“Half of the weapon and career are barely playable”
I reckon you tried them and failed in Legend no matter how hard you tried.
Good. So I did.
Here’s where it change.
You put the fault on weapon and career.
I put the fault on myself, kept those weapon and career, and played Champion to train more.
Not because you can beat a lot of Legend with a meta career with meta legend means you’re actually a good legend player. You’re a good legend player when you can beat legend with bad weapon (I do agree that some weapon are bad, but they’re not barely playable).
Oh thats so cool! So if i train in champion long enough, it wont take me years to kill a CW or a horde with dual daggers and it will be as fast as glaive? /s
While its true that “half” is an exaggeration, people generally like to over-exaggerate knowingly to make it sound more severe. I would say “more weapons and careers than acceptable for a released game have too many downsides and too few upsides compared to others”.
I am basically waiting until they fix the green dust debacle. I got to the point where i have all my characters equipped with perfect red charm, necklace and trinket but i got no dust to actually try out different weapons properly.
He was obviously talking about proof of concept: if you get hit by an SV, you made a mistake. Doesn’t matter if it’s on Champ or Legendary. Yes, you’ll obviously take more damage on Legendary, but you’ve made the exact same mistake, whatever that may be - lack of awareness, poor reaction times, lack of cooperation, etc. In that sense, obviously Champion is a viable testing ground. Can we please now stop with the logical fallacies, especially the glaring ones? I will call you out on every single one of them either way. And before someone says it: I don’t care how many people agree with the logically incorrect statements. You can go to a flat-earth forum and post a pseudo-scientific thread and get hundreds of likes. Yeah, as a general rule, people simply aren’t rational a lot of the time.
Yes, I agree, it does make it sound more severe than it actually is.
But anyway: using hyperbole to make a point will only ever work in personal relationships where people know each other’s mindsets. Other than that, purposefully exaggerating to make a point usually leads to your listeners automatically distrusting you. Simply put: a strong argument needs no exaggeration, it can easily stand on its own two feet. If he were to put forth his arguments in a reasonable and logical way, then you can be sure the reaction he’d get from me (and probably a lot of other people) would be quite different. Heck, even if I disagree with some of what’s said, I’ll like it (as in actually like it) just for the respectful manner it is put in.
But saying ‘90% of the weapons are unplayable’ will automatically garner a negative reaction from people who can clearly see through the exaggeration. It’s to be expected.
So let’s just leave the blatant lies and exaggerations to the politicians. Plenty to go around anyway.
The way I read it, he is saying that weapons being unplayable is the players fault and not the weapon. Again, “unplayable” is not the word i like to use, rather just the good old “bad” or “underpowered”.
I found his argument of going to champion to train with bad weapons makes them perform somehow better rather amusing, hence the sarcasm. There was no word about improving general gameplay, blocking, pushing, dodging etc. That of course, I agree with.
The way I see certain weapons (but also talents and careers) that many say under-perform, is that they are a high risk, high reward thing, or in many cases they have higher skill ceilings. I would definitely agree, though, that a higher skill ceiling needs to be rewarded appropriately, in some cases more appropriately than they currently are. Naturally, to make use of such weapons, one would need practice, lots of it, because the importance of avoiding avoidable mistakes is exacerbated (can’t think of the right word here, but you get the point). This is also the context in which I read @Winthiefow’s post.
Funnily enough, there tens, if not hundreds, of examples on these very forums of people talking about specific weapons being gobshite, when in reality they couldn’t be further from the truth. There are still people who think the only viable weapons for Sienna are mace and beam.
Honestly, I do understand the need for balancing but I feel that cutting in a 22GB patch is just re-releasing a game which I truthfully found fun already, even if they did slightly improve cool downs and other things. I will still play the game but the replayability is losing it’s luster for most people and the lack of promised content has pushed away A LOT of new players from the franchise of which Vermintide 2 had been their entrance to the series. I can wait for the DLC but FS absolutely missed a HUGE opportunity to capitalize on this new player base through engagement by not doing it.
The patch size is largely to thank to fixes of the terrain allowing enemies (and players) to shoot through; the stream mentioned having to re-upload the entire maps and it sadly creating a large download for the playerbase. They made it beta to ensure it was proper so people with limited downloads wouldn’t be burdened with it right away in case it needs more tweaking.
I dont think there was anyway to avoid this large patch. Except of course the map fixes being in the game to start.
This beta is more than just balance fixes. A lot of things in the maps were re worked. I doubt that after this goes live we will ever receive a patch of this size again.
I agree in part about the DLC. But IMHO they made the right choice to do some fixing/balancing before dropping any paid content.
Think of the raging and ranting(especially on the steam forums…my lord…its like…like…the people are affected by Nurgles rot over there or something) if they dropped paid content before making some fixes.
Personally I am excited for new DLC, but I can wait a bit longer.
Fixing green dust and adding in a way to work towards reds, even better specific reds and cosmetics should come before paid DLC drops.
Those two things I think are two of the bigger issues for a lot of the hardcore playerbase.
Yes, FS should want to get new people into the game. BUT those people that only migrate in when new content drops and then migrate out again after are not going to be quite as important to the game as us guys that are are dedicated to the game and stick with it, provide feedback on these forums etc…
IMHO FS has a decent platform to keep this game going for quite some time if:
Somewhat regular release of new maps.
Somewhat regular release of new cosmetics.
Somewhat regular release of new reds/sweet sweet illusions.
I think the above items are things that the hardcore people and slightly more casual people all want.
1.0.8 needs a lot of tweaking before going live. There’s still a lot of map flickering, texture flickering, no collisions, invisible walls, random holes, missing assets, etc. etc.