Ogryn in Heresy difficulty : No, you DON'T have to bring a shield to be viable (Guide on how to)

Hi,

I’ve read many posts here saying that the Ogryn is only viable at higher diffculty levels with a shield. This is simply NOT true.

I have more than 70 hours playing Ogryn only on the beta, I have done many heresy runs, with AND without friends, I have tried all the weapons and equipments possible, including the shield of course, and let me tell you this : If you don’t enjoy the gameplay with a shield, you DON’T have to play with it.

Actually, I have WAY more success playing the Ogryn without a shield, because despite what a lot people think, Ogryn is NOT a tank who is supposed to be in front.
He is NOT Bardin from Vermintide 2 and people need to stop thinking that Darktide classes are a copy of Vermintide classes, here is why :

  • His height : Compared to Bardin, you will block a LOT the line of sight (LOS) of your teammates by standing in front, especially in small corridors. And no, with all the mess going on when you have hordes + multiples elites/special, and as you don’t have eyes behind your back, it is impossible not to block the LOS of some very important shots from a Veteran who is trying to kill a sniper for example.
  • His hitbox : you will take WAY more hits than Bardin because of your hitbox if you play him in front, and in heresy, even the shield is not enough sometimes.
  • In Darktide, there is WAY more ranged ennemies than in Vermintide, and you need to get rid of them as soon as possible. So while you’re standing there doing nothing hiding behind your shield, there is less shot thrown at ennemies, so less ennemies dying, and the more time you lose, the worst it gets in Heresy. You need to kill as much things as fast as possible, especially in Endless hordes mode.
  • In Darktide, you don’t have temporary health when you hit ennemies like in Vermintide 2, making the Ogryn, again, less tanky than Bardin.
  • Ogryn feats (talents) are FAR from being as good as Bardin’s if you insist playing him as a tank. So, again, he is NOT a tank with his actual feats tree + all the things I mentionned above.

So if he is not a tank, what is the Ogryn? Answer : He is a bruiser/support staggering machine :

  • Bruiser : He can be as good in close combat as in ranged if you give him the good loadout, making him very versatile compared to some other classes who rely mostly on ranged or close combat because of their ultimate/passives/feat tree. You can play him agressively if you want or need to, but also defensively if things start to go wrong. You will always be good and useful in any kind of fight, melee or ranged.
  • Support : Your ulti is VERY VERY good, and a lot of people don’t understand this. You can use it agressively to charge in, you can use it to regen your thoughness( I will talk more about this below), you can use it to counter charge a plague Ogryn or a mutant, you can use it to rush and help a teammate blocked in a corner, you can use it to make room around a fallen teammate and revive him, you can use it to put a lot of elites/specials on the ground, so you and your teammates can kill them easily, etc etc…
    There is so many ways to use it, it is absolutely amazing if you know when you should use it, and NOT use it.
    Also, the fact that you can revive teammate without being interrupted is VERY important in Heresy, because there is pretty often someone that is on the ground. A small thing too, but being able to carry heavy objectives without being slowed down, saved some games for me.
  • Stagger machine : Well, his passive of course, but also most if not all of Ogryn weapons, melee or range ones, can stagger or put mobs on the ground very easily, making life easier for everyone.

So, how to play him? Answer : Play him near your teammates, or actually BEHIND is even better, but never in front. Yes, I said BEHIND.
Why behind? So you wont block any LOS, plus that makes you very aware of what is happening to your teammates, so you can use your ulti to save/help them. Because yeah, standing in front make you unaware of what is happening to them, and the few seconds you will have to turn back, see what is happening and press your ulti, it may be too late AND you’re turning your back on every ennemies that are in front in top of that, so they can shoot/hit you in the back. Yeah, no thank you, stay behind, so you can help anyone instantly, and be in a safe position.
The ONLY time you may want to stay in front is to “tank” a boss, as you can last a bit longer than other classes, but again, you’re not Bardin, and you don’t have any taunt ability, so yeah…
You will have your range weapon in your hand most of the time to deal with any ranged ennemy (because they are the biggest problem in Heresy difficulty), then swap to your melee weapon for hordes and every ennemies that are on their own and are not ranged.
In melee, you want to do a “light attack then heavy attack” combo with your MK3 cleaver, that is the best way to deal with hordes, and the animation is really fast when you chain it, so it works well against any other ennemy too. Always aim for the ennemies weak spot if possible of course.

