Force sword costing peril on PUSH was the complaint, the fix you chose was to remove it and gut the strenght of the push, costing force sword a monkeys paw type consequence to what should have been a simple request
move the peril cost to the push-stab, give the push-stab the previous push strength and range, the weapon remains as it was before and the push is now an option for regular horde combat and does not serve as a random reflex that kills you while under max peril
I do not see why this change had to cost such massive utility to satisfy the complaints
For the love of god yes… the current toned down “single target” push-attack is really quite weak. It needed a normal push to not cost anything, but still needs it’s fancy peril inducing strong push.
Oh yeah this is just what I wanted: a faster way to kill myself!
Melee is what I resort to when I want to let peril die back down, not put myself in even more danger. It doesn’t matter than I can press F when peril builds back up again so fast from just doing melee combat the way “you’re supposed to” with blocks and pushes as well as attacks.
My suggestion returns a feature to force sword and stops players from accidentally killing themselves with it. you misunderstood the purpose of this suggestion.
Wait so the push was even stronger? I just started my Psyker yesterday after going through most heresy missions on my Zealot. I thought the push strength on the force sword was amazing lol