Force Sword Shove Attack

Shoving with the Force Sword is… weird. One of the core features of melee combat is being able to shove, however you can’t really shove with the weapon reliably because of the Peril Buildup it gives.

If the force shove is going to build up Peril, why not give it some extra features to it? Like applying a stack of SoulBlaze to the targets. Currently, Soul Blaze is weak af, 2 stacks of Soul Blaze deals only 5 damage over time to a total of what seems like 25 or 40 damage. When even the basic chaff enemies have 200 hp, it seems to be only a slight improvement to the very safe attack that most weapons have as a shove attack. Considering that it builds up peril, it seems reasonable to me.

Or, and this is my favorite solution, REMOVE THE PERIL BUILD UP ON THE SHOVE FFS! The amount of times that I’m unable to quickly swap over to force sword to shove when casting staff/brain bursts is insane.

9 Likes

It was my favourite class but that peril cost of shove made psyker a bit more punishing than it already was, brain burst no longer stuns enemies either and the ui seems inferior to what we had in the closed beta. I gave feedback during the closed beta and it seems like Fatshark did the complete opposite and nerfed psyker… I understand why though cos you could theoretically spam it and stun lock a fair amount of the horde, but eventually you’d have to stop in order to even play the game so. Would be nice if they could change it so only a certain amount would be affected yet stun locking with the force sword isn’t a very viable strat if maulers arent bothered by it.

3 Likes

I agree I’d like to see the peril removed from the shove on the force sword. At the same time I don’t think we are meant to be using every force weapon at the same time thats gonna be pretty dangerous peril-wise and really limit our options when we get to critical levels.

Yeah either remove shove peril or make the shove light enemies on fire.

3 Likes

Peril-play should be a big aspect of this class, as we have a talent that gives us more force damage if we are at high peril. The shove adding to our peril just makes the force sword the worst option to take, as I have already died to it in the middle of a fight when I was trying to push enemies back. The peril cost should be removed from this weapon, but be left on the Alt-Fire where you charge the blade.

Soul Blaze is pathetically weak, it has to be bugged right now i don’t see any other explanation

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Maybe make the push cost no peril, but the push attack cost more peril than currently but also cause soul blaze?

Or make the push attack cause a lot of peril, but stun for 1.5 seconds?

The Peril cost of pushing and push-attacking with force sword wasn’t there in the previous beta and it was a very nice weapon.
Now, it is too punishing to even use. I’ve blown up 3 times the first mission I used it, and did not understand why the first time. Second and third time were because of habits, because pushing gives peril (8% ?) and push attacking gives another 4% (?) ; meaning the first gets you to 100% if you’re living on the edge and the second instantly blows you up.

I really don’t like it.

The stun/stagger on the brain burst seems to still happen, but it’s about halfway/two thirds into the charge instead of immediately like it was before.

I did notice that yeah, been playing a bit more force staff and sword i’m really enjoying it now that i’ve levelled up a bit. What i’ve found is that Psykers are even more vulnerable now than before, which was one of the main complaints during the CBT. The stun from the sword only seems to stun a few and the overall radius seems like it was reduced, could be wrong about that but it doesn’t feel like psykers with force staff and sword can really do well if overwhelmed and recover, you get beaten up if you dont actively stay away yet that puts a bit of pressure on other people. Also, BB on second difficulty cant one shot even a mutant which i think is a shame. I’ll reserve my other judgements until i access the different staves and a sword with the deflector trait.

Yeah, shoving should be a ‘baseline’ feature for a melee weapon. I can understand why they might want it to give peril, it’s a psyker ability more than physically blocking, but tbh I’d rather take a normal shove over it if I was forced to choose between the one now and a normal shove like any other melee.

1 Like