
Unused Memory: 59 066 536 K
Page File Memory:
Total: 71 218 640 K
Used: 16 883 540 K
Peak: 17 333 240 K
Tools Memory
Total: 0 K
Used: 0 K
Process Memory:
PrivateUsage: 16 883 540 K
Peak Working Set Size: 9 001 836 K
Working Set Size: 7 957 800 K
Peak Page file Usage: 17 333 240 K
<</Memory Tree>>
<>
#ID[30486d0f] = false; #ID[32fec071] = false; #ID[40274361] = false; #ID[62d82e18] = false; #ID[7816be8b] = true; #ID[872cceda] = true; #ID[921f07bf] = false; #ID[a69d9729] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = true; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[d8c36f4d] = 1; #ID[db144c29] = false; #ID[e010da18] = true; #ID[e26e1099] = ; #ID[f921e3b1] = true;
<</Render Capabilities>>
<>
#ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = true; #ID[091bd468] = true; #ID[09f7658c] = false; #ID[0a5cf893] = true; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[12648df7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17af8ce2] = 1; #ID[17fbd176] = true; #ID[1ff27994] = [144,112,196,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = true; #ID[30271a75] = false; #ID[39846683] = false; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = true; #ID[4437469c] = false; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = true; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[626e4c79] = true; #ID[662251d8] = true; #ID[66c67936] = 2; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = high; #ID[752a886b] = false; #ID[757a9c66] = true; #ID[781acd9a] = high; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 4; #ID[825d6573] = true; #ID[83fa86d9] = true; #ID[866b9087] = true; #ID[8e8e8d70] = 50; #ID[8f6948e7] = 0.5; #ID[8fbb27ac] = default; #ID[8fe21a51] = 1; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = true; #ID[9fdb92f0] = false; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = true; #ID[a56e9325] = false; #ID[ab541828] = false; #ID[abd89f80] = false; #ID[ac6815e6] = false; #ID[ad0f8d89] = false; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = dlss; #ID[ae835dc5] = true; #ID[b2b9ea5a] = balanced; #ID[b4ee0024] = false; #ID[b52a66bb] = [4096,4096,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[bb56c0e2] = 400; #ID[c088031f] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = false; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = true; #ID[db72134e] = -0.875; #ID[dd043413] = true; #ID[dde3b7d1] = false; #ID[dfa3fe1f] = true; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[e9250ef0] = false; #ID[eb6f2070] = false; #ID[ec4a90d8] = true; #ID[ec8fd018] = true; #ID[edd3c1c3] = false; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = false; #ID[fcdb085e] = 2;
<</Render Settings>>
<
19:18:21.906 <>Unknown lua error
At D:\a\d\rel_engine_darktide\release\2025_04_29_Patch1.8.x\runtime\application\script\lua_environment.cpp:263 in function stingray::LuaEnvironment::Internal::lua_panic
Steps to Reproduce (Required):
play the game.
Reproduction Rate (Required):
Common (<50%)
Platform (Required):
PC - Steam