Issue Type (Required):
Other
Issue Description (Required):
Game crashed after playing a while.
I have 32GB RAM, so probably a memory leak.
GUID: 5d060a64-da71-4b43-9424-8453a3e5b1d8
Log File:
Info Type:
[Engine Error]: Not enough memory reserved for heap ‘lua_heap’, reserved: 1073741824, required: 1073807360, size: 65536
Assertion failed size + commited <= heap->_reserved
at D:\a\d\rel_engine_darktide\release\2025_04_29_Patch1.8.x\runtime\foundation\memory\heap_allocator.cpp:209
in function stingray::HeapAllocator::add_area_cb
<>
<>startup = false<>
<>shutdown = false<>
<>editor = false<>
<>direct_storage = true<>
<>
{00007ff78ce60000, 0247d000, 6849a0e7, 9a4aee61-935e-4cac-8ea2-099e5a2cded0, 00000001, D:\a\w\live_engine_darktide\release\2025_04_29_Patch1.8.x\engine\win64\release\Darktide.pdb}
0x00007ff78ce60000:0x000000000066bae0 swprintf
0x00007ff78ce60000:0x000000000066ae0c swprintf
0x00007ff78ce60000:0x00000000006bbf21 swprintf_s
0x00007ff78ce60000:0x00000000006d1631 _vsnprintf
0x00007ff78ce60000:0x00000000006bbc85 swprintf_s
0x00007ff78ce60000:0x00000000002e133b snprintf
0x00007ff78ce60000:0x0000000000b20014 _snscanf_s
0x00007ff78ce60000:0x0000000000b1fc94 _snscanf_s
0x00007ff78ce60000:0x0000000000b20a13 _snscanf_s
0x00007ff78ce60000:0x0000000000005c82
0x00007ff78ce60000:0x0000000000b0eb53 _snscanf_s
0x00007ff78ce60000:0x00000000002e5857 snprintf
0x00007ff78ce60000:0x00000000002e6c0c snprintf
0x00007ff78ce60000:0x00000000006d3c71 _vsnprintf
0x00007ff78ce60000:0x000000000024dda3 vsnprintf
0x00007ff78ce60000:0x000000000024d6c0 vsnprintf
0x00007ff78ce60000:0x0000000000239096 printf
0x00007ff78ce60000:0x0000000000239a09 printf
0x00007ff78ce60000:0x0000000000239fd7 printf
0x00007ff78ce60000:0x0000000000ac3b4e _snscanf_s
<>
<>project_branch = rel_Patch1.8.x_external<>
<>Mod:SpectatorHUD = true<>
<>mission = hub_ship<>
<>GPU Driver = public: 25.6.1 ; internal: 25.10.13.01-250526a-416003C-AMD-Software-Adrenalin-Edition<>
<>Mod:CacklingTrapper = true<>
<>Mod:crosshair_hud = true<>
<>Mod:InspectFromPartyFinder = true<>
<>Mod:GasOutline = true<>
<>Mod:show-current-penance-stat = true<>
<>steam_id = 1100001031e73b0<>
<>Mod:danger_zone = true<>
<>Mod:Decode_Helper = true<>
<>Mod:BetterMelk = true<>
<>Mod:Skitarius = true<>
<>Mod:DogWhistle = true<>
<>instance_id = aws-asg–aws-eu-central-1–encouraging-beige-cattle–i-013269de722ff1c47–server-7–1750776408<>
<>Mod:ManyMoreTry = true<>
<>engine_revision = 8e153e861cab6eb3f5e0c6176bcab03e59bf6f9b<>
<>Mod:EquippedIconPlus = true<>
<>Mod:ammo_med_markers = true<>
<>Mod:TalentRefundBelow = true<>
<>Mod:AutoVault = true<>
<>realm = modded<>
<>Mod:FoundYa = true<>
<>Mod:PlayerOutlines = true<>
<>Mod:LessDoT = true<>
<>Mod:HUDTweaker = true<>
<>GPU = AMD Radeon RX 7900 XT<>
<>content_revision = 110979<>
<>platform = win32<>
<>Mod:name_it = true<>
<>build = release<>
<>Mod:StimmsPickupIcon = true<>
<>Mod:LoadoutNames = true<>
<>Mod:ShowMeRealWeaponStats = true<>
