Great, great mod 
I strongly disagree with that guy who said “teamplay will be less important”.
Every change this mod did just put the weapons into a precise niche (apart, obvly, those weapons meant to be a jack of all trades)… they all still have pro and cons.
Fantastic also how, the nerf you did, are well thought out and they don’t ruin the weapons… for example I don’t think that Billhook and A&F must be tuned down… but I have nothing against your nerf.
2H Sword (Kruber + Saltzpyre)
Move speed charging heavy attacks increased to 60% from 20%
Light attack animation speed sped up by approximately 10%
1H Mace / 1H Hammer
All light attacks now have Tank hit mass multiplier
Light attacks 3 & 4 now have the same animations as light attacks 1 & 2, respectively
2H Hammer (Kruber + Bardin)
The push attack now has the same damage profile as the heavy attacks. No tank hit mass count
Halberd
Attack pattern animation and damage profile now goes L1 L1 L3
L2 stab was removed
Heavy swipe is now a single target move with the damage profile of Billhook overhead (Heavy 2)
Attack animation speed of light 1 increased slightly
Dodge range increased from 0.95 (-5%) to 1.1(10%)
Move speed during light 1 increased significantly (from ~75% movespeed to ~100% movespeed)
Flail
Lights 1 & 2 now have Tank hit mass count
Push attack now has the damage profile and animation of light attack 2 (single target)
Swiftbow
Increased armor damage by approximately 100% on charged shots
Increased monster damage by 30% on charged shots
Increased cleave by 300% for quick shots and 200% for charged shots
Especially these changes are wonderful… and I agree in general too.
There are just few little exceptions:
1H Sword (Kruber + Sienna)
Finesse multiplier increased to ~2 for all attacks, up from 1.4 for light attacks, 1.5 for heavies
Imho it needs something that helps its niche of “versatile/defensive” weapon… I would prefer a push attack with the same profile as heavy attacks and (maybe) a push that consumes one only stamina.
Handgun
Reload time reduced from 2.0s to 1.5s
Max ammo = 16, up from 12
The best thing would be more penetration. Handgun is meant to be slow but lethal (indeed it has sweet breakpoints)… BUT, if it can’t penetrate nothing, we can’t exploit its damage (since we have tons of specials between hordes).
And, since its slow rate of fire, this would not make it over power against hordes.
Glaive and 2H Sword (Elf)
They would be more stagger to help Handmaiden in her work of crowd control career.
Repeater Pistol
Bullet spray now shoots 12 pellets
Bullet spray now has the same damage profile as Blunderbuss/Grudgeraker (shotgun pellet damage profile)
Each clip now has 12 ammo
I’m a little bit undecided… This would be precious in order to give to Rep Pistol a unique niche… but I like the old niche of Chaos Warriors killer too.