Frequent crashing during missions

Issue Type (Required):

Crash - During Play

Issue Description (Required):

Just during normal play, crashes all over.
I have reinstalled, cleared app data, updated drivers, no mods
This only started occurring in the new patch with Skitarii

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Often (<75%)

Platform (Required):

PC - Steam

[PC] Crash Report (Optional):

GUID: 2cc7bbaf-74aa-48fa-85b2-d3a6d5c07ff7
Log File:
Info Type:

[Engine Error]: Access violation (0xc0000005) in build 57a47fe1b65efd09b188a31a8ec011df2e5b0509
accessing address 0000013ADD6678FC from 00007FF7683B70D4

Hi Odinoki, I’ve raised this with our developers. Thanks for letting us know.

So frustrating. This is still happening

GUID: b78dac33-4ecb-41fb-b4f0-6c7163097b12
Log File:
Info Type:

[Engine Error]: Access violation (0xc0000005) in build ee36799442fe4fb50df14770c8af0471b6486d23

accessing address 000001FF2CCEECCC from 00007FF7BBFB09A4

GUID: b7a10451-795a-4c9f-aca1-b01cc6b60f93

Log File:
Info Type:

[Engine Error]: Access violation (0xc0000005) in build ee36799442fe4fb50df14770c8af0471b6486d23

accessing address 0000017554E2FA8C from 00007FF7367E09A4

GUID: 7636543d-2947-44c7-a3d1-24df8a5b7b93

Log File:
Info Type:

[Engine Error]: Access violation (0xc0000005) in build ee36799442fe4fb50df14770c8af0471b6486d23