<>mission_id = f3227136-0c45-4fd1-bdb0-58326e57ee46<>
<>steam_app_id = 1361210<>
<>Mod:ZipIt = true<>
<>project = darktide<>
<>is_modded = true<>
<>Mod:ItemSorting = true<>
<>Mod:Tree_Helper = true<>
<>Mod:SpawnFeed = true<>
<>teamcity_build_id = 553501<>
<>auth_platform = steam<>
<>Mod:DynamicCrosshair = true<>
<>Mod:Voting Bloc = true<>
<>Mod:Tertium4Or5 = true<>
<>Mod:DecodeMinigameSolver = true<>
<>Mod:ChatBlock = true<>
<>steam_user_name = harlekein<>
<>server = false<>
<>Mod:guarantee_special_action = true<>
<>Mod:better_buff_management = true<>
<>game_version = 1.8.0-b553501<>
<>num_missions_started = 18<>
<>Mod:dmf = true<>
<>game_resume_count = 0<>
<>game_session_id = f993898f-6057-4a9a-9044-89a586d6a45b<>
<>rendering_backend = dx12<>
<>Mod:ConstantFov = true<>
<>Mod:quick_level_mastery = true<>
<>Mod:DisableScreenEffects = true<>
<>Mod:psych_ward = true<>
<>Mod:TrainSolver = true<>
<>Mod:more_characters_and_loadouts = true<>
<>Mod:LogMeIn = true<>
<>Mod:NumericUI = true<>
<>Mod:Healthbars = true<>
<>Mod:audible_ability_recharge = true<>
<>Mod:creature_spawner = true<>
<>Mod:material_markers = true<>
<>launcher_verification_passed = false<>
<>Mod:hub_hotkey_menus = true<>
<>steam = true<>
<>machine_id = 1a72fdd6-ce5b-4dfb-823e-3ea58340d495<>
<>modded = true<>
<>Mod:clear_smoke = true<>
<>Mod:custom_hud = true<>
<>Mod:Disconnect = true<>
<>Mod:Enhanced_descriptions = true<>
<>Mod:guarantee_weapon_swap = true<>
<>Mod:InventoryStats = true<>
<>Mod:PerilGauge = true<>
<>Mod:REALPRICES = true<>
<>Mod:red_weapons_at_home = true<>
<>Mod:RemoveTagSkulls = true<>
<>Mod:ScanHelper = true<>
<>Mod:scoreboard = true<>
<>Mod:show_remaining_dodges = true<>
<>Mod:Spidey Sense = true<>
<>Mod:TransparentShield = true<>
<>Mod:true_level = true<>
<>Mod:WhatTheLocalization = true<>
<>Mod:who_are_you = true<>
<>backend_env = prod<>
<>account_id = 62853d3c-d4d5-4619-b2d1-afdee19fff38<>
<>session_id = aws-asg–aws-eu-central-1–encouraging-beige-cattle–i-013269de722ff1c47–server-7–1750776408<>
<>circumstance = default<>
<>1<</Crash version>>
<>memory<</Crash type>>
<>main<</Thread name>>
<>win32<>
<>8e153e861cab6eb3f5e0c6176bcab03e59bf6f9b<</Build identifier>>
<>release<</Build type>>
<>550307<</Engine build id>>
<>Developer Build (1.3.8.26027)<</Product version>>
<>5d060a64-da71-4b43-9424-8453a3e5b1d8<>
<>0<>
<>— CPU
CPU: AMD Ryzen 7 7800X3D 8-Core Processor
Vendor: AuthenticAMD
Logical processors: 16
Family: 10:15, Model: 6:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 31860MB
Available: 20124MB
— OS
Windows version 10.0 build 22631, 64 bit
Windows 11
Machine ID 1a72fdd6-ce5b-4dfb-823e-3ea58340d495
— Graphics
Graphics card: AMD Radeon RX 7900 XT (DirectX 12.1, 20464MB) Driver version: public: 25.6.1 ; internal: 25.10.13.01-250526a-416003C-AMD-Software-Adrenalin-Edition Hardware Accelerated GPU scheduler: true