Feats wise, I would suggest :

  • LVL 5 : “Best form of defense” : Works really well with multiplae feats in the tree, and our passive “+10% damage on heavy attacks”
  • LVL 10 : “Blood and thunder” : Only because we are going to pick another talent at LVL 20 who goes with it, and also because we are going to do a lot of heavy attacks anyway. Note than for now, bleed do crappy damage, hopefully they will buff it soon, but you don’t pick that feat for the damage anyway.
  • LVL 15 : “Bullfighter” : Absolutely amazing in heresy difficulty because there is so many elites than you will have your ultimate back in no time. And as I said, that ultimate is amazing and you want to use it. Plus, combo with LVL 30 feat.
  • LVL 20 : “Bloodthirst”, to go with the LVL 10 talent. Thanks to this, you will most of the time be under 50% damage reduction, because it also works with the blood stacks given by other class like the zealot.
  • LVL 25 : “Payback time” or “Raging bull”. I have tested both, I need to test them more to be sure and do some maths, but I have the feeling that “Payback time” is a bit better, because it helps dealing with boss or other elites easier. “Raging bull” is strong againts hordes BUT you don’t really need that extra damage for hordes in the first place. In the other hand, you can struggle a bit more against some elites, like the armored ones. Now, “Payback time” means that you need to get hit first, but don’t worry, you will get hit in heresy difficulty ! I suggest you test both and pick the one you prefer until someone do the complete maths on it.
  • LVL 30 : “Non-stop violence”. 100%. No “Bull gore”. Why? Because with all the heavy attacks that you are going to do, you don’t really need more blood stacks, especially if you have zealots too in your party. On the other hand, “Non-stop violence” is amazing to save you and get all of your thoughness back by doing just one charge on a horde. Works really well with the LVL 15 feat as I mentionned because you will have you ultimate ready really quickly, as long as you and your party kill elites, which happens all the time in Heresy difficulty.

Loadout wise, I would suggest :

Melee weapon : I STRONGLY suggest the MK3 cleaver. After many tests, it is the one working the best :

  • MK3 cleaver. Good damage, good cleave, fast animations, and the “Light attack-Heavy attack” combos works really well against any ennemy.
  • MK4-6 cleaver : Works too, but I think the animations are worse and slower than the MK3.
  • Bully club : If you REALLY want to stagger a lot, it works really well, but you will not do much damage.
  • Shovel : Works surprinsigly well, I put it just after the MK3 cleaver if I wanted to switch. Good cleave, good damage. I still think that the MK3 is superior, but it is a nice alternative for the memes.

Range weapons : We have more choice than the melee ones, and it mostly comes to personal preference, so pick the one you prefer :

  • Heavy stubber : My personal favourite, for a couple of reasons. Good damage, very good suppression, very big ammo clip so you dont have to reload every 5 seconds, works really well on hip shooting, and accurate at medium/long range if you understand how the recoil is working (it has a very similar recoil pattern than the AK47 from CSGO for those who know what i am talking about). Again, I have seen people here saying that this weapon is not accurate, but it is because they didn’t play with it enough, you just have to get used to the recoil.
  • Ripper gun (any kind) : Works really well too. More direct damage than the heavy stubber, very good at hip firing an elite or special. Nice accuracy. Easier to use than the heavy stubber if you really can’t get used to the recoil. The main and only drawback for me is the ammo capacity clip…I spend a bit too much time reloading for my taste, and you will fight more with sharing the ammo with your veteran than with the heavy stubber.
  • Rumbler : I personally dislike it, but I can’t deny his good point : Really good damage and stagger capacity, you can put a lot of things on the ground with this bad boy. Good accuracy too. A bit long to reload for my taste though.
  • Grenade launcher : Really good weapon, good damage, put a lot of things on the ground, really good to shoot then hide behind a wall with a dash, then dash and shoot again, etc…Careful with the very long range shots, as you will need to aim above your target to hit it.

Curios :

  • I need to more tests, but two “health %” + one “+1 wound” works well for now.

And…this is it I think? Note that I am NOT saying that the shield is useless, or bad. I have seen very good Ogryn players with shield perform really well. BUT, for my taste, and I know for a lot of people, it is not fun to just be a bullet sponge (and not even a good one compared to Bardin in top of that), and not do much thing most of the game.

Al I am saying is that you DO NOT have to play with a shield, and don’t let anyone tell you otherwise. I just don’t want people following the “Ogryn without a shield is useless” trend ruining the experience of YOU, my dear Ogryn fellow player, who wants to play the game the way you want. Plus, what they are saying is not true in the first place.
I also don’t want Ogryn players being kicked from lobby just because people think they will be useless without a shield when it is far from the truth.

