Issue Type (Required):
Crash - During Play
Issue Description (Required):
Starting yesterday I have started having frequent crashes during missions, it immedietly shuts down Darktide and hits me with the desktop. No “Darktide stopped working” or somesuch, just straight to desktop and the crash log.
I’ve only played expeditions so I can’t definitively say it that it would also happen during normal missions as well, but I would assume so.
I’ve had similar crashes to this previously but those were always few and far between.
Yesterday while observing RAM and VRAM usage I observed both continually climbing during gameplay. Usually they would fluctuate but while playing it would, for example, hit 8 gb VRAM usage in the Mourningstar, plateau, then once in a mission continually climb until eventual crash, even if exiting the mission and going back to the hub, the VRAM and RAM usage during the mission is now the new “baseline” or whatever you’d call it.
Looking through Event Viewer I am finding “Event 1001, Windows Error Reporting” that line up with the crashes, and digging through WATCHDOG .dmp files it is reporting process_name “dwm.exe” and “Module_name: dxgkrnl”.
And looking into the Darktide crash dump
Is it related? I am no programmer but it felt worth mentioning.
Event viewer:
Fault bucket , type 0
Event Name: LiveKernelEvent
Response: Not available
Cab Id: 0
Problem signature:
P1: 193
P2: 80e
P3: ffff840cc67770c0
P4: ffffc20055acbd70
P5: 0
P6: 10_0_26200
P7: 0_0
P8: 768_1
P9:
P10:
Darktide crash dump:
PROCESS_NAME: Darktide.exe
READ_ADDRESS: 0000000000000000
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 0000000000000000
SYMBOL_NAME: Darktide+53d39b
MODULE_NAME: Darktide
IMAGE_NAME: Darktide.exe
FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Darktide.exe!Unknown
The VRAM issue seems like it has been fixed today. The RAM usage climbing issue seems to remain, albeit much slower than yesterday. It’s still giving the same event ID, though. GPU usage seems to be a lot higher than usual, even with DLSS and FG, not sure if it has any relevance but mentioning it anyway.
As for things I’ve tried:
Disabling cloud saving and deleted the appdata Darktide folder, verified files.
Uninstalling and redownloaded Darktide.
Deleted the NVIDIA shader cache, restarted pc, then set it to unlimited (previously it was set to default).
Updated and done a clean install of the latest NVIDIA driver.
Updated Windows to the latest version.
Ran the Windows System File Checker, DISM.exe /Online /Cleanup-image /Restorehealth and sfc /scannow. I did note that it did repair something during it related to bluetooth. Probably not relevant I’m guessing.
Disabled all background programs and any overlays that could be interfering with the game.
Ran Windows Memory Diagnostic, no issues detected.
Sorry for the wall of text. Thank you.
[PC] Do You Use Mods? (Optional):
No, I don’t use mods
Reproduction Rate (Required):
Often (<75%)
Platform (Required):
PC - Steam
[PC] Crash Report (Optional):
GUID: 5abd6d88-dfef-40c0-a73a-1a39f5f4e026
Log File:
Info Type:
[Engine Error]: Access violation (0xc0000005) in build 57a47fe1b65efd09b188a31a8ec011df2e5b0509
accessing address 0000000000000000 from 00007FF61969D39B
GUID: c42b8ae2-b487-4e73-b2cc-8369eaa533bc
Log File:
Info Type:
[Engine Error]: Access violation (0xc0000005) in build 57a47fe1b65efd09b188a31a8ec011df2e5b0509
accessing address 0000000000000000 from 00007FF71EABD39B
GUID: 1ee28f9f-1b1e-4472-b641-4dbdb14bda9f
Log File:
Info Type:
[Engine Error]: Access violation (0xc0000005) in build 57a47fe1b65efd09b188a31a8ec011df2e5b0509
accessing address 0000000000000000 from 00007FF608E9D39B
[PC] Upload Console Log & darktide_launcher.log (Optional):
darktide_launcher.log (215 KB)console-2026-06-24-15.33.11-5abd6d88-dfef-40c0-a73a-1a39f5f4e026.log (604 KB)console-2026-06-24-10.52.09-c42b8ae2-b487-4e73-b2cc-8369eaa533bc.log (568 KB)console-2026-06-24-10.06.50-a4360356-135f-4f4c-9575-c7f967ec126f.log (712 KB)