Graphics card: AMD Radeon™ Graphics (DirectX 12.1, 485MB) Driver version: public: 25.6.1 ; internal: 25.10.13.01-250526a-416003C-AMD-Software-Adrenalin-Edition Hardware Accelerated GPU scheduler: true
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Driver version: 10.0.22621.2506 Hardware Accelerated GPU scheduler: true
— Desktops
Monitor 0 (3440x1440): left=0 top=0 right=3440 bottom=1440
— Network
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Realtek 8852CE WiFi 6E PCI-E NIC (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘../bundle’ is on SSD
full volume information
name: C:\
filesystem: NTFS
drives: 1
1. drive type: SSD, bus type: NVME
<</System Information>>
<>SSD<</Volume Information>>
<>enabled<</Direct Storage>>
<>C:\Users\richard\AppData\Roaming\Fatshark\Darktide\console_logs\console-2025-06-24-17.06.41-5d060a64-da71-4b43-9424-8453a3e5b1d8.log<</Console Log>>
<>C:\Users\richard\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2025-06-24-17.06.41-5d060a64-da71-4b43-9424-8453a3e5b1d8.dmp<</Crash Dump>>
<>
Memory
Total: 31860 MB
Available: 27630 MB
Used: 4230 MB
Peak Used: 7817 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 55412 MB
Used: 14337 MB
Peak: 16293 MB
Tools Memory
Total: 0 MB
Used: 0 MB
<</Memory Status>>
<>
Allocator Name: Total size: Used size: Percentage: Peak size
D3D12Memory 6 959 695 K 3 942 316 K 56.6 % 7 515 591 K
vertex_buffer 1 835 008 K 694 086 K 37.8 % 1 835 008 K
texture_streamer_slot_heap 1 785 856 K 883 840 K 49.5 % 1 785 856 K
#ID[e4378318] 42 880 K 51 136 K
#ID[8b36aa40] 38 784 K 46 592 K
#ID[e5a8544a] 24 128 K 33 472 K
#ID[85882a0e] 23 424 K 30 080 K
#ID[acfe5d43] 18 560 K 33 792 K
#ID[eb3c3470] 15 104 K 19 456 K
#ID[447f3add] 13 952 K 25 344 K
#ID[b4ff3edf] 13 504 K 24 960 K
#ID[6e5a3f56] 13 120 K 13 696 K
#ID[7e8b080f] 12 544 K 14 208 K
#ID[e514d1dc] 11 136 K 15 040 K
#ID[0f1a29a5] 11 008 K 22 336 K
#ID[3390aba5] 10 624 K 14 528 K
comitted_textures 1 153 388 K 1 361 884 K
#ID[becf238c] 789 568 K 652 982 K 82.7 % 925 372 K
#ID[78610b01] 70 268 K 69 987 K 99.6 % 70 524 K
#ID[3a0be8e8] 49 280 K 49 151 K 99.7 % 49 280 K
#ID[b032bb5c] 43 776 K 43 690 K 99.8 % 87 552 K
#ID[05d802ac] 29 696 K 29 013 K 97.7 % 36 224 K
#ID[9e302b8b] 27 840 K 27 477 K 98.7 % 64 324 K
#ID[9864667b] 26 112 K 17 403 K 66.7 % 166 656 K
#ID[6e5a3f56] 23 196 K 22 414 K 96.6 % 61 596 K
#ID[8b36aa40] 18 648 K 18 325 K 98.3 % 24 932 K
#ID[a27b4d04] 12 096 K 9 284 K 76.8 % 12 096 K
#ID[6dfa0258] 10 944 K 10 922 K 99.8 % 10 944 K
comitted_render_targets 1 059 136 K 1 581 760 K
NO_CATEGORY 1 059 136 K 1 581 760 K
gpu_particles 574 272 K 2 614 K 0.5 % 574 272 K
#ID[75314ba6] 478 208 K 1 999 K 0.4 % 478 208 K
#ID[ac23744d] 27 136 K 144 K 0.5 % 27 136 K
#ID[ac23744d] 27 136 K 144 K 0.5 % 27 136 K
#ID[492e409b] 27 136 K 144 K 0.5 % 27 136 K
#ID[ac23744d] * 2 14 208 K 141 K 1.0 % 14 208 K
index_buffer 331 776 K 116 907 K 35.2 % 331 776 K
D3D12FrameAllocator * 2 139 264 K 0 K 0.0 % 139 264 K
D3D12UploadAllocator 32 768 K 0 K 0.0 % 32 768 K