Because in the end, skill and communication is what matters the most in those games, I have 650+ hours on both Vermintide and Vermintide 2, and I have played or seen “weird” builds with “no meta” weapons, and still managed to complete every legendary difficulty map.

Sorry for the long post, and I hope it will help some Ogryn players who wanted to give up on their character because of a false trend.

19 Likes

yeah, I have a friend that goes with the bruiser playstyle while I go Tank. It’s essentially a dream team for Psykers with surge staffs and a bit of a headache for veterans when we go charging and aggressively fling elites around and into the ground.

It also of course helps to get the damage resistances for mainly Gunners and reapers. Wish general ranged applied also in gunner territory, but apparently not. Very annoying.

I tried a lvl 5 with ogryn lvl 29 with shield and granade launcher.

OP, If you managed to finish one and you were not the moving cover everyone was relying on, you were being carried.

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I have tried 2 Ogryns too, and it works pretty well, I have a friend who mains veteran, and he never really had any issues with elites and specials on the ground (except in a middle of a horde of course), I guess it is about positionning and aiming?

As I said i didn’t finished ONE, but MANY of Heresy difficulty maps with that loadout. With friends AND with random. I have been useful in all of my games, I wish we had the scoreboard, so I would have showed you, so no, I have not being carried.

Now, if you can’t finish an heresy difficulty without your shield, maybe it is a skill issue? Same for your teammates, there is plenty of cover in this game, crates, boxes, walls, corners,…so if they can’t find any covers, or don’t know how to hide, dash, shoot, dash beind cover again, I guess it is also a skill issue.

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“Skill issue” Despite that fact that ogryns cannot effectively use around 80% of the cover put in maps, and WILL get stun locked by those annoying burst gunners. Ogryns with shields are much, much more useful than one hiding with the rest of the little ones and sucking their thumbs. It’s easy to push forward while blocking shots, then use the special to draw fire while waiting for a bull rush charge. It’s way more effective to have 3 people firing at will than all 4 people trying to pick off gunners while hiding.

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Ah yes, the good old “git gud”.

Coming from the same user that create a thread declaring that ogryns are not meant to tank and everyone have misunderstood.

Sure bud :smile:

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All of my games in Heresy show the opposite, but you do you ! If you prefer play with a shield, go for it, I am succesful (and I am far from the only one) with a bruiser Ogryn, it just works, what can I say?

Plus, you can dodge range shots.

If it can work for other people and let them play something else than a shield, I am glad.

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Yes mate, I am sorry but git gud…What is your experience in Darktide like games? As I said, I have 650+ hours on V1 et V2, 70 hours as an Ogryn here, what is yours beside having a lvl 29 Ogryn?

Plus, I NEVER said that shield was not good, actualy I said the opposite at the end of my post, I just said that there is OTHER ways to make Ogryn work. But I am pretty sure you didn’t read the whole post anyway, or else, you would have seen that I said that shields are good.

You’re the type of person who will just read the title of an article in the media but won’t read the entire article, then have an opinion about it :smile:

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I feel like your 70 hours as ogryn has had the opposite effect (And made you pompous as hell, like who flexes that lmao) and has blinded you to what the other classes need. I have around 50 hours as ogryn but also have started to build up the other classes. I can say that a run n bash ogryn is an ogryn in the way of AoE and targeted fire. Using that big body to draw aggro with a shield is a much better use of everyone’s time. Also, dodging shots is possible yes, but not in a firing squad situation where having a shield would just be better anyways.

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Buahahaha, why, I completed many heresy runs without Ogryns at all. I think you rely too much on a notion that this game (or VT) actually needs a “tank”. That is simply not the case.

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I am not pompous, but to talk about something, you need to know what you’re talking about. If I hadn’t play the beta at all, how revelant would I have been? I need to say how many hours I have on the Ogryn to propose a build, don’t you think?

Run and bash? I never said that. I NEVER said you should charge in front of everyone and die alone…
When I talked about the charge, I actually said that you need to know when to use it and when not, and I talked a lot about using it at a support, to help or revive teammates…

I think the main problem here is that you guys don’t read at all, or read what you want to read, because you claim things I’ve never said

1 Like

Exactly, Bardin has a lot of things in his kit that made him a tank, his ultimate, his passives, his hitbox, his height etc…PLUS most of the ennemies in V2 were melee ones.

The Ogryn has none of this, or if he has them, it is way less efficient than Bardin’s, due to the amount of ranged damage in this game.

No taunt, no passive damage reduction that is enough to give him survivablitiy in higher difficulty.

