This tech would be phenomenal for this type of game. After testing it I really wish we could get this in this game. If we do you guys deserve 1000 hugs.
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FSR 3 will only benefit if you’re GPU limited, if the hitching is caused by CPU or asset loading from a drive (which most of the time it is) FSR 3 will do little to fix.
I do wish to see FSR 3 as its’ a far superior upscaling tech compared to previous FSR 1/2 iterations, and the FG tech is a cool feature in general (though not really useful)
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FSR3 would be so great. Sad that there is only FSR 1.0 and this one is a reaallly bad version of FSR
Another advantage is that FSR 3 works for RTX 2000 series as well, not only for RTX 4000 like DLSS 3
On the contrary, frame generation is good at combating CPU limitations, since you will have frames entirely non-cpu dependant.
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