buffer_heap 20 480 K 19 904 K 97.2 % 24 576 K
D3D12Descriptors 11 299 K 4 242 K 37.5 % 11 363 K
page_allocator 3 517 632 K 3 994 048 K
generic_allocator 2 324 608 K 1 918 747 K 82.5 % 2 397 184 K
resource_manager 1 498 522 K 1 872 050 K
wwise_event 515 871 K 727 003 K
animation 460 231 K 589 753 K
material 285 118 K 306 919 K
lua 60 714 K 60 804 K
state_machine 51 396 K 66 569 K
shader_library_group 29 317 K 29 317 K
slug 18 171 K 18 171 K
oodle_net 16 512 K 16 512 K
package 11 695 K 11 695 K
unit resources 229 882 K 634 219 K
MeshGeometry * 2708 140 897 K 469 750 K
lan_transport 35 841 K 35 841 K
WwisePlugin 28 190 K 60 465 K
Application 24 414 K 24 450 K
SceneGraph * 10774 19 219 K 19 219 K
script 17 608 K 27 708 K
ResourcePackage * 3228 16 333 K 19 681 K
RpsDataPool 15 339 K 214 074 K
heap_allocator 1 291 648 K 902 375 K 69.9 % 1 293 696 K
(generic_allocator)
lua_heap 1 048 576 K 1 048 575 K 100.0 % 1 048 576 K
slot_allocator 224 576 K 207 987 K 92.6 %
(generic_allocator)
units_heap * 13 67 840 K 51 289 K 75.6 % 69 888 K
large_page_allocator 45 056 K
render_page_allocator 1 173 376 K 2 166 784 K
render_generic_allocator 1 054 720 K 935 872 K 88.7 % 967 040 K
RenderInterface 399 878 K 1 058 676 K
RenderWorld 385 440 K 1 026 402 K
level_world 320 756 K 323 239 K
ObjectAllocator 171 671 K 193 837 K
RenderMaterial 109 737 K 123 088 K
RenderMeshObject 39 180 K 42 661 K
RenderSceneGraph * 7489 13 556 K
state_reflection 111 670 K 112 505 K
update * 45 110 585 K 224 122 K
CullableObjects * 7 35 186 K 54 164 K
portrait_world 19 450 K 21 019 K
state_reflection 18 627 K 19 436 K
update * 67 15 123 K 63 875 K
cosmetics_portr 11 545 K 11 959 K
state_reflection 10 911 K 11 034 K
D3D12RenderDevice 341 547 K 433 196 K
D3D12ResourceContext 259 322 K 351 079 K
D3D12Memory 66 308 K 66 500 K
D3D12FrameAllocator 65 536 K 65 536 K
RenderContextAllocator 176 877 K 176 897 K
D3D12TextureStreamer 11 435 K 20 590 K
render_heap_allocator 496 384 K 394 450 K 79.5 % 527 232 K
(render_generic_allocator)
render_slot_allocator 260 416 K 243 501 K 93.5 %
(render_generic_allocator)
ShaderPoolGenericAllocator 118 528 K 109 411 K 92.3 % 92 800 K
ShaderPoolSlotAllocator 96 384 K 93 442 K 96.9 %
(ShaderPoolGenericAllocator)
ShaderPoolHeapAllocator 22 144 K 15 968 K 72.1 % 92 800 K
(ShaderPoolGenericAllocator)
physx_page_allocator 110 272 K 140 864 K
physx_generic_allocator 110 272 K 70 639 K 64.1 % 138 944 K
physics_sdk 70 542 K 138 197 K
physx_heap_allocator 98 944 K 59 867 K 60.5 % 100 992 K
(physx_generic_allocator)
resource_loader_page_allocator 67 136 K 1 257 088 K
resource_loader_generic_allocator 67 136 K 65 173 K 97.1 % 1 266 944 K
resource_loader 65 163 K 1 253 103 K
crash_allocator 20 480 K 318 K 1.6 %
Temp Pool: 5 312 K 0 K 0.0 %
Summary:
Tracked Memory: 11 850 127 K
Named Allocators: 11 850 127 K
Page Allocated: 4 869 952 K
Spare memory in named allocators: 7 365 412 K
System Info:
Total Memory: 32 625 424 K
Used Memory: 4 364 352 K
