Frustration with playing Ogryn is growing

I recall exact one place where shield excels, forgive me for not remembering the names of the maps, but it is the “tower” where the last hold out have EXACTLY two entry ways, I often just put down my shield in one of the doorways and nothing passes.
But other than that it just doesnt deal the damage needed for higher difficulties. Tho I understand players (including myself) reached the conclusion of “shield is mandetory” after getting shredded instantly on their first try on Heresy.

Ah good point, guess my brain just drew a logic conclusion from those numbers and filled in the blanks. But yay, even more obscure/confusing information for my stat heavy, stat depending game! That last part is sacasm ofc.

I main Ogryn and I am having no issues with playing Knife-Ogryn. Don’t have super good ranged weapons yet (they serve their purpose, I guess), but I’m engaged in melee 90% of the time, anyhow.

Its not so much the amount of shooters its the amount of stagger/stun applied, it even staggers you out of swings giving you a downtime and leaving you open before you can swing again. stun needs to be adjusted for gunfire vs ogryn, hes a big dumb oaf who probably feels less pain so lets reflect that by toning down stun by gunfire for him as a tradeoff so we can push forward to do our jobs.

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which is the reason most ogryn in my team die.
let veterans plink the heads of the ranged ones from distance. with camo expert, they wont get attacked if played correctly. that way ogryn could hold up his shield and draw all the fire, while veteran plinks them one by one.

before attacking a group, a veteran should take position. camo expert as far as i understand only works before the aggro is rolled. if combat is initiaded while veteran is still moving, they will be part of the same aggro list.
if veteran is standing still and combat is then initiated, the veteran will be low on the list, so all the others will draw fire.
If Ogryn runs into melee with them, he will not only get hit by everything, he will also block every other ranged class without a Flamer.

or because they not getting any help? i am always follow, as zealot, if my ogryn charges in and i will do the same as vet. even the most craziest ogryns survived when they getting a proper support in my team. sometimes you must go out of your way to make things right.
especially in pubs where coordination is not present.

they cant get any help if they are alone at the frontline while blocking all rangers from shooting. easy as that. dont run solo. stick with your team.

i will not charge in as a veteran if a random ogryn decides to do a solo job.

either they learn to play as a team, or they die alone.

If an ogryn charges into a huge group without knowing he can survive it on his own (assuming minimal interference from his team at a bare minimum but also checking to make sure they’re nearby) then he screwed up. You can tank/soak plenty even as an ogryn, even with gunners/reapers unloading on you (That was on damnation) but the vast majority of ogryn I’ve seen have zero clue how to determine that and just charge into the middle of pack, get swarmed and/or deleted by ranged, and die in less than 5 seconds.

yep. had an ogryn yesterday at difficulty 4 who could tank a Pox Charger. i was baffled when i saw that.
Ogryn can bring a lot. Grenade Gauntlet is great for Armor killing. The other Grenade Launcher is great for Horde clearing. They carry more Frag Grenades than a full Team of Veterans.
Shield is great for protection when he is the one under fire too, they can block Demon Hosts like no other can.
Not to mention that the Rush can be used to disengage too, not just for rushing into a horde to get surrounded.

Your video shows a fine Gameplay too. the Toughness regen in melee is great, the greande is helpful (so i still dont understand why so many Ogryn complain about their Box…they have a Grenade Launcher…)

They are not only for rushing in like a suicidal maniac…

yeah, you are a team player as long as everyone plays your way.
the whole point was that it’s better to adapt to your team then just expect them to follow your rules.
you can unsolo anyone so why dont you do that for your ogryn? it’s much harder for him to disengage combat then for you to follow him. and i don’t mean to follow him everywhere, sometimes they realy getting themselvs in too much truble and you can see that.
what are you losing by helping someone who ended up alone? chance to blame everything on them when something goes wrong?

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Tried a good cleaver with Toughness regen on hitting multiple enemies on Heresy and Damnation and I’m sorry to say that but it sucked hard, or at least I sucked at using it. Without the shield’s protection I was constantly getting shot up by enemy shooters, and the difference in melee combat was not that big. Good damage and toughness regen is nice but not getting blown up to bits in the first place is better.

I’ll give it a few more tries but being a slow melee combatant without a shield seems to equal prolonged suicide on higher difficulties. And don’t get me wrong, I am not one of those silly billies who think that putting down your shield at the first sight of trouble equals good gameplay; I do my best to be active.

Works great for me. Stick with what works best for you.

wrong. you are a team player if you play in your team, stay close, dont run off solo and die.

do we play the same game? Ogryn has the most powerful disengage in the whole game. he is the only one who can literally run over everything to get out.
it is not my job to follow the Ogryn. It is his job to stay with the Team. You know, Coherency and all that?
If I as a Veteran follow HIM, then I loose my Camo Expert. So I will get swarmed and killed. I will be forced to pull out my Melee and get killed sooner or later.

Is it that hard to engage a fight together? As a TEAM?

Health, Ammo, Consumables, the Mission…
And yes, if a single player decides that it is now time to attack solo, before the rest has a chance to get close or get ready…then yes, it is that players fault. That player dies, others are forced to deal with the fallout, while also being one player down.

Also…

A bit ironic isnt it? You want that everyone else follows the Ogryn, instead of the Ogryn staying with the rest of the Team.

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every time you say “team” you mean yourself i am pretty sure.
you really can’t see the perspective and my actual point. it feels like you arguing with someone else, not me.

I agree with you Forsion.

Well, atleast i am part of the Team, not like the Solo-Ogryn.

I stick with my Team and protect them when i hear a Special.
Psyker stays with the Team and provides Horde Clear, Control, or support Damage on Specials.
Even Zealot sticks with the Team and Burns them all to death, or uses a Bolter, which is fine too.
And yes, even Ogryn can stick with the Team and engage a fight together.

because it never was about you in the first place? you started with it. You said they do not get help when i said that the Solo-Ogryn running off to beat Gunners is the #1 reason why i see them die. You said that you expect Zealot and Veteran to follow your Ogryn into battle. You said that its not a teamplay when everyone plays “my” way while you expect the others to play “your” way.
It is not “my way” when I stick with my Team and we protect eachother and engage fights together. It is called Teamplay.

Running off Solo and expecting your Team to follow is not Teamplay.

You really want the toughness on chain hit, with the attack speed and cleave on the mk3 cleaver especially after an ult, your toughness will shoot straight up

The one thing that I really want is for the rumbler to be more consistent, the grenade bounce after a direct impact is all over the place, and the way the blast damage distance scaling works makes it basically never do the damage that is listed on the weapon. I’m hoping with the new melee options tomorrow that we will have some good new options like zealot and vet do with weapons that are both effective vs horde and elites

yes, i see. it was someone in your head probably.

or you said

i have no idea why you start talking about someone who just run off all the time, speedrunning the map or something. do you realise that there is more ways to ended up solo?
and for some reasone you start thinking that i am protecting those kind of players, not even realising that my point “be adaptive is better” is applicable to those very ogryns that you talked about and i’ve talked about, apparently they are not the same.

Oh okay, so the explosion on the explosive weapon is supposed to be laughably pathetic and do a fraction of the damage even if you land a shot right next to them. Great. Cool. Very good. Thanks.

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