FSR 2.1 support in the future?

At some point down the line will FSR 2.1 be implemented? It solves a lot of the issues with ghosting effects that FSR 2.0 has.

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I do quite hope they will update it to 2.2 given it requires little work (since 2.0 is already in). Will help reduce the ghosting and further improve the upscaling quality on smaller detailed stuff.

Plus it will be a marketing move since it will mean sites and YouTube channels will report about it, which gives the game free positive advertising.

Keep i mind this also benefits everyone, since
FSR allows all gpu users to use it (Amd, Nvidia, and Intel), unlike dlss which is Nvidia only. So the development time spent in updating the code will help 100% of the community.

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