I love the idea of this weapon, but it faces some serious issues.
- First and foremost, the push costing peril. This stops your passive quelling, which is an extremely high cost since it interrupts your Brain Bursting cycle, which is a huge part of the power of the Psyker. Additionally, it means you can’t push at max peril without exploding, which is also quite harsh. While the push has its upsides, I think it would legitimately be better with just a normal push.
- The special doesn’t do anything that Brain Burst can’t do, but safer. Due to the long animation, it’s risky to use in any situation that isn’t a 1v1, while costing the same amount of peril as Brain Burst, doing less damage than Brain Burst, having worse range than Brain Burst, and having a highly limited time window to use after activating (as opposed to Brain Burst which doesn’t cost 40% unless you charged it fully). Honestly, the special feels a bit pointless right now. It would have been nice if Brain Burst didn’t exist.
- The attack strings aren’t great. If the push, push attack, and special made up for this, it wouldn’t be a big deal, but because they are not great and even detrimental, this serves to hold this weapon back even further.
I truly tried to make this weapon work, but due to the above, I kept feeling like I was just nerfing myself by using it instead of a normal Catachan Sword.
I love what you’ve done with the game Fatshark, and I think you’ve nailed a lot of things, but the Force Sword definitely needs some tuning.