Force sword block improvements

I believe these improvements will make Psyker gameplay more interesting:

  1. Force sword should deflect projectiles without special Blessings
    • blocking projectiles with a cost of stamina by default
  2. Push range and power should be based on blocked damage
    • min. range and stagger with 0 damage blocked
    • max. range and knockback on N damage blocked
    • optionally, if received damage breaks the block - push range and power works both ways (on enemies and the player)
3 Likes

Zealot mains would disagree with you.

It would be way too strong with your suggestions and a ā€œmust haveā€ pick, meanwhile itĀ“s fine as it is anyway.

I’m not sure about the block-to-push, since that seems to run very contrary to its ā€œshove and make a pickā€ flow, but I am 100% with you on Deflector being base kit (the blessing really should just be a large block efficiency% discount to make it a viable-but-not-required option and an alternative to Kinetic Shield).

1 Like