accessing address 000001ACE339B90C from 00007FF7367E09A4

I found the lua stack in the logs for one of the crashes

<> [0] =[C]: in function game_object_fields_array
[1] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:1264: in function _read_server_unit_data_state
[2] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:949: in function pre_update
[3] @scripts/foundation/managers/extension/extension_system_base.lua:196:in function <…/foundation/managers/extension/extension_system_base.lua:188>
[4] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update
[5] @scripts/foundation/managers/extension/extension_system_holder.lua:131: in function pre_update
[6] @scripts/foundation/managers/extension/extension_manager.lua:118: in function pre_update
[7] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:184: in function update
[8] @scripts/foundation/utilities/game_state_machine.lua:119: in function update
[9] @scripts/game_states/game/state_gameplay.lua:171: in function update
[10] @scripts/foundation/utilities/game_state_machine.lua:119: in function update
[11] @scripts/game_states/state_game.lua:621: in function update
[12] @scripts/foundation/utilities/game_state_machine.lua:119: in function update
[13] @scripts/main.lua:68:in function <scripts/main.lua:55>
<</Lua Stack>>
<> [1] self = table: 000000000D046B18; t = 1235.6122696869331; server_data_state_game_object_id = 502; game_session = [GameSession]; frame_index = 64246; remainder_time = 0.016113342717289925; frame_time = 0.01923377625644207; state_cache_size = 60; input_handler = table: 000000000AE1D720; mispredict = false; wrapped_frame_index = 46; rollback_components = table: 000000000D046B68; components = table: 000000000D046B40; game_object_return_table = table: 000000000D19E500
[2] self = table: 000000000D046B18; unit = [Unit ‘#ID[f888cbd0f5a35360]’]; dt = 0.014902199999999999; t = 1235.6122696869331
[3] self = table: 000000000985AA10; context = table: 0000000008C66100; dt = 0.014902199999999999; t = 1235.6122696869331; update_list = table: 000000000985AA60; extension_name = “PlayerUnitDataExtension”; _ = 1; profiler_name = “PlayerUnitDataExtension [ALL]”; unit = [Unit ‘#ID[f888cbd0f5a35360]’]; extension = table: 000000000D046B18
[4] self = table: 0000000008C65F10; update_func = “pre_update”; system_update_context = table: 0000000008C66100; dt = 0.014902199999999999; t = 1235.6122696869331; update_list = table: 0000000008C65F88; i = 10; system = table: 000000000985AA10
[5] self = table: 0000000008C65F10; dt = 0.014902199999999999; t = 1235.6122696869331
[6] self = table: 0000000008C65A30; dt = 0.014902199999999999; t = 1235.6122696869331
[7] self = table: 000000000AA4C210; main_dt = 0.014902199999999999; main_t = 1013.4790603597828; shared_state = table: 0000000008247490; world = [World]; is_server = false; is_dedicated_server = false; is_physics_thread_locked = true; gameplay_timer_registered = true; t = 1235.6122696869331; dt = 0.014902199999999999; player_manager = table: 00000000025F0EB8; extension_manager = table: 0000000008C65A30; player_unit_spawn_manager = table: 0000000008688998
[8] self = table: 00000000024821B0; dt = 0.014902199999999999; t = 1013.4790603597828
[9] self = table: 0000000008247440; main_dt = 0.014902199999999999; main_t = 1013.4790603597828
[10] self = table: 00000000047BCCB0; dt = 0.014902199999999999; t = 1013.4790603597828
[11] self = table: 00000000022A29A0; dt = 0.014902199999999999; network_is_active = true; t = 1013.4790603597828
[12] self = table: 0000000000097FB8; dt = 0.014902199999999999; t = nil
[13] self = table: 0000000000014FC8; dt = 0.014902199999999999
<</Lua Locals>>
<> [1] _fixed_time_step = 0.019230769230769232; _last_fixed_t = 1235.5961538461538; _is_server = false; _network_event_delegate = table: 00000000022A48C8; _in_panic = false; _hit_zone_actors_lookup = table: 000000000D1891D8; _hit_zone_lookup = table: 000000000D1891B0; _last_fixed_frame = 64251; _input_extension = table: 000000000D046AE0; _is_local_unit = true; _time_since_last_mispredict = 4.014950299999998; _panic_is_behind = false; _in_panic_at_t = 0; _network_max_time_offset = 2; _game_object_return_table = table: 000000000D19E500; _component_index = 52; _components = table: 000000000D046B40; _read_components = table: 000000000D1907A0; _write_components = table: 000000000D1906D8; _modified_update_fields = table: 000000000D189188; _update_fields_post_update = table: 000000000D189160; _server_sync_husk_hud_data = table: 000000000D189138; _server_sync_husk_data = table: 000000000D189110; _server_sync_data = table: 000000000D046C78; _game_object_id = 501; _game_session = [GameSession]; _player = table: 00000000083D16E8; _component_blackboard = table: 000000000D046C18; _visual_loadout_extension = table: 000000000D1E91D0; _last_received_frame = 64245; _last_component_index = 51; _rollback_components = table: 000000000D046B68; _action_input_extension = table: 000000000D1E8E70; _state_cache_size = 60; _player_peer = “4c0def6e2d67f265”; is_resimulating = false; _component_config = table: 0000000008A9ABB8; _server_data_state_game_object_id = 502; _breed = table: 00000000016DF748; _archetype = table: 00000000066CB018; _unit = [Unit ‘#ID[f888cbd0f5a35360]’];
[2] _fixed_time_step = 0.019230769230769232; _last_fixed_t = 1235.5961538461538; _is_server = false; _network_event_delegate = table: 00000000022A48C8; _in_panic = false; _hit_zone_actors_lookup = table: 000000000D1891D8; _hit_zone_lookup = table: 000000000D1891B0; _last_fixed_frame = 64251; _input_extension = table: 000000000D046AE0; _is_local_unit = true; _time_since_last_mispredict = 4.014950299999998; _panic_is_behind = false; _in_panic_at_t = 0; _network_max_time_offset = 2; _game_object_return_table = table: 000000000D19E500; _component_index = 52; _components = table: 000000000D046B40; _read_components = table: 000000000D1907A0; _write_components = table: 000000000D1906D8; _modified_update_fields = table: 000000000D189188; _update_fields_post_update = table: 000000000D189160; _server_sync_husk_hud_data = table: 000000000D189138; _server_sync_husk_data = table: 000000000D189110; _server_sync_data = table: 000000000D046C78; _game_object_id = 501; _game_session = [GameSession]; _player = table: 00000000083D16E8; _component_blackboard = table: 000000000D046C18; _visual_loadout_extension = table: 000000000D1E91D0; _last_received_frame = 64245; _last_component_index = 51; _rollback_components = table: 000000000D046B68; _action_input_extension = table: 000000000D1E8E70; _state_cache_size = 60; _player_peer = “4c0def6e2d67f265”; is_resimulating = false; _component_config = table: 0000000008A9ABB8; _server_data_state_game_object_id = 502; _breed = table: 00000000016DF748; _archetype = table: 00000000066CB018; _unit = [Unit ‘#ID[f888cbd0f5a35360]’];
[3] _world = [World]; _is_server = false; _network_event_delegate = table: 00000000022A48C8; _unit_to_extension_map = table: 000000000985AB28; _physics_world = [PhysicsWorld]; _total_num_extensions = 207; _hot_join_sync_list = table: 000000000985ABA0; _extensions = table: 000000000985AAB0; _uninitiated_units = table: 000000000985AB78; _extension_to_unit_map = table: 000000000985AB50; _wwise_world = [WwiseWorld]; _fixed_update_extensions = table: 000000000985AB00; _profiler_names = table: 000000000985AAD8; _staggered_update_iterators = table: 000000000985AA88; _update_list = table: 000000000985AA60; _nav_world = [GwNavWorld]; NAME = “unit_data_system”; _extension_init_context = table: 000000000985AA38; _run_in_cinematic_level = false; _name = “unit_data_system”; _extension_manager = table: 0000000008C65A30;
[4] _systems = table: 0000000008C65F38; _t = 1235.6122696869331; _post_init_data = table: 0000000008C662C0; _world = [Wo<</Lua Self>>
<> [1] _game_object_field = [function]; FRAME_INDEX_FIELD = “frame_index”; REMAINDER_TIME_FIELD = “remainder_time”; FRAME_TIME_FIELD = “frame_time”; info = [function]; NETWORK_NAME_ID_TO_FIELD_ID = table: 0000000008DD3B40; FIELD_NETWORK_LOOKUP = table: 0000000008A9ABE0; NUMBER_NETWORK_TYPE_TOLERANCES = table: 0000000008DD3A10; _vector3_distance_sq = [function]; VECTOR3_NETWORK_TYPE_TOLERANCES = table: 0000000008DD3AB0; _quaternion_is_valid = [function]; _quaternion_dot = [function]; QUATERNION_TOLERANCE = 0.99879545620517241
[7] ScriptWorld = table: 0000000000188918; DELETION_STATES = table: 0000000007D7BBD8; StateGameplayTestify = false
[11] Promise = table: 000000000605DEA8; StateGameTestify = false
<</Lua Upvalues>>