Peak Used Memory: 8 004 700 K
Unused Memory: 28 261 072 K
Page File Memory:
Total: 56 742 672 K
Used: 14 682 004 K
Peak: 16 685 016 K
Tools Memory
Total: 0 K
Used: 0 K
Process Memory:
PrivateUsage: 14 682 004 K
Peak Working Set Size: 8 004 700 K
Working Set Size: 4 364 372 K
Peak Page file Usage: 16 685 016 K
<</Memory Tree>>
<>
#ID[30486d0f] = false; #ID[32fec071] = false; #ID[40274361] = false; #ID[62d82e18] = false; #ID[7816be8b] = false; #ID[872cceda] = false; #ID[921f07bf] = false; #ID[a69d9729] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[d8c36f4d] = 1; #ID[db144c29] = false; #ID[e010da18] = true; #ID[e26e1099] = ; #ID[f921e3b1] = true;
<</Render Capabilities>>
<>
#ID[06f1d0d3] = false; #ID[083115b7] = true; #ID[08f9e86f] = false; #ID[091bd468] = false; #ID[09f7658c] = false; #ID[0a5cf893] = false; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[12648df7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17af8ce2] = 1; #ID[17fbd176] = true; #ID[1ff27994] = [80,64,96,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = false; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = false; #ID[4261180b] = false; #ID[4437469c] = false; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = false; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = false; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[626e4c79] = true; #ID[662251d8] = true; #ID[66c67936] = 2; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = high; #ID[752a886b] = true; #ID[757a9c66] = true; #ID[781acd9a] = high; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 4; #ID[825d6573] = false; #ID[83fa86d9] = false; #ID[866b9087] = false; #ID[8e8e8d70] = 50; #ID[8f6948e7] = 0.5; #ID[8fbb27ac] = default; #ID[8fe21a51] = 1; #ID[9012e3b2] = true; #ID[9d44dc7f] = 90; #ID[9f681302] = true; #ID[9fdb92f0] = false; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = false; #ID[a56e9325] = false; #ID[ab541828] = false; #ID[abd89f80] = false; #ID[ac6815e6] = false; #ID[ad0f8d89] = false; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = fsr2; #ID[ae835dc5] = true; #ID[b2b9ea5a] = quality; #ID[b4ee0024] = false; #ID[b52a66bb] = [2048,2048,]; #ID[b751da36] = false; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[bb56c0e2] = 400; #ID[c088031f] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = false; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = false; #ID[db72134e] = 0.875; #ID[dd043413] = false; #ID[dde3b7d1] = false; #ID[dfa3fe1f] = true; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[e9250ef0] = false; #ID[eb6f2070] = false; #ID[ec4a90d8] = false; #ID[ec8fd018] = true; #ID[edd3c1c3] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = true; #ID[fcdb085e] = 2;
<</Render Settings>>
<
20:53:47.307 <>Unknown lua error
At D:\a\d\rel_engine_darktide\release\2025_04_29_Patch1.8.x\runtime\application\script\lua_environment.cpp:263
in function stingray::LuaEnvironment::Internal::lua_panic