Ah yes, the archetype continue to be confirmed. “How many hours”.

image

Please, keep going, I love listening to people that measure the value of their ideas by how many hours they have spent on a title that is not the one they talk about.

1 Like

As a Vet main, I’d rather have an Ogryn who mixes it up in melee with or without a shield, I don’t care. I don’t find it very helpful when they just stand there and hope the rest of the team will kill everything for them. I’m personally not wild about shield on my Ogryn, I’ve found being aggressive with grenades and cleaver works better for me.

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Damn you’re dense. So what you’re saying is, people with experience about something don’t know what they’re talking about. But you, with your lvl 29, think you’re revelant because you’re followng a trend? You should try stuff by yourself, have some real experiences, instead of following trends like a sheep.

It has been proven by facts that you don’t need a tank in heresy runs and that the Ogryn is not even a proper tank. I’ve done it, Icemount did it, and a lot of other people do it every day. Actually, all you have to do is to go on youtube, type “darktide heresy runs”, and there is PLENTY of succesful heresy runs without an Ogryn with shield, and witout an ogryn at all actually.

So this is just the proof that you DON’T need a tank to do a succesful heresy run, so why Ogryn players should stick with ONE loadout when it is not even needed? All I am saying is you have the CHOICE, you want to use a shield? Fine, go for it, this is really strong. You don’t want to use a shield? Fine, go for it !
I know that in 2022 people don’t care about facts, but damn, all you have to do is go on youtube and see by yourself, I mean come on.

5 Likes

I agree, and I never said you should shoot all day long, I said that as soon as there is range threats, you should shoot at them with your team, your heavy suppression range weapons will really help deal with them.
For everything else (lonely melee threats, hordes, boss, most of elites and some specials) = Melee of course :slight_smile:

I finished quite Heresy difficulty without shield now. I agreed you should stay behind your team if you use other melee weapon.

But other melee weapons are actually not that great in high difficulty, because of mobility, so long wind-up time to heavy attack. The major problem of Ogyrn comes out when you deal with many shooters in the middle of fight. (His melee weapons need buff actually, little bit of attack speed and less penalty to dodge, or just more attack speed, or little bit of attack speed and power. Especially bully club’s wind-up time and attack speed are just terrible, and X-arc of his 2 light swings are not good as shovel’s light wing arc as the tallest character in this game you can play)

When your teammates are good, they will erase shooters as soon as possible with their ranged weapon, but when they don’t, sometimes you should charge, and because of Ogryn’s hitbox and his low mobility, (his melee weapons have all -% dodge distance, and 4 dodge limit) you can’t deal with them fluently unlike Zealot (high mobility weapon with +% dodge distance, 5 dodge limit, small hitbox so can cover behind boxes, faster killing speed, cheesy build with crit, and high speed responsive ult, and stun grenade to stun flock of shooters, and better ranged option).

In this case, shield is far better option since you can make your team cover, and you can stagger elites in the horde easier (wide arc of heavies + first heavy has the strongest stagger power in his melee weapons except special attack of cleaver and shovel)

His ranged option is bad for sniping shooters behind boxes, even with he’s using his precise ranged weapon (rumbler and gauntlet), because of rate of fire, calculating time of arc of his grenade, and moving targets. So you can’t do the role well that the most important in this game which is the killing specials and shooters fast.

But he can give another benefits to your teammate, which is staggering many elites, Rumbler is the best weapon in this case, It doesn’t have grenadier launcher’s dps, it has larger blast radius, so it can stagger more enemies. It shines when you are dealing with many elites at frontline, you can stagger 2 bulwarks, and 4 ragers that your teammates can breathe. Psyckers Lightning staff can do this stuff too, but Rumbler can stagger more enemies (but still lightning staff can stunlock muties and hounds)

Also you can shoot behind box to make shooters come out (which is very situational when you are dealing with horde, but still)

And hitbox of Bardin was not important in VT2, since there’s no advantage to dodge bullets. Only advantage of that is making your team comfortable when you are in front of them.

Major disadvantage was playing as Ranger veteran, you can’t shoot, like Ogryn syndrome in this game, and as Slayer you are having hard time to hit CW’s head with his weapons, there’s great breakpoint to kill CW with cog-hammer in Cataclysm difficulty, but you should risk your life to get closer to hit head because of his height.

Historically in pre gunpowder Chinese battle lines the bigger soldiers used the crossbows in the back to see over the frontline

Among them would be “grenadier” type shock troops who could engage in melee

I saw a few Ogryns with nfg using the Cleaver on Heresy, so not surprised

Reminds me also of the WW2 German doctrine of advancing with and protecting their machine gunner