It took me until Auric Damnation to realize that if you do a push attack with force sword and CONNECT with an enemy it’ll increase peril. If you were to test your weapon by swinging at the air, peril never increases which is deceptive and causes a false sense of security you don’t have. It’s very common to unload until 100% peril then switch to melee to fend off a hoard.
Psyker is already the glassiest class in melee, why are they punished with a push-attack that does 1 damage and kills them? I mentioned exploding on my Psyker with my melee weapon out on several occasions and nobody seemed to know what I was talking about or assumed I pressed my special action. Very unintuitive.
Push attacks are not all horde attacks. Like this move is unique in that its straight stagger and will send a Crusher to the floor like the Ogryn just ran him over.
If you were complaining about the launch force push maybe but this is a pretty low application move most times and horde is definitely a waste unless you like seeing a single poxwalker fly through the air.
Force sword’s push attack is very unique in that it has very strong stagger and is actually ranged. It’s optional to use it, but it has its value as a way to knock specialists, crushers, gunners, and ragers off their feet to provide on demand crowd control. Force sword’s normal push is also very strong, having a 360 push radius that can be spammed to clear space around you and is peril free. That’s all to say that I think it’s fine as is, with the force sword push attack being a ranged spell cast that justifies the peril cost.
In the early golden days, even pushes generated peril with force sword.
Its definitely bit of an oddity nowadays, but considering the high stagger it generates its probably fine.
Just one of those things that is not really mentioned anywhere.
I don’t know much about Psyker things but based on your info it seems like force sword push-attack is considered a warp attack.
Well that sucks because, as you mentioned, one of the reasons we switch to melee because we are surrounded and at critical peril (an no opportunity to vent).
You guys were not aware of that? Same goes for blocking attacks that would overload your peril or special attack on any force weapon. If your peril is full and you don’t use venting skill it’s better to try to dodge till peril drops. Or overload and die but in strategic position to be asset to the team.
But why does this mean you have to push follow attack specifically? Especially when we’ve established its a single target stagger non-attack. This wouldn’t even come into play as a negative in your example, what would get you killed in that scenario would be the bad buttons. Stop doing those things right away by learning which moves are for which scenarios.
It’s never a good discussion when you believe so strongly about what you’re accustomed to, and call another person committing bad buttons without knowing what they might be capable of. Let’s agree to disagree.