I appreciate what you’re saying and trying to tell me, i understand, but there’s only going to be a minority of people who will go out of their way and spend the hours listing things on here they think can be improved. I tend not to think of people on here as complainers (there are a few i’ll admit, but not most), i care about the game so isn’t it natural for me to voice my concern? I think it is, and remember, you are doing the same, which is a good thing!
You’ll never get the majority opinion on forums, steam stats/charts aren’t really a good metric to use for discussions like this. We’re the minority who’s cares enough to come on here, and if you’re trying to make valid, reasonable, and fair points it’s going to take a bit of effort that the majority of players simply either dont want to do or dont have the time. i’ve seen some outlandish suggestions and feedback and most people tend to disagree with them, most of what i’ve read here is quite reasonable, it is up to FS if they agree or disagree, since we’re the only ones who are actively telling them of our experiences in Darktide. I would say most players don’t even know this forum exists.
I know the great potential the force sword has, especially on the higher tier diffs, wanting that back isn’t changing something moreso than simply wanting something to be reverted back to what it used to be.
For me personally, i make heavy use of my staves and BB, when i pull out the force sword its going to be because im surrounded and have no other option, i’ll most likely be at high peril too. I have a playstyle that i’m used to, the change you liked meant my playstyle was no longer viable enough on the higher tier diffs. The initial push not costing peril makes playing the psyker so much more enjoyable and survivable.
Peril management is much better now, yet i think if you are truly utilising everything the psyker has to offer you’re going to be at either mid or critical peril levels for most engagements. This could happen frequently, and will happen during the special condition endless horde , you’re going to be flanked due to the game having multiple spawn points around the players. which is more intense the higher the diff you play at.
If you’ve played enough, you’ll notice that the stagger from the push, and even from the ult occasionally doesn’t register with every enemy in the AoE/cone. So what would end up happening is you’d have to spam the push to clear some space to deal with the horde, and this is what would typically cause the issues revolving around high intensity engagements and peril. This is my experience anyways could be different for you and i can respect that.