For the first time, I too question some of the changes made here. Specifically, the changes to Shade’s Career skill and the Glaive/Exec Sword change. I didn’t have the opportunity to test Kerillian out today, but my friend commented that the Glaive was far weaker. While it was a bit too good before, I think the wrong part of the power was hit. While the damage cap removal would’ve indeed given too much strength to the Glaive on Shade, I don’t see why it had to be removed in the first place. Dual Weapons on the Shade also got hit, although not quite as badly. Still, they are supposed to be her signature weapons, and I don’t think getting to kill a few more enemies at once was too strong. And the Glaive nerf hitting also Exec Sword feels just… wrong.
Yes, hearing the thinking behind these changes might change my mind somewhat. Considering that the changes to Shade were unlisted, though, it’s unlikely we’ll hear anything. Having unlisted changes, especially something as major as the Shade changes, is already bad enough.
Don’t take me wrong, I do think most of the stuff changed is good, and I’m sure FS is working hard. But I also think the people actually deciding on the particular “fixes” to balance problems don’t necessarily think far enough ahead for the ramifications of the changes.
And yes, to get better feedback the beta branch should have been updated at